
Welcome again, wandering soul. Will this be the time of your success? Watch your steps as you advance in this roguelike-deck builder and engage in auto-battler card encounters of increasing difficulty. Get stronger in each battle, rise from the ashes, and break free from endless reincarnation!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Looper Tactics is a captivating strategy card-based RPG, blending elements of deck-building games, classic card battles, and auto-battler. You will traverse a board-style map, continuously assembling and strengthening your deck through battles, events, and treasure hunts — all while uncovering the truth hidden in this fantastical world.

During your journey in Looper Tactics, you’re free to explore the map however you like. Advance or retreat. Decide which tiles to explore next and get ready before engaging in the ultimate battle that awaits you on each level! How you progress in the game is your mere decision.
Just remember, as you advance on the map, the enemies will get stronger, but you’ll also encounter new allies and creatures to enhance your deck.

As a deck-building card game, Looper Tactics gameplay is inspired by Hearthstone, Artifact, and Hearthstone Battlegrounds’ mechanics, all while adding strategic and roguelite elements. In the game, you collect resources through battles, events, and treasure hunts, strengthening your deck in preparation for the ultimate boss challenge.

Minions belong to different races - Demons, Elves, Mechs, Elementals and Dragons - and have two distinct forms to choose from.

Each race has unique mechanics and combining it with different units and spells can lead to multiple combat styles. Choose the one that suits your strategy.


Engaging in battles will allow you to enhance your minion’s attributes by using abilities, attacks or spells. These changes are permanent and will help you until the end of your adventure.
Plan carefully as even the lowest-tier minion can become a formidable force after countless battles.

Confront every battle as a new opportunity. Your strategy during these auto-battle confrontations won’t only affect the current challenge but also future encounters.
Each movement is a new opportunity. Think of your next step as a fundamental part of your whole strategy, as different tiles will allow you to gain blessings, trade cards or engage in battles of increasing difficulty.
Grow stronger as your hero and companions' attributes improve based on your fighting style and choices on the map.

It all began when the ancient empire dared to play God. They constructed a whole world within a container, creating synthetic souls to inhabit it. But as they watched their creations grow, fear crept in. The only solution to prevent these creations from leading to the world’s ruin was to seal them away and keep them on an endless cycle of reincarnation. A fate the synthetic souls would endure for all eternity.
The empire believed they had done enough, but as time passed, doubts began to arise. Would the cycle of reincarnation be enough to keep the world safe? Only time will tell…
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏规则和大部分游戏几乎相反, 1. 其他游戏是删除卡需要玩家支付金币,这个是给玩家金币 2. 其他游戏是卡牌死亡进入墓地然后重新洗牌到抽牌堆,这个游戏是死亡的卡牌想要重新拿回来需要扣除玩家血量,第一次一滴血,第二次2滴,以此类推 3. 其他游戏如果要堆卡牌属性理论上可以无限堆,但这游戏有一个上限,比如说卡牌受伤增加1攻1血,但是只能叠加十层,也就是最多攻击+10血+10,不清楚后续有没有宝物或者buff可以打破上限 4. 因为有堆属性上限,这就导致后期属性上不去,怪物属性一高,需要不断烧血拿墓地牌 5. 永远是对方先手 整体说来这个游戏玩起来很别扭
内容很多
Muy adictivo con buena sensacion de progreso
炉...炉石传说? 中评吧,打发时间还行,没有什么一定要玩的理由
好玩是挺好玩的 就是一局时间太长了 然后一些收集元素挺麻烦的 还有每张牌都有两个形态 还得一个个切换 有点难受 我觉得不如在获得的时候从两个形态中选择一个 这样又不用我一个一个调整 局内还可以根据自己的BD来选择 当然了 我估计已经很难再改了 总体还是蛮好玩的
I really enjoyed it at first - very unique gameplay and fun art style... but it quickly gets extraordinarily infuriating. This is just my opinion, but I feel the story should've just been dropped. Progression is mediocre and balancing is near non-existent. With the current state of the game, I can't even justify starting a second run to try and get a better deck for the very first 'A' area. I appreciate what the devs were trying to accomplish, I really do. But it falls so incredibly short of expectations
The game is very fun but with a very light story. The gameplay is similar to Hearthstone Battlegrounds in some aspects like having different factions for monsters (elemental, elf, demon, dragon, mech and human, this last one is only if you have the dlc). The game as battlegrounds have triples, but there are triples for both minions and spells also, some spells have more than one triple upgrade, being able to make and ultimate version using 9 tier one cards. The game is very fun because you can, like on battlegrounds, give buffs to your minions that are stacked once they fuse by the triple. One key difference between battlegrounds is that your minions become cards (that keep they buffs and stats gained by permanent effects) again once you finish your combat and also both you and the enemy always end the turn hurting each other.
I really like the card battling element of this game. It feels far too limiting sometimes. Each level only lets you play for so long but it gets a little easier each time with the card improvement system. The story though is completely impenetrable for me, though. I'm not sure if it's deliberately written as it is or if it's a horribly garbled translation and the main map area is tedious and annoying to traverse between levels. Overall I'd recommend this game but be warned it isn't as ling as it should be unless you like doing the same thing hundreds of times to get a slight edge after a long time.
好玩 好刷 剧情挺有创意
有自制桌游的味道,卡牌联动很深很爽
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Tasty Blue | $131K | 690 | 89% | $7.99 |
| Can't Drive This | $131K | 350 | 83% | $12.99 |
| ScourgeBringer | $130.9K | 3.3K | 86% | $2.54 |
| Another Adventure | $131K | 4.3K | 91% | $1.99 |
| Yihongyuan | $131K | 904 | 81% | $6.99 |
| Sherlock Holmes The Awakened | $131K | 2.5K | 81% | $3.99 |