
Welcome again, wandering soul. Will this be the time of your success? Watch your steps as you advance in this roguelike-deck builder and engage in auto-battler card encounters of increasing difficulty. Get stronger in each battle, rise from the ashes, and break free from endless reincarnation!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Looper Tactics is a captivating strategy card-based RPG, blending elements of deck-building games, classic card battles, and auto-battler. You will traverse a board-style map, continuously assembling and strengthening your deck through battles, events, and treasure hunts — all while uncovering the truth hidden in this fantastical world.

During your journey in Looper Tactics, you’re free to explore the map however you like. Advance or retreat. Decide which tiles to explore next and get ready before engaging in the ultimate battle that awaits you on each level! How you progress in the game is your mere decision.
Just remember, as you advance on the map, the enemies will get stronger, but you’ll also encounter new allies and creatures to enhance your deck.

As a deck-building card game, Looper Tactics gameplay is inspired by Hearthstone, Artifact, and Hearthstone Battlegrounds’ mechanics, all while adding strategic and roguelite elements. In the game, you collect resources through battles, events, and treasure hunts, strengthening your deck in preparation for the ultimate boss challenge.

Minions belong to different races - Demons, Elves, Mechs, Elementals and Dragons - and have two distinct forms to choose from.

Each race has unique mechanics and combining it with different units and spells can lead to multiple combat styles. Choose the one that suits your strategy.


Engaging in battles will allow you to enhance your minion’s attributes by using abilities, attacks or spells. These changes are permanent and will help you until the end of your adventure.
Plan carefully as even the lowest-tier minion can become a formidable force after countless battles.

Confront every battle as a new opportunity. Your strategy during these auto-battle confrontations won’t only affect the current challenge but also future encounters.
Each movement is a new opportunity. Think of your next step as a fundamental part of your whole strategy, as different tiles will allow you to gain blessings, trade cards or engage in battles of increasing difficulty.
Grow stronger as your hero and companions' attributes improve based on your fighting style and choices on the map.

It all began when the ancient empire dared to play God. They constructed a whole world within a container, creating synthetic souls to inhabit it. But as they watched their creations grow, fear crept in. The only solution to prevent these creations from leading to the world’s ruin was to seal them away and keep them on an endless cycle of reincarnation. A fate the synthetic souls would endure for all eternity.
The empire believed they had done enough, but as time passed, doubts began to arise. Would the cycle of reincarnation be enough to keep the world safe? Only time will tell…
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very fun, happy I got it and played it, finding all of the hidden pieces got frustrating deeper in the progression for me.
策略程度太低了,不过剧情很吸引我......就很尴尬
15小时也是打通关了,评价一下,好玩是挺好玩的,优点挺多,角色技能还算多样,关卡起码初见挺有意思的。缺点:1.不同build差距太大,比如亡语牌就非常少,前期弱后期更弱;法爆能稍微好点,叠叠法强后期放技能配合联动轻轻松松上百伤害,情场很快;最后就是nb到极点的数值词条叠加流,英雄技能选那个转恶魔,给远程小机器人堆几百的攻血,回合开始额外一动+技能牌触发所有技能并且在一动,然后触发的技能再加上消灭对手小于等于四费的随从,单随从后裔能打出1t千伤,sss难度直接一遍过,太离谱了。爽是好事,但是这样的话,别的流派也应该增强。堆数值是一条路,再加点堆机制的卡吧,比如法术卡耗血50获得一个额外回合,随从卡亡语获得法术墓地三张牌,(联动那个完美牺牲)这种造永动机的,再比如亡语变成对手场上的石头,限制对手输出,配合直伤法术获胜的太多套路可以加了,不要只堆数值。还有鸟的重生太废物了,直接变白板,建议改成原状态满血重生。底子挺好的,但是龙场悟道(无脑恶魔叠数值)之前确实因为垃圾build太多有点折磨
A very solid deck builder. A well structured tutorial eases you in, and everything is heavily tool tipped, with most stuff having unobtrusive video demos. Mechanics are clear and straightforward but don't take that for lack of depth. There's some balance issues in some of the levels/bosses, but with the right luck with item and card draws most of it can be overcome. There seems to be a couple of bugs in the later levels, and some of the English isn't great, but looks like it's still getting regular updates. Super addictive.
好玩是挺好玩的 就是一局时间太长了 然后一些收集元素挺麻烦的 还有每张牌都有两个形态 还得一个个切换 有点难受 我觉得不如在获得的时候从两个形态中选择一个 这样又不用我一个一个调整 局内还可以根据自己的BD来选择 当然了 我估计已经很难再改了 总体还是蛮好玩的
I really enjoyed it at first - very unique gameplay and fun art style... but it quickly gets extraordinarily infuriating. This is just my opinion, but I feel the story should've just been dropped. Progression is mediocre and balancing is near non-existent. With the current state of the game, I can't even justify starting a second run to try and get a better deck for the very first 'A' area. I appreciate what the devs were trying to accomplish, I really do. But it falls so incredibly short of expectations
The game is very fun but with a very light story. The gameplay is similar to Hearthstone Battlegrounds in some aspects like having different factions for monsters (elemental, elf, demon, dragon, mech and human, this last one is only if you have the dlc). The game as battlegrounds have triples, but there are triples for both minions and spells also, some spells have more than one triple upgrade, being able to make and ultimate version using 9 tier one cards. The game is very fun because you can, like on battlegrounds, give buffs to your minions that are stacked once they fuse by the triple. One key difference between battlegrounds is that your minions become cards (that keep they buffs and stats gained by permanent effects) again once you finish your combat and also both you and the enemy always end the turn hurting each other.
一坨大的,全靠推广
不错,会买续作
Looper Tactics — Roguelike Deckbuilding Looper Tactics combines heart and strategy beautifully. Imagine Hearthstone Battlegrounds on a board map. Choose your path wisely, build your deck with Demons, Elves, Dragons etc... then place your cards Hearthstone-style and play through the story. It’s intuitive, clever, and the loop of failure-and-growth never feels cruel. Some standouts: - Freely choose which tile to explore next: battle, buffs, or event? - Permanent upgrades make every choice meaningful, even the low-tier minion can rise. - Boss fights feel earned, pushing you to mix up your strategy. The visual charm, deck depth, and loop design make it a hidden gem. Highly recommend for indie strategy fans.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Tasty Blue | $131K | 690 | 89% | $7.99 |
| Can't Drive This | $131K | 350 | 83% | $12.99 |
| ScourgeBringer | $130.9K | 3.3K | 86% | $2.54 |
| Another Adventure | $131K | 4.3K | 91% | $1.99 |
| Yihongyuan | $131K | 904 | 81% | $6.99 |
| Sherlock Holmes The Awakened | $131K | 2.5K | 81% | $3.99 |