
Welcome again, wandering soul. Will this be the time of your success? Watch your steps as you advance in this roguelike-deck builder and engage in auto-battler card encounters of increasing difficulty. Get stronger in each battle, rise from the ashes, and break free from endless reincarnation!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Looper Tactics is a captivating strategy card-based RPG, blending elements of deck-building games, classic card battles, and auto-battler. You will traverse a board-style map, continuously assembling and strengthening your deck through battles, events, and treasure hunts — all while uncovering the truth hidden in this fantastical world.

During your journey in Looper Tactics, you’re free to explore the map however you like. Advance or retreat. Decide which tiles to explore next and get ready before engaging in the ultimate battle that awaits you on each level! How you progress in the game is your mere decision.
Just remember, as you advance on the map, the enemies will get stronger, but you’ll also encounter new allies and creatures to enhance your deck.

As a deck-building card game, Looper Tactics gameplay is inspired by Hearthstone, Artifact, and Hearthstone Battlegrounds’ mechanics, all while adding strategic and roguelite elements. In the game, you collect resources through battles, events, and treasure hunts, strengthening your deck in preparation for the ultimate boss challenge.

Minions belong to different races - Demons, Elves, Mechs, Elementals and Dragons - and have two distinct forms to choose from.

Each race has unique mechanics and combining it with different units and spells can lead to multiple combat styles. Choose the one that suits your strategy.


Engaging in battles will allow you to enhance your minion’s attributes by using abilities, attacks or spells. These changes are permanent and will help you until the end of your adventure.
Plan carefully as even the lowest-tier minion can become a formidable force after countless battles.

Confront every battle as a new opportunity. Your strategy during these auto-battle confrontations won’t only affect the current challenge but also future encounters.
Each movement is a new opportunity. Think of your next step as a fundamental part of your whole strategy, as different tiles will allow you to gain blessings, trade cards or engage in battles of increasing difficulty.
Grow stronger as your hero and companions' attributes improve based on your fighting style and choices on the map.

It all began when the ancient empire dared to play God. They constructed a whole world within a container, creating synthetic souls to inhabit it. But as they watched their creations grow, fear crept in. The only solution to prevent these creations from leading to the world’s ruin was to seal them away and keep them on an endless cycle of reincarnation. A fate the synthetic souls would endure for all eternity.
The empire believed they had done enough, but as time passed, doubts began to arise. Would the cycle of reincarnation be enough to keep the world safe? Only time will tell…
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Looper Tactics, developed by Inkstone Atelier and published by 2P Games and Gamersky Games, is a layered strategy experience that merges deck-building mechanics with roguelite structure and board-style exploration. It doesn’t settle into a single genre comfortably, instead drawing from several established systems and weaving them into a loop that emphasizes planning, adaptability, and long-term decision-making. The result is a game that can feel both familiar and complex, depending on how deeply players engage with its interconnected systems. The gameplay unfolds across a grid-like map where each movement carries strategic weight. Players navigate tiles that represent encounters, rewards, and potential risks, gradually building their strength while preparing for increasingly difficult battles. The pacing of this exploration is crucial—progressing too quickly can leave a build underdeveloped, while taking too long allows enemies to scale in power. This constant tension between efficiency and preparation becomes one of the defining elements of the experience, shaping how each run develops and encouraging players to think several steps ahead. Combat is centered around a deck-building system that blends player input with automated execution. Instead of controlling every action directly, players focus on constructing an effective deck and assembling a team of units with complementary abilities. These units, drawn from different factions, bring their own mechanics and synergies, creating opportunities for a wide range of strategic combinations. One of the more engaging aspects is how units can evolve during a run, gaining enhancements that persist and gradually transform them into more powerful versions of themselves. This sense of progression adds depth to each run, making early decisions feel meaningful as they influence later outcomes. What gives Looper Tactics its staying power is how tightly its systems are connected. Exploration feeds into combat preparation, combat rewards feed into deck development, and both are influenced by random events and opportunities encountered along the way. This creates a loop that is both dynamic and reactive, encouraging experimentation with different builds and strategies. When everything aligns—when a carefully constructed deck synergizes effectively with chosen units—the game delivers a strong sense of satisfaction, rewarding thoughtful planning and adaptability. However, the game’s reliance on familiar mechanics is difficult to ignore. Many of its systems will feel recognizable to players experienced with deck-building roguelites, and while they are combined in interesting ways, they rarely break new ground individually. This can make the experience feel somewhat derivative at times, particularly for those looking for innovation rather than refinement. Additionally, the complexity of its systems may initially feel overwhelming, as the game provides limited guidance in fully understanding how its various mechanics interact. Pacing can also be uneven over extended play sessions. Early runs tend to feel manageable and engaging, but as the difficulty ramps up, the game demands increasingly optimized builds and a deeper understanding of its systems. Boss encounters, in particular, can present significant spikes in challenge, requiring careful preparation and sometimes multiple attempts to overcome. At the same time, the core loop of moving across tiles, gathering resources, and preparing for combat can become repetitive, especially once the initial novelty wears off. Visually, the game adopts a clean and colorful fantasy style that supports readability without drawing too much attention to itself. Character designs and interface elements are functional and clear, which is important given the amount of information players need to process. However, the presentation lacks a distinctive visual identity, making it blend in with other titles in the genre. Audio design follows a similar path, providing adequate support without becoming a standout feature. Narrative elements exist but remain secondary to gameplay. The premise hints at a cyclical world shaped by reincarnation and control, offering a thematic backdrop that adds some context to the player’s actions. However, the story is not deeply explored, and most of the engagement comes from the mechanics rather than the narrative. Players looking for a strong story may find it lacking, while those focused on strategy will likely see it as an unobtrusive addition. In the end, Looper Tactics is a solid and thoughtfully constructed strategy game that excels in its interconnected systems and replayability. It offers a rewarding experience for players who enjoy experimenting with builds, optimizing strategies, and adapting to evolving challenges. While it may not stand out as a groundbreaking title, it succeeds as a refined and engaging entry in the deck-building roguelite space, providing plenty of depth for those willing to invest the time to master it. Rating: 8/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
策略程度太低了,不过剧情很吸引我......就很尴尬
更新了这么久,真的是越来越好了,支持
場に出したモンスターにバフをかけると、そのダンジョン内有効な永続バフとなるのが目玉のシステム コンセプト自体は面白いですが、バランスはかなりガバガバで緩め カードシナジーは殆どなく、ただひたすらに永続バフをかけ続けるだけなので飽きが早い 一番のネックはダンジョンや拠点のMAPが分かり難いのと移動が面倒な事 大量に永続バフをかけて雑魚やボスを瞬殺するのが楽しい人向け そうでない人は半額セールくらいでギリギリお勧め
A very solid deck builder. A well structured tutorial eases you in, and everything is heavily tool tipped, with most stuff having unobtrusive video demos. Mechanics are clear and straightforward but don't take that for lack of depth. There's some balance issues in some of the levels/bosses, but with the right luck with item and card draws most of it can be overcome. There seems to be a couple of bugs in the later levels, and some of the English isn't great, but looks like it's still getting regular updates. Super addictive.
15小时也是打通关了,评价一下,好玩是挺好玩的,优点挺多,角色技能还算多样,关卡起码初见挺有意思的。缺点:1.不同build差距太大,比如亡语牌就非常少,前期弱后期更弱;法爆能稍微好点,叠叠法强后期放技能配合联动轻轻松松上百伤害,情场很快;最后就是nb到极点的数值词条叠加流,英雄技能选那个转恶魔,给远程小机器人堆几百的攻血,回合开始额外一动+技能牌触发所有技能并且在一动,然后触发的技能再加上消灭对手小于等于四费的随从,单随从后裔能打出1t千伤,sss难度直接一遍过,太离谱了。爽是好事,但是这样的话,别的流派也应该增强。堆数值是一条路,再加点堆机制的卡吧,比如法术卡耗血50获得一个额外回合,随从卡亡语获得法术墓地三张牌,(联动那个完美牺牲)这种造永动机的,再比如亡语变成对手场上的石头,限制对手输出,配合直伤法术获胜的太多套路可以加了,不要只堆数值。还有鸟的重生太废物了,直接变白板,建议改成原状态满血重生。底子挺好的,但是龙场悟道(无脑恶魔叠数值)之前确实因为垃圾build太多有点折磨
爽
Very fun, happy I got it and played it, finding all of the hidden pieces got frustrating deeper in the progression for me.
Sure, i am having fun a lot of fun in the first 2 hours. But, I don't like how gameplay loop work and some quests also very confusing.
好玩 好刷 剧情挺有创意
Players by region
Where this game's players are, estimated from review languages.
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| $2K | 34 | 82% | $1.99 | |
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| $14.3K | 39 | 100% | $14.99 | |
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| $6.3K | 29 | 21% | $9.99 |
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