
Welcome again, wandering soul. Will this be the time of your success? Watch your steps as you advance in this roguelike-deck builder and engage in auto-battler card encounters of increasing difficulty. Get stronger in each battle, rise from the ashes, and break free from endless reincarnation!
Modeled estimate, not a reported figure. How we estimate →
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About
Looper Tactics is a captivating strategy card-based RPG, blending elements of deck-building games, classic card battles, and auto-battler. You will traverse a board-style map, continuously assembling and strengthening your deck through battles, events, and treasure hunts — all while uncovering the truth hidden in this fantastical world.

During your journey in Looper Tactics, you’re free to explore the map however you like. Advance or retreat. Decide which tiles to explore next and get ready before engaging in the ultimate battle that awaits you on each level! How you progress in the game is your mere decision.
Just remember, as you advance on the map, the enemies will get stronger, but you’ll also encounter new allies and creatures to enhance your deck.

As a deck-building card game, Looper Tactics gameplay is inspired by Hearthstone, Artifact, and Hearthstone Battlegrounds’ mechanics, all while adding strategic and roguelite elements. In the game, you collect resources through battles, events, and treasure hunts, strengthening your deck in preparation for the ultimate boss challenge.

Minions belong to different races - Demons, Elves, Mechs, Elementals and Dragons - and have two distinct forms to choose from.

Each race has unique mechanics and combining it with different units and spells can lead to multiple combat styles. Choose the one that suits your strategy.


Engaging in battles will allow you to enhance your minion’s attributes by using abilities, attacks or spells. These changes are permanent and will help you until the end of your adventure.
Plan carefully as even the lowest-tier minion can become a formidable force after countless battles.

Confront every battle as a new opportunity. Your strategy during these auto-battle confrontations won’t only affect the current challenge but also future encounters.
Each movement is a new opportunity. Think of your next step as a fundamental part of your whole strategy, as different tiles will allow you to gain blessings, trade cards or engage in battles of increasing difficulty.
Grow stronger as your hero and companions' attributes improve based on your fighting style and choices on the map.

It all began when the ancient empire dared to play God. They constructed a whole world within a container, creating synthetic souls to inhabit it. But as they watched their creations grow, fear crept in. The only solution to prevent these creations from leading to the world’s ruin was to seal them away and keep them on an endless cycle of reincarnation. A fate the synthetic souls would endure for all eternity.
The empire believed they had done enough, but as time passed, doubts began to arise. Would the cycle of reincarnation be enough to keep the world safe? Only time will tell…
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏挺好玩的 就是有点费劲 值得买来尝试 开始叠数值的时候真的很快乐,但很快就被剧情搞懵了 然后就放弃看文本专注打牌 但很快 又被卡池搞懵了 这卡解锁得越多 卡池就越混杂 想要的卡就越难获取。。。卡还有第二形态 脑容量都不够了 不是不想尝试其他流派 是卡池实在太杂了 英雄还不分专属种族卡池 玩一把觉得很累
6/10 可以玩,但没啥亮点。
炉石玩家应该很喜欢这款游戏,但是我不是,玩了开头没有特别吸引我
打发时间不错
DLC 的H区一直差俩个宝物,档案区标识牌Q右边的拼图一直找不到
Sure, i am having fun a lot of fun in the first 2 hours. But, I don't like how gameplay loop work and some quests also very confusing.
Very great and fun casual game!!!
希望官方出一个无尽模式,正常对局感觉大哥刚刚养起来就结束了。
很有意思的养大爹游戏,就是不知道为啥成就解锁有延迟甚至不解锁
翻訳が雑とか所々動きが重いとか気になったけど、一番はチェスボード風の移動がストレスでやめた カメラ移動がWASDなのに移動はクリックポチポチ 全体的にMAPが広く、移動が多いのでどうしても気になる しかも斜め移動や複数マス移動ができず、解放にはゲーム内資源が必要ときた すぐに解放できるけど、わざと不便にして嵩増ししている感がすごい 戦闘やデッキビルドは普通に面白いです 上記のMAPシステムさえなければ…
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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