
The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 912 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не с первой дозы, но, когда распробуешь, вызывает зависимость
It's roughly a ★★★☆☆ game. Quite decent and enjojable, too good for thumb down, but still not sure if good enough for full price, considering how competitive market is.
Одна из лучших инди игр в которые я играл, со смыслом то что не смотря на конец света нужно идти дальше. В наше время этот смысл всё больше нарастает.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Italian, Dutch +1 more
| $3.75−75% |
| 426ratings |
| 86% |
| — |
| not modelled |
| $14.99 | — | 93% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 915 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
хорошая игра, немного не доработанная - но вполне играбельна)
精神時光屋 想說開一圈就好,回過神已經天亮了
What a great little Roguelike. A very satisfying loop that keeps you invested.
I tried multiple times to enjoy this game. I was hoping the gameplay loop would click for me, but it seems it has many design decisions that are frustrating to me. Here are a list of things I didn't like. 1. Resources in general: Unsure how to obtain, unnecessary caps per run, partial resource accumulation to further draw out gameplay. Using the in game encyclopedia made it unclear how to even acquire resources because the mobs drop partial resources, so what makes an actual resource is all guesswork. Mobs say they drop a resource and then they don't drop it at all. 2. Item bloat: soo many items are going to drop that are not upgrades for your character, but you are forced to read them because eventually they will delete after you acquire more. Which you will be acquiring soo many items its a headache to read each and every one. 3. Slow progression and lack of variety. The runs will feel the same as the previous run. The progress you made from doing that run will be very little because resources will be capped out, and when you spend your resources on the roguelite upgrades at your camp, you will see very little if not zero observable difference in your next run. Artwork is cool, the idea of building a different gameboard each run to spawn new mobs drew me in. But it was all short lived, the game doesn't expand all that much, just kind of slogs you along with minimal changes, forcing you on an endless loop of mediocrity gameplay.
I stuck around for a while in case it just hadn't clicked for me yet but after 20 hours I am confident there is nothing for me here lol
This game is awesome. It is my first ever auto battler and it got me hooked from the very beginning. The 8bit music is great. The combat is intense and the world building adds a lot of depth to your strategy (once you understand it).
decent game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.4M | 5.3K | 93% | $24.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.4M | 33.8K | 94% | $14.99 | |
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| $13.3M | 24.6K | 96% | $24.99 | |
| $13.3M | 15.7K | 98% | $39.99 | |
| $13.4M | 27.2K | 94% | $19.99 | |
| $13.5M | 30.3K | 72% | $19.99 |