
The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 912 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i thoght this game is going to be schort but it issent it takes a lot of runs to finnisch and is defenetly a rouge like
it good
Honestly? I just really like this game. It's not perfect or unfathomably good, but's probably the most interesting autoplayer I've ever seen. It has an interesting story - probably best read about through the game itself - and a connected, and awesome design aesthetic that really emphasizes the stories interest and angle - that kind of end of the world memory death. It's just a wonderfully built game. It has three parts, and of the two I've played so far, both have been great. I really recommend giving this a shot.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Italian, Dutch +1 more
| $3.75−75% |
| 426ratings |
| 86% |
| — |
| not modelled |
| $14.99 | — | 93% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 915 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
デッキ構築で勝てる組み合わせを見つけるまでが面白い。
это было великолепно
the more i play this the more fun it is, and the more there is to it. pretty fun
Что-то в этом есть
great game and ost
maybe more of the illusion of depth than actual depth but still a cool game for the price point
Generally the faux-retro aesthetic for indie games is more of turn-off for me than anything and was why I bounced off this game originally, but coming back to it now, looking at the mechanical design of the game, this is a deceptively clever and unique little deckbuilder/roguelike/autobattler... thing. One moment that made it click for me was as I was setting out on an expedition and began actually strategizing about which cards to choose. First, the game permits you to choose a range of card types, from 7 to 13, to draw during an expedition. I had been maxing that out to see more stuff in each run, but then I realized that in any other card game, I want as little variance as possible in order to build a strategy around. So I made the difficult pick of a mere 7 cards. As I did, I thought about one card in particular which spawns ranged enemies which I had found annoying to deal with. But -then- I realized that I could mitigate their ranged effect by more thoughtful placement (just don't place them around fights where they would attack from range), and still reap the same good loot from them. And I effectively made the same decision for another card that automatically adds one powerful enemy to any battles that happen within range of where it's placed. Once I strategized how to isolate the stronger enemies, I started getting much better loot and more experience which in turn made the boss fight a breeze. And yes, there's also a meta-progression system where you spend resources gained each run on permanent unlocks and buffs. There is also a manual in-game that tells you where different resources come from so you can plan runs to get the resources you want. In summary, it's a game that rewards careful attention to the strategic options it places at your disposal with a far faster and easier character progression than if you try to brute-force it, though brute force is also an option. Even if you flub an expedition, you still get -some- resources for the meta-progression.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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