
Music meets mayhem in this twin-stick shooter action-RPG! Craft synthesizer modules to gain new weapons and experiment with the original music of Look Mum No Computer. Meet quirky NPCs, complete quests and battle huge bosses.
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About
Brace yourself for a wild ride where music meets mayhem! Look Mum No Computer takes you to the quirky, pixel-art universe of Soldersworth in this twin-stick shooter action-RPG. Join Sam and his synthesizer sidekick, Kosmo, as you battle rogue machines and fix them from the inside — one electrifying beat at a time!
🎵 Interactive Music: Craft and upgrade unique synthesizer modules that not only serve as powerful weapons but also form the instruments of the game’s evolving soundtrack. Customize your playstyle and experiment with the original electronic music of Look Mum No Computer.
🔧 DIY Crafting System: Collect electronic components and craft new synth modules inspired by creator Look Mum No Computer’s iconic designs, including the flamethrower module — a fiery nod to the infamous flamethrower organ.
🌟 Quirky Worlds to Explore: Warp into the strange and vibrant pixel-art landscapes inside machines, teeming with bizarre creatures ranging from acid-spewing capacitors to undead broccoli. Help the inhabitants by completing challenging quests and overcoming epic boss fights.
⚡ Dynamic Combat: Take on swarms of enemies using twin-stick controls, balancing the equipment slots and energy between your modules to power both your arsenal and your electrifying music.
🎸 For Music Lovers and Gamers Alike: Whether you're a fan of retro games, electronic music, or Look Mum No Computer's inventive DIY spirit, this game offers something you’ll love.
The Adventure Awaits
Travel through the world of Soldersworth’s rogue devices, meet unforgettable characters, and unravel the musical chaos inside. Will you repair the machines, conquer the bosses, and restore harmony — or lose the beat forever?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A C+ of a game. Looks fantastic, sounds fantastic, how it introduces concepts of modulators while doing the arcade thing is ingenious, but it is just not very fun.
Super fun, lots of different levels, enemies, weapons, defenses, everything! Buy it now! And the soundtrack, is ever changing, depending on the level you are in and the weapons and defenses you have equipped. So cool!
A wonderfull wacky fastpaced shooter that will keep you entertained, coupled with the ability to live mix the soundtrack as you go. This is great
I do recommend this game with a major caveat: you gotta be here for the music. Look at this like an LMNC interactive album lol The soundtrack, most sound effects, and music-based mechanics of the game truly slap. It's a highlight. If you dig chiptune, bad puns, anti-consumerism themes, and syncopated beats then you're in the right place. However! The gameplay is lacking in many parts. Component farming is super grindy and doesn't add anything. Enemy health feels randomized (and especially terrible in the last stage) and this is compounded with the addition of an uncommunicated damage upgrade for every boss beaten. There is an astronomical amount of backtracking. The levels are not designed well and after beating any puzzle or boss you have to trot yourself back to whatever entity sent you there. Combat tends to drag after a bit and at its most challenging is just a matter of tanking enough hits while waiting for your damage combo to finally kill the thing(s). It's just a matter of having enough health and grinding to get the better strength weapons, skill is ignored. Another combat aspect that is weak is the lack of any real chemistry between attacks. You should always choose whatever let's you spit out more damage - most crowd control passives are entirely useless. Also, the movement feels clunky and walls tend to grab you. This becomes an especially punishing aspect of the game in levels with a dense amount of obstacles and some amount of altered movement (e.g. slippery floors, launching bumpers, etc.) Overall, I still love Sam and I think his influence here is clear and just barely the saving grace for the game but I sincerely feel like I should have just kept playing with the jam session tool instead of trying to actually beat the game. Great concept, awesome music, and goofy fun writing but the Sh!tfather and Headup A$$ have ruined most of the obvious potential with lackluster development and zero playtesting.
I grabbed this as soon as I saw the trailer and am having a blast with it. Love the interactive soundtracks and I'm compelled to find all the components I need to upgrade my modules. All I could have hoped for if I heard that Sam was collabbing with retro minded folks on a video game.
I'm currently on the radio level and I'm loving it so far. Fun dialogue, a decent amount of challenge in the gameplay, great music. I played through half the game not realising that you can buy schematics from Dr. Frank (if only Kosmo had reminded me!), but I've figured that out now and upgraded a bunch of stuff. Upgrades are so satisfying because of how they add to the music (though I do wish enemies would drop more components after you beat a level to reduce the grindy-ness). But yeah, great game and I'm excited for when I reach the upcoming levels because of how unique and stylised they each are.
Lot's of fun, highly recommended, I love KOSMO
Its just so peak omg
Awesomeness
Its a fun game, the music at the start can be a bit much. However, once you get further into the game and unlock more sounds it improves alot. Super fun concept and overall a great game!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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