
Longsword is a game of hardcore turn-based tactical combat. Build decks of spells and miniatures to fight against humans or the AI in skirmishes and campaigns. Earn cards through play or just pay once for the whole set.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really want to like this game, but it is extremely difficult to pick-up-and-play, and even once you've learned the mechanics it is still designed to be very difficult. I want to be kind to it since it's still in early access but it's had 4 years and should by now be fun. It's just not fun. I do hope it gets better, game development is tough and I understand wanting your game to be niche and tough but this is too niche and too tough.
As far as I know the games development has stopped but that does not mean that this is a bad game. You will probably not going to find anyone to play Skirmishes online so if you want to do that be sure to bring a fiend or just play vs the AI. There also is a single player campaign that is sure to keep you busy for a few hours and a pretty cool map editor as well.
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
abandoned
[b]Abandon-ware that should be removed from Steam, but since Steam has no principles they allow it to remain.[/b]
This game makes me want to play PoxNora instread.
Longsword, sıra tabanlı, zorlu bir taktik savaş oyunudur. Çatışmalarda ve kampanyalarda insanlara veya yapay zekaya karşı savaşmak için büyü ve minyatür desteleri oluşturun. Oyun yoluyla kart kazanın.oyun aslında masa üstü minyatür savaş oyunudur. Minyatür heykelciklerden oluşan orduları bir araya getirin, hayallerinizdeki savaş alanını yaratın ve solo kampanyalarda, yapay zeka çatışmalarında ve çevrimiçi çok oyunculu oyunlarda sıra tabanlı taktik savaşlar oynayın! Yaratıcılığınızı serbest bırakın ve kreasyonlarınızı dünyayla paylaşın!
Developed and published by Zero Sum Games, Longsword Tabletop Tactics is a digital strategy game that faithfully embraces the spirit of classic tabletop miniature warfare. Rather than chasing cinematic action or flashy visual effects, it focuses on methodical decision-making, army customization, and tactical combat. Every encounter feels like a carefully planned tabletop match where preparation matters just as much as execution. Its blend of collectible cards, miniature units, and turn-based battles creates a distinctive experience that caters to players who appreciate thoughtful strategy over fast-paced gameplay. While the presentation is straightforward, the systems beneath the surface offer surprising complexity and reward players willing to invest time in mastering them. The heart of the game lies in building an effective army before stepping onto the battlefield. Players assemble decks composed of different warriors, ranged fighters, magical spells, and support abilities, allowing for countless strategic combinations. Each unit serves a unique purpose, encouraging players to experiment with formations and synergies instead of relying on brute force alone. Positioning plays a critical role, as terrain, movement limits, attack ranges, and defensive placements all influence the outcome of every battle. Even a powerful unit can become vulnerable if deployed carelessly, making every turn an opportunity to outthink the opposition rather than simply overpower it. The deliberate pace gives each decision real significance and creates a satisfying tactical rhythm throughout every match. Longsword also offers an engaging progression system that steadily expands a player's tactical options. New cards become available over time, providing fresh opportunities to redesign armies and discover different battlefield strategies. At the same time, the game respects players who prefer immediate access to all available content by offering the option to unlock the complete collection outright. This flexibility allows both progression-focused players and competitive strategists to enjoy the game according to their preferred style. It also mirrors the freedom of traditional tabletop gaming, where experimenting with different army compositions is often one of the most enjoyable aspects of the hobby. Outside of competitive battles, the game includes a single-player campaign designed to introduce mechanics while presenting increasingly demanding tactical scenarios. The campaign serves as both a learning tool and a satisfying series of strategic challenges that require players to adapt rather than rely on a single winning formula. Artificial intelligence opponents provide worthwhile practice, giving newcomers room to understand unit interactions before facing experienced human players. Multiplayer becomes the true showcase of the game's depth, where customized armies and unpredictable tactics ensure that no two matches unfold in exactly the same way. Every victory feels earned through careful planning, while every defeat encourages players to rethink their approach and improve future strategies. One of Longsword's most valuable features is its robust level editor, which significantly extends the game's replayability. Instead of limiting players to developer-created battlefields, it allows the community to design original maps and scenarios that introduce entirely new tactical possibilities. This creative freedom transforms the game into more than just a collection of preset missions, giving dedicated players the tools to continually expand its content. Combined with customizable armies, the editor helps ensure that experienced players always have fresh challenges waiting beyond the official campaign. Visually, the game favors clarity over spectacle, presenting miniature-inspired units and battlefields that are easy to read from a tactical perspective. Character models, spell effects, and environmental details remain functional without becoming distracting, allowing players to concentrate on strategic decisions rather than visual excess. The user interface is equally practical, presenting information about units, abilities, health, and movement in a way that supports informed planning. Although new players may initially find the number of mechanics somewhat intimidating, the interface gradually becomes intuitive as familiarity grows, making the learning process more manageable than it first appears. Longsword Tabletop Tactics is not designed to appeal to every strategy fan. Players looking for rapid action, cinematic storytelling, or simplified mechanics may find its measured pace demanding. However, those who enjoy tabletop wargames, collectible deck-building, and deeply tactical turn-based combat will likely appreciate its commitment to strategic depth. The game consistently rewards careful preparation, intelligent positioning, and creative thinking instead of luck or reflexes, making each successful battle feel genuinely satisfying. Overall, Longsword Tabletop Tactics delivers a rewarding digital adaptation of tabletop warfare that successfully combines deck construction, miniature combat, customizable armies, and strategic planning into a cohesive package. Its extensive customization options, community-focused map editor, and challenging tactical gameplay provide lasting value for players willing to embrace its complexity. While its niche design and slower pacing may limit its mainstream appeal, it stands out as a thoughtful and engaging strategy experience that remains true to its tabletop inspirations. Rating: 6/10
🪓 Вітаю, добрі поціновувачі стратегічних баталій! 🛡️ Сьогодні ми поговоримо про гру "Longsword", яка вас завертає в світ тактичних поєдинків і стратегічних сутичок. Ця гра спеціально створена для шанувальників складних бойових систем та епічних сутичок. У грі "Longsword" вам належить побудувати свій колоди заклять та мініатюр і розгорнути справжню битву проти інших гравців чи штучного інтелекту. Кожна ваша дія матиме вагу в цьому світі, і тут вирішуватиме не лише сила, але і стратегія. Ви зможете заробити карти гри під час боїв, або ж, якщо не хочете чекати, придбати весь набір в один раз. Так ви завжди будете впевнені, що ваша колода завжди готова до найважливіших поєдинків. Поглиблюйтесь у світ "Longsword", де ваші рішення мають вирішальне значення, де перемога вимагає від вас стратегічного мислення та обдуманих дій. Ця гра - справжній виклик для справжніх гравців! ⚔️
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
"Longsword - Tabletop Tactics" is an abandoned Early Access turn based strategy game from 8 years ago. It was by and large a failure at launch so the developer didn't bother investing any more time in it... once more Early Access allowed a developer to get paid for not making a game. And of course, nobody got their money back, the developer kept it all and ran for the hills. The developers abandoned this 6 years and 4 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. There's no initial download price, but the developer was delusionally charging $30 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. Even after that, this still isn't really free as you're expected to pay up more money (another 30 bucks!!!!) to unlock content/DLC so you can keep playing. This is some nasty, predatory pricing and PC gamers don't like it. And how weird is it the developer didn't have time to finish their $30 game but had all the time in the world to make a $30 DLC package. Valve should not allow Early Access games to have DLC at all. You can see from this example that developers abuse it the first opportunity they get... there's no way a developer with DLC on an Early Access product is acting in good faith. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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