
Venture into an old, magical ruin to seek an ancient power in this highly replayable roguelike twin-stick shooter. Optimise spells and build ultimate combos to defeat twisted monstrosities and delve deeper into the Lone Ruin.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 198reviews | 65% | — | $13K |
| $2.24−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nothing special compared to the alternatives, but its alright.
Man...Lone Ruin seems like a game that has some potential, but very early on I saw everything the game had to offer, which wasn't much at all...and what was here? Not very enjoyable either... So, this is a roguelike twin-stick shooter. You start each run by picking from a few spells, but nothing really cool or unique. Lightning, fireballs, an energy boomerang...pretty bland stuff. Then you select from two room options, each with their own trinkets to augment your run, or selecting a new spell. Some rooms let you select an upgrade option too, either a trinket or spell. Probably within the first hour or two, I saw everything the game had to offer and the runs just boiled down to selecting the things I knew would help me succeed. Experimentation wasn't the name of the game here. Combat sucks. I like the graphical style of the game, but it makes spotting enemies annoying. Enemies also just [b]APPEAR[/b] randomly, which isn't necessarily a bad thing, but sometimes the spawns are frustrating. They also appear off-screen and will hit you with their projectiles without any real warning. There is [i]some[/i] tell (they flash a bit) but with everything looking so similar it's difficult to always tell, especially when the action does get tense. I will say that the runs can be fun when the right combination of items/spells happen. Being able to zap groups of enemies with lightning arching all over the place as a blackhole pulls them in is neat. The spell upgrades can be pretty fun, although it's all up to randomness if your run gives you a chance to get those upgrades. There is a shop on some of the floors, but it doesn't always give you [b]anything[/b] of what you need and instead has random (useless) items. [B]Recommend or Nah?[/B] I can't recommend this game simply because there isn't much to offer, and the fun wanes pretty early on. There aren't many spells or items, and they don't necessarily make things entertaining either. The game doesn't feel like there was any real energy injected into it. It feels flat, unfortunately. The things this game does fine are overshadowed by the stuff I just didn't enjoy. Frustrating combat, lackluster enemies/bosses, and everything just felt too same-y. Skip this game and find something more worthwhile in this genre. [B]Rating: ⭐✨/5 (1.5/5)[/B]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Dutch*, Japanese*, Korean*, Simplified Chinese*, Traditional Chinese*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had a lot of fun playing this, I especially loved the chain lightning and the boomerang.
+1 有中文 有成就 迅捷披风 解锁迅捷披风 首领 1 击败园丁 首领 2 击败三影 首领 3 击败吸魔者 生存 1 感染花园 抉择披风 解锁抉择披风 生存 2 食尸鬼墓地 学识披风 解锁学识披风 生存 3 软泥神庙 变幻披风 解锁变幻披风 流血披风 解锁流血披风 虫群披风 解锁虫群披风
Soy el único que el juego ha empezado con varios niveles ya finalizados y algunos objetos conseguidos?. nada mas iniciar el juego me dieron el logro y ya tenia 3 niveles y una capa, no se si es así, pero bueno, el juego esta entretenido, a falta de pulir algunas cosas , pero bueno por lo demás entretenido para pasar el rato, muy buen trabajo.
作为一个肉鸽游戏没有局外成长属性的同时局内武器选项重复度过高,基本所有武器都是一个套路,加灼烧、减速效果,加碰撞伤害,子弹类的增加弹射次数,雷链加弹射次数……甚至第一个boss和第二个boss是一套技能只是第一个boss拆分成三个怪变成第二个boss,技能升级没有roll选项,难度提升变成纯数值的提升的同时近战废了一半(难度一小怪死后有小块残留区域但是近战普攻的距离要小于这个残留区域的半径导致近战攻击普攻掉血巨快),局内道具完全不看体系(残血加功残血减cd提高生命恢复就没见着凑到一起过)越玩体验越差。
müthiş bir oyun dünyanın en iyi oyunu
視認性が悪すぎて敵なのか弾なのか自分の攻撃なのか全くわからない。 それに加えて通常攻撃の概念がなく、全ての行動にクールタイムがあるのでテンポが悪くていまいちだった。
mid
dhr
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $13K | 64 | 30% | $8.99 | |
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