
Learn a cryptic language of world-changing words and master their mind-bending effects. Embark on your charming puzzle-solving journey to help the LOK creatures thrive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 2 → 3.86/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 603reviews | 99% | — | $133.8K |
| $11.24−25% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oh, this is a good puzzle game. Simple to grasp the mechanics, challenging to manage them all interacting with each other. Levels are interesting, and I was always eager to see what the game had next for me. Very recommend.
这是人想得出来的谜题啊,玩到后面都正好差一块填好说是
非常精品的小游戏,改编自22年Blaz Urban Gracar设计的同名纸质解谜书,谜题设计,画风都是上乘。 事实上所有的字母在一开始就可以用,并且规则是引导你自行发现的。这个设计跟witness有点相似,当然相比起来lok的引导过于直接了。但是作为吹哥粉丝,还是让我比较惊喜的。 我也相当喜欢这个游戏的设定,虽然跟游戏性本身捆绑不太紧密。设定是一个文明的进化之路,从刀耕火种到星际文明。主线结束后的动画我的理解似乎是打破了维度,土地和太阳变黑不知道是不是掌控一颗行星能量的一级和掌控一颗恒星能量的二级文明的意思,然后不断向上探索,然后一切的探索也只是莫比乌斯环的一部分,莫比乌斯环或许意味着世界的终极或者无限的本质。然后莫比乌斯环也被掌控了。 在最终关卡中,字母是无限延伸的,似乎有多维空间的意思,我的理解是,这是在展现文明掌控了莫比乌斯环的原世界后的高维视角,就像三维看二维的莫比乌斯环,四维看三维的克莱因瓶一样,世界是有限无界的循环,就如谜题一样
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Catalan, Slovenian, French, Italian, German, Dutch, Japanese, Korean, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun, well-designed puzzle game. Game builds on its foundation and constantly surprises.
lok tlak ta be lolo olko aba
通常ステージをすべてクリア、エンディングまでプレイ 盤面上のアルファベットから指定の単語を見つけ、塗りつぶしていくパズルゲーム。 各ステージ毎のレベル分けも丁寧にされているので、次へ次へ進めたくなっていきます。 ヒントも最低限なので解く楽しさは奪われてはいないと思います。 (一部明文化されていないルールもあり、そこは少し戸惑ったかも・・・) [spoiler]特に?の存在が明らかになり、とある問題の解法を見た時は頭がぶっ壊されました🤯[/spoiler] ボーナスステージ・デイリーパズルもあり、やりこみ要素は十分です!
Great Game.
Excellent puzzle game from start to finish. It's a little bit on the "easy" side and I was able to 100% the game after 12 hours. But I found myself still listening to the soundtrack even after I beat the game. My only criticism is that the controls for the steam deck needs a bit more refinement, especially for people who prefer to switch between using the touch screen and the controller. But other than that, it's still completely playable
Genius puzzle design, this game gives you the basic rules and then you must figure out how all the different ways the rules work together. The puzzle design is just right for you to discover things on your own as you go. The puzzle goes quite deep and the hidden achievements are satisfying to hunt.
LOK Digital is an imaginative logic puzzle game that turns the discovery of a fictional language into its central mechanic. Developed by Letibus Design and Icedrop Games and published by Draknek and Friends, it transforms the concept of the original LOK puzzle book into a polished interactive experience. Instead of relying on ordinary vocabulary, players encounter unfamiliar words whose meanings and powers must gradually be discovered. This makes solving each grid feel like a mixture of wordplay, deduction, experimentation, and traditional logic puzzling. The basic objective involves finding special words within a grid and using their effects to turn tiles black. Those black spaces are more than simple completion markers because they become places where the small LOK creatures can live. It is a charming way of giving personality to an otherwise abstract puzzle system. As more territory is created, the strange little civilization grows alongside the player's knowledge of its language. The game keeps this theme understated, allowing it to provide character without interfering with the clarity of the puzzles. One of its strongest qualities is how naturally new rules are introduced. Players are not immediately given a huge collection of mechanics to memorize. Instead, individual concepts appear gradually, giving enough time to understand how each word functions before combinations become increasingly complicated. The best moments come when a board initially appears impossible, only for one overlooked interaction to reveal an elegant solution. This produces frequent moments of realization without requiring reflexes, speed, or mechanical precision. There are more than 150 puzzles distributed across 15 worlds, providing plenty of room for the concept to evolve. Progression continually introduces additional vocabulary and mechanics, meaning later challenges require knowledge accumulated throughout earlier sections. Difficulty comes primarily from combining familiar rules in unfamiliar ways rather than simply making grids unnecessarily confusing. Players who enjoy carefully studying a problem and considering several possible sequences should find the progression especially rewarding. Daily puzzles provide another important layer of replayability. These procedurally generated challenges allow experienced players to continue testing their understanding after making substantial progress through the handcrafted campaign. Leaderboards introduce an optional competitive element, although competition never becomes necessary to enjoy the game. Someone interested only in solving puzzles at a comfortable pace can completely focus on personal progress, while dedicated players have additional incentives to return regularly. The presentation is deliberately restrained and fits the experience extremely well. Hand-drawn visuals give the creatures and environments a distinctive storybook personality, while the puzzle grids remain clean and easy to understand. Rather than overwhelming the screen with elaborate effects, the art supports readability and keeps attention on the logic. The meditative soundtrack contributes to the same atmosphere, creating a relaxing background for puzzles that can become surprisingly demanding. It is an effective contrast: the presentation remains calm even when the player's brain is working through increasingly complicated combinations. LOK Digital will naturally appeal most strongly to people who enjoy abstract logic, language-based experimentation, and discovering systems independently. Players expecting traditional word puzzles should understand that real-world vocabulary is not the main challenge. The fictional language is essentially a collection of logical tools, and mastering those tools is the heart of the experience. Likewise, anyone primarily interested in action, extensive storytelling, exploration, or fast-paced gameplay may find its deliberate structure too specialized. Steam Deck compatibility is a notable advantage. The game is officially Steam Deck Verified, with its core functionality working through the handheld's controls and its interface remaining usable on the smaller display. Controller prompts and general navigation are appropriately supported, while the game can run using settings suitable for the device. Its viewpoint and methodical pacing also translate naturally to portable play, although demanding visual settings can still make sensible performance adjustments worthwhile for players prioritizing battery life or consistent performance. Ultimately, LOK Digital stands out because it builds considerable depth from an unusually simple premise. Learning mysterious words, discovering their abilities, and eventually combining them to manipulate complicated grids creates a satisfying progression from curiosity to mastery. The large handcrafted campaign, evolving mechanics, daily challenges, charming creatures, minimalist artwork, and peaceful audio all reinforce the same thoughtful design philosophy. It rarely needs spectacle because the excitement comes from understanding something that seemed incomprehensible only moments earlier. For puzzle enthusiasts who enjoy deduction and those rewarding flashes of insight when every piece suddenly falls into place, it is an exceptionally clever and carefully constructed experience. Rating: 9/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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