
A First Person Puzzle Game in which you fix the Logic behind the Puzzle, and then solve the Puzzle to verify what you fixed.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Its a great game. The graphics are nice and cool and the puzzles are great and you haven't seen anything like it before. I'm enjoying it a lot and Its exciting to see what comes next after solving a puzzle. i think the puzzle design has a lot of potential to bring even more awesome puzzles in the future as well,
I love Yaeko's ReThink games and was happy to see him breaking the mold a bit and trying something beyond my beloved laser puzzles. And I will say that the idea for LOGIX is very interesting: connect cubes with different logic parameters together to solve puzzles. That way you activate platforms if the corresponding switch connected with the platform is weighed down with a cube, later add numbers together to make platforms rise a certain amount of blocks, and so on. It never gets too complex and it is interesting to see your solution come together. That being said it did not feel quite as satisfying to solve as the ReThink games, mostly because of the logic being hard to "see through" at times, especially in some of the bigger puzzles. Despite that, the game itself is still easy overall once you understand how it works, but that understanding could have been made clearer at times. Some of the puzzles are also easy to break and solve in an easier way, but that is part of the fun! Still, it is a short interesting puzzle game with a unique mechanic I have not really seen before and, like all of Yaeko's other games, I recommend it wholeheartedly to puzzle lovers, if not for the easy difficulty, but for the unique concept that I think deserves to be expanded on one day.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
这个游戏好玩是好玩。玩法新颖,不错的一款解谜游戏。
Admito que foi dificil escolher entre um review positivo e negativo, num geral teve mais pontos positivos que negativos mas na balança foi complicado pesar 1- A interface do jogo é confusa, no inicio a ideia de um puzzle usando cubos e botões parece divertido mas se o jogador precisa de muitas tentativas e erros, isso não é divertido, especialmente se para 'justificar' a lógica você precisar reiniciar o puzzle porque alterou a lógica durante o processo, isso poderia ser removido e se por um lado facilitaria muito o jogo, por outro daria a possibilidade quase infinita de criar novos desafios. 2- o gráfico é exageradamente pesado sem necessidade, é lindo, admito, mas pra um jogo de cubos e plataformas, o foco em particulas e efeitos de luz de forma exagerada deixou a desejar o que poderia facilmente ser corrigido com texturas, portal é um excelente exemplo de como fazer isso de forma simples e agradável. 3- O endgame é triste, mais parece um lamento do que um "parabéns por ter jogado, espero que tenha se divertido", obviamente o criador precisa de maturidade no que se diz ao criar jogos, infelizmente ele erra feio no "this is the end" Recomendei porque os puzzles são bem construidos, especialmente o lvl 29, mas de resto não compensa o estresse, é um puzzle ok para quem gosta de jogos assim, existem muitos jogos com a mesma dificuldade mas com maior qualidade, só dê uma chance se você realmente gosta de puzzles
I played most of YAEKO's games, this game is unique and interesting enough to hold me up until the end. The puzzles have a decent difficulty level: it is not YAEKO's hardest game to beat, but you do need to put an effort, and learn the logic behind the game. The only CONS I can mention is some mechanical issues that need a small fine tuning.
Good game but bit hard learn puzzle.
A very good variation of the Rethink games, which i also played and liked a lot. Beautiful surroundings and interesting variety of lasers, pressure plates, weight- and logical cubes within the levels. If you like the Rethink formula, you will also like this game. Absolutely recommended!
challenging puzzles
[b]Overall:[/b] a clever, fresh logic‑puzzle concept, and a big thank‑you to Yaeko for delivering another deeply thoughtful and engaging puzzle experience, with the relaxing, no pressure vibe and cubist decor. [b]BE PATIENT ABOUT LEARNING THE GAME MECHANICS - IT WILL BE WORTH IT![/b] Highly recommended [b]AFTER[/b] I persevered to learn the mechanics, which for me didn't really start fully clicking (pun intended) until I was past 10 levels. Early on I literally just stared at a puzzle and experimented trying to figure out how to make progress. But once I caught on, it was very enjoyable and it should appeal to logic puzzle enthusiasts. I have to say levels 38 and 39 were my favorites - elegant. I came to this title as a big fan of Yaeko’s ReThink, ReThink Evolved and LightRay laser puzzles. This is a very expanded experience, and I love it. Instead of primarily spatial laser routing, LOGIX is a trigger‑and‑action logic game built around learning how to link inputs to outputs—almost reminiscent of the early Portal test chambers where the challenge is understanding how the environment responds to your actions, but Yaeko takes things a step further by having the player figure out the correct logic paths needed to solve the puzzle instead of having them already defined and established. A typical puzzle involves connecting a push button (say, labeled [b]A[/b]) to an action such as raising a pedestal column (labeled [b]1[/b]). Once that relationship is established, placing a cube on the button triggers the action. Every puzzle requires at least this two‑step process - reasoning and then acting, and later levels expand the logic options with output levels changing depending on how many cubes are placed on a button, re-programming trigger-action pairs during play, multiple outputs feeding a single action, color‑coded systems that prevent mismatched connections (e.g., gold triggers can’t activate purple actions), and of course some lasers to activate color-dependent actions. [b]A quick note for new players:[/b] Don’t let the red reset warnings or the “you can’t proceed” barrier messages throw you off, especially if you think you have completed the puzzle. These usually appear when actions are done out of sequence, not because the puzzle is unsolvable. If you think you have the trigger->action logic set up correctly, just press reset which will reset the cubes but leave the logic rules intact, and go through it again. If it still turns red, look for another sequence of actions that could accomplish the same goal and carefully examine your logic. The red light responds to not setting up and performing actions in the correct sequence. I just finished the last puzzle (39) and over all the concept is strong and the logic is rewarding once you understand the game’s mechanics. I am deeply appreciative that Yaeko persevered and generated the game versus leaving the concept to rot - a hard concept to implement but he did it well despite his protestations to the contrary. [b]Humble suggestion:[/b] a few more explanatory notes—or an extra tutorial level or two—would help new players adapt to the trigger/action pattern more smoothly. And while the title LOGIX: The Missing Part is thematic, something like LOGIX: Complete the System, or LOGIX: The Missing Links might better reflect the core gameplay.
Trochu jiná hra autora série ReThink a ReThink Evolved. Cílem hry je opět dostat se ze všech úrovní, tentokrát ale ne pouhým "rozsvícením" požadovaných barevných lamp, ale vytvořením "fyzické" cesty k východu. Hráč není schopen skákat, takže i výška jedné kostky je pro něj nepřekonatelná. Pomocí aktivovaných výtahů či zhmotnění na začátku jen virtuálních výplní je potřeba hráči tuto cestu připravit. K dispozici jsou běžné kostky o určené váze, barevné kostky pro aktivaci barevných laserů či k aktivaci různých pohyblivých plošin, dále logické kostky, propojující jednotlivé herní prvky v úrovni (nášlapné desky, výtahy, plošiny, světelná čidla atd.). Nejen kostky "zdroj" a "cíl", ale také kostky "sčítací" (jak hodnoty váhy kostek, tak i subtraktivně barvy) či "srovnávající" (equal, nenapadá mě jednoduchý výraz..). Některé kostky mohou mít i více (až tři) výstupy. V některých úrovních existují i kostky známé z ReThink her, kostky měnící směr barevných laserů. Hra má čtyři barevně odlišené části, celkem 40 úrovní (poslední je jen informativní). Zatímco první jsou otázkou pár okamžiků, později mohou některé úrovně zabrat i desítky minut. Záleží na tom pod čepicí; kdo nemá rád logické hry, nechce nad hrou přemýšlet, ale jen s krvavě rudýma očima běžet, freneticky řvát a střílet, pro toho tahle hra není. Naopak pro milovníky logických her je to báječná výzva. Jako u všech her autora, nutná je znalost subtraktivního míchání barev, ale to se dá snadno vygooglit (např. že červená a zelená vytvoří žlutou a ta ve spojení s modrou nakonec bílou). Pro znalce ReThink sérií bude snadné se do hry dostat. Nicméně si myslím, že by bylo dobré ve vyskakující herní nápovědě doplnit nějaké informace o "+" a "==" logických kostkách; dá se sice na principy zkoušením přijít, ale (obzvláště u "==" kostky) to trochu drhne. Několik úrovní poslední "zelené" části hry jsem vyřešil pravděpodobně jinak, než autor původně zamýšlel, mnohem jednodušeji a za pomocí méně herních prvků. Hra vypadá graficky velmi pěkně (Unreal 5 engine), počítač dokáže docela vytížit. Pro hráče a fanoušky ReThink sérií tuhle hru - která možná bude prologem další série - jednoznačně doporučuji. Doporučení platí i pro obecné milovníky logických her; pokud nehráli žádnou předchozí hru autora, možná bych jim doporučil předtím po nějaké sáhnout, ty nejstarší jsou často ve slevě za babku. Podmínkou to ale samozřejmě není; já si nemohu představit, jak by se mi to hrálo bez znalostí ReThink her, protože všechny mám a všechny jsem hrál.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| CYBER FURRY GIRL | $1K | 152 | 75% | $0.49 |
| Metro Trip Simulator | $1K | 76 | 55% | $0.49 |
| Akin Vol 2 | $1K | 99 | 60% | $0.69 |
| Krakatoa | $1K | 62 | 53% | $0.99 |
| Snake Party | $1K | 54 | 39% | $0.99 |
| 我16岁辍学做游戏! | $1K | 52 | 46% | $0.71 |