
Design, build and wire up your own unique robot to complete challenging logic puzzles. LogicBots is a puzzle game where robots are used to complete the various levels.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I hate it when my robot starts doing backflips...
Very fun if you like building things. It does require understanding of AND, OR and NOT logic gates etc. If you did not understand that last sentence then learn about logic gates before you buy this.
Meh game. Not really intuitive GUI, drains battery a bit, hasn't had an update in a long while. Puzzles are fine.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Hungarian, Japanese, Russian, Simplified Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to like this.. but its way too buggy. I cant even play the game
Incredible game... like being back in school without any of the dull stuff.
Great concept, terrible execution. UI is needlessly clunky and profiles get lost. Getting parts exactly where you want them is an exercise in frustration. You can add snaplines, but it's completely unclear why some common snap points do not exist by default on rectangular areas, the simplest of them all. I wanted to love this game. I read the comments warning me. Tried it anyway. I shouldn't have.
♥♥♥♥
Only purchase if you are interested in real world robots engineering & automation.
Buggy, glitchy flippin' mess. Clunky UI, half-baked tutorial, breadboards that can't be replaced after accidental removal, wires seem to invisibly stick to mouse cursor causing unintended connections to other nodes, etc. I just can not recommend. I really wish that I could.
LogicBots is a distinctive engineering puzzle game that turns robot construction into the heart of its problem-solving experience. Instead of controlling a fully prepared machine, players are expected to build their own robots from individual components, connect the necessary circuitry, and determine how each creation will accomplish a specific objective. Developed and published by Incandescent Games, it combines mechanical construction, logic, physics, and experimentation into an experience that feels closer to a compact robotics workshop than a conventional puzzle game. The campaign offers 40 levels alongside five tutorials designed to introduce the fundamentals of construction and control. Each challenge gives the player a problem that must be solved through an appropriately designed robot. This means success begins before the machine ever starts moving. Choosing components, deciding where they should be positioned, and figuring out how they interact are all essential parts of the puzzle. Some creations can be controlled directly, while others need to operate autonomously, forcing players to think about how their machines will respond without constant intervention. One of the strongest aspects of the game is the freedom available when approaching these challenges. There is often room to experiment rather than simply uncovering one predetermined solution. A complicated machine might succeed, while another player could accomplish the same objective with a much simpler construction. This encourages repeated attempts even after completing a level. Bonus objectives further reward efficient or creative solutions, giving dedicated players reasons to return to previous stages and redesign their robots. Physics adds another dimension to the construction process. A machine that looks perfectly functional while stationary can reveal unexpected problems once activated. Poor balance, awkward component placement, or an inefficient mechanical arrangement may cause an otherwise clever design to fail. This produces plenty of trial and error, but failure usually contributes to the learning process. Identifying a flaw, modifying the design, and finally watching the robot perform correctly creates the satisfying sense of achievement that defines the game's best moments. The circuitry and logic systems give LogicBots an educational flavor without making it feel like traditional coursework. Players gradually develop an understanding of how inputs, outputs, mechanical components, and logical relationships can be combined to produce particular behaviors. Anyone already interested in robotics, electronics, programming concepts, or engineering is likely to appreciate this approach. Beginners can also learn through experimentation, although the increasing complexity means patience is important. Players who dislike troubleshooting may find some puzzles frustrating when a design requires several revisions before it works reliably. Beyond the main campaign, sandbox mode provides an environment for unrestricted experimentation. Here, players can focus on constructing unusual machines and testing ideas without worrying about completing a predefined objective. A level editor extends the creative possibilities further, allowing custom challenges to be designed. Steam Workshop integration complements this feature by supporting community-created content, potentially giving enthusiastic builders more material after they have finished the standard campaign. Visually, the game favors clarity and functionality over spectacle. Its environments and components are primarily there to support construction and make mechanical relationships understandable. The presentation may appear modest compared with newer engineering simulators, but the straightforward appearance generally works in its favor because the important information remains easy to identify. The accompanying soundtrack helps establish a relaxed atmosphere suitable for spending extended periods experimenting with circuits and mechanical designs. The biggest limitation is that its central concept targets a fairly specific audience. There is little emphasis on narrative, characters, combat, or cinematic presentation. Enjoyment largely depends on whether repeatedly designing, testing, diagnosing, and rebuilding machines sounds entertaining. Physics can occasionally introduce unpredictability into solutions, and the process of troubleshooting a complicated robot can become tedious when the cause of a failure is not immediately obvious. At the same time, these difficulties are closely connected to what makes successful designs feel rewarding. Steam Deck compatibility should be treated as Unverified rather than officially Deck Verified or Playable. Its modest technical demands may make running the game possible on the handheld, but the interface and construction-focused controls were designed around traditional PC input. A mouse-and-keyboard style control configuration, potentially using the trackpads, is therefore likely to provide a more natural experience than relying exclusively on standard gamepad inputs. Players buying specifically for Steam Deck should expect that some manual control configuration or experimentation may be necessary. Overall, LogicBots succeeds because it makes the process of invention more important than simply reaching the end of a puzzle. Building a rough prototype, discovering its weaknesses, improving its circuitry, and eventually seeing it complete the intended task provides a satisfying progression that conventional puzzle games rarely replicate. The campaign offers a substantial collection of structured challenges, while bonus goals, sandbox experimentation, custom level creation, and Workshop support broaden its replay value. It is especially easy to recommend to players fascinated by robotics, engineering, automation, and logical problem-solving, provided they are comfortable with a deliberate pace and plenty of experimentation. Rating: 7/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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