
Design, build and wire up your own unique robot to complete challenging logic puzzles. LogicBots is a puzzle game where robots are used to complete the various levels.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love the ease of constructing the 'bot' and the wiring designs and graphical setup of the circuit boards. The tech side of this game is awesome and it has a whole lot of potential. That being said, it wasn't the game that I wanted it to be when I bought it. When I was young I played a game called Robot Metropolis. There was a storyline and you gained bots as you moved through the story. You used the robots to move the story along by programming them to do certain tasks. For example, retrieve a key from somewhere the main character couldn't reach. That was the game I wanted. Instead I got the more technical side. The tutorials and quizzes, while informative and fulfilling were a little dry. For the tech geek wanting to learn about robots it was solid, but I wanted an adventure that taught me something. It is still an awesome simulator with a lot of versatility.
there is indeed logic and bots
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Hungarian, Japanese, Russian, Simplified Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent simulator for Boolean Logic gates and understanding robotics conceptual thinking and design. Great tool for robotics students who want to practice making intelligence with switches in a game setting and with a straightforward tutorial. Easy to learn, difficult to master. I'd love to see more Boolean logic gates and puzzles in games
As electronic engineer, I approved this game, Very Cool. If I know this game early, I would get A on my course about boolean algebra.
pour public averti. très bon jeu
I know this account only has 0.5 hours on it, but the older account I played this a ton on was gifted to a nephew. That account had a few hundred hours; easy. Really fun game for those who like logic puzzles, robotics, building functional machines/devices. It's crazy how much your first version of something can change from the last once you start getting the hang of how things are working. The building process couldn't be easier and even comes with advanced features like adding snap lines for other components to align with. A must-have for any engineering nerd that wants to push their limits on problem solving, as well as potentially learning a few things or methods related to logic that perhaps never came to mind. I personally enjoy doing things like boiling down the logic of my initial ~dozen+ component design, down to 2-3 with same or even better results. Certainly not for everyone, or maybe even most... but for those it is for; It's fantastic.
I came back to play this one when I got back with my logic tutorial from a friend.I think it has a positive outcome because this about application.
First and foremost, people who write like "this is fun, but it needs some time to do things in game" are clowns. This thing is unplayable. I've played Robot Arena and Mindrover in the past. THEESE are the GAMES about building robots. They are intuitive and feel like you are building a real thing. Here you need to actually learn why and where you can and cannot attach the wheels. WTF?? You need to get used to stupid controls in the editor. I dunno, but it feels like you can't even snap parts to the grid or make bot symmetrical. You can't rotate logical parts. Really? If it IS possible, then it is still VERY BAD controlls setup. I highly don't recommend this. The whole concept of this game is nonsense. It is counterintuitive in its nature.
Simualtion und dass mit Logic Bausteinen usw. Coole Sache, zuletzt aus Urzeiten auf dem PC gespielt allerdings damals nich primitiv, so machts auf jeden Fall super Spass.
Nice.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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