
Immerse yourself in an exciting journey on the island of dreams. Explore the open world and interesting places, while solving various puzzles that use environment.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Small open world puzzle game. couldnt solve the music note puzzle, but luckily you can skip the closed doors in the tower by tactical jumps.
Review at: https://www.youtube.com/watch?v=pm1JoIdoFsA The developers were spot on for another game that has amazing puzzles. I would recommend following them for the latest games that are developed. This one in particular has puzzles with a mix of exploration. You eventually have to solve all the puzzles in each area, but you can skip one to do later which I like.
很明显这个游戏在“向[i]The Witness[/i]看齐”上下了大力气。至少在画面风格上,估计第一眼能唬倒一群人。不过纵观它的里里外外,学到的到头来只有这一点皮相。模仿大获成功的前辈这种做法,属于在自取其辱的边缘游走,毕竟说好听点可以是借鉴和致敬,说难听点就是碰瓷,要直一点指着鼻子骂那就是画虎类犬。 游戏的机制是观察提示以及周围环境,总结规律后按一定的顺序按按钮。这个机制其实没什么大问题,就算是碰瓷对象[i]The Witness[/i]里也有非常多跟环境相关,质量参差不齐的谜题。只是作者似乎在关卡设计上死死地限定了“四个按钮”和“按钮按下后不会弹回”这两条底层逻辑,导致绝大部分的谜题只有4!=24种可能的排列组合。再加上谜题的数量和质量都比较不足,就算放空大脑纯靠瞎蒙一力降十会,通关也用不了几个钟头…… 对于解谜游戏来说吧,剧情啊画面啊音乐啊这些其实都是次要,再怎么做出花也还是属于添头。只要能把游戏机制做出点自己的特色,相信大家还是非常宽容,并能以鼓励和期待的心态看待的。但是如果不在真正核心的方向上努力,而是处处跟其他作品碰瓷,那就免不了被人指指点点作比较。很不幸这个游戏被拿来比较的对象(纯属自己作的)是[i]The Witness[/i],这样一比那实在是很班门弄斧了。
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра которая займет у вас пару-тройку часов времени. Очевидно что автор вдохновлялся The Witness, но головоломки намного проще и их меньше. В целом по скидке можно взять - любителям такого жанра должно зайти.
To short. To simple. Boring.
Plenty of others have compared this to a more popular game and it's completely true. As a direct comparison, they took the aesthetic and missed the larger point of what made that game good entirely. Unironically the parody version The Looker was a better copy of the spirit of The Witness. On it's own merits, this isn't even a good puzzle game. It's possible to brute force every single puzzle for one. For second, there were multiple instances where the game taught you how to solve a certain type of puzzle and then seemingly threw those rules out the window for the sake of being "hard" (looking at the puzzle from the side instead of the front with no hint to do so in some cases). I'm sure there's some logic behind it, but even after brute forcing a solution sometimes I was just left confused. Thirdly, some puzzles *must* be failed in order to figure out the answer (section with buttons that are only colored when you press them). A good puzzle game should be able to have consistent rules that can be solved without what is essentially meta-gaming or trial and error. You do sometimes have to use the environment to solve your puzzle, but it's so uninspired as it's literally just - did you see the specific set of 4 things we needed you to look at. And in some cases the "difficulty" of that is because there's so much clutter that you're not sure which of them they want you to count (pillars) or what hints at the order you pick (flower vases). When it's not cluttered, it's completely empty. Puzzle areas are pretty much entirely separate from each other with open field between, nothing linking them. There are 6 scattered puzzles outside these zones, but even they are just tucked into random spots on the map with no lead in to where they are. Controls were a bit jank for me, I'd be walking, stop pressing forward and momentum carried forward another step. I'm still not sure why they allowed swim and jump other than it being easier than putting bridges and paths up as it didn't really add anything and allowed for some exploits. For example, you can get onto the final area by jumping and since it's a maze you can just completely defeat the purpose of it being a maze. For being able to swim, I would've liked to see *some* use of the ocean. Instead it's just... empty. It doesn't even look good out there and there's invisible walls eventually. I wish I could leave a neutral review as I can't recommend it at its regular price ($8), but it's hardly the worst game I've ever played. Overall, it's short, puzzles are pretty easy overall, and it's possibly worth picking up during a sale if you enjoy the genre and are starved of content.
The Witness but on a strict budget and therefore not playtested at all. Not only is the map an incoherent mess and you can jump up mountains but not over waist high fences. The main offender are the puzzles which leave no room to learn anything about the logic behind them: You get them or you do not get them. Also, props for a very specific game design achievement: Most puzzles use only four buttons but even this feels extremely tedious.
This game is kind of like a love letter to the witness. Some of the puzzles are cleverly designed but some of them just... aren't. For me, the main reasons I won't recommend are it's length and it's climax. The final puzzle is hard, but it doesn't require any sort of "aha" moment. I tend to run through these games quickly, but still, 10$ for two hours is not great. If you can get it on sale, by all means play it, just don't expect your socks to be blown off
Great little game, definitely got my brain ticking. Pretty art style too. Highly recommend for anyone looking for a chill but brain straining puzzle game.
Good puzzle game. My brain is melted.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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