
Cranks & Goggles is a top down racing game set in the roaring 20s. The game’s engine utilizes real physics in order to mimic the unstable (and quite dangerous) nature of the period’s automobiles.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, Portuguese - Portugal*, Turkish**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]A need for [strike]speed[/strike] braking early before a turn so you don’t flip the car. [/h1] Cranks & Goggles is a simulation-focused, top-down racing game which recently released on Steam through the Early Access program. C&G features twenty-six different cars across four different classes from the 1920’s and 1930’s. You can race these cars on sixteen tracks from across the world either through the game’s Quick Game mode or the Career mode with a multiplayer mode planned for later in development. Being a racing game, most of your time in C&G will of course be spent racing around a track in your car and let me tell you, it’s rather challenging. It turns out that race cars from the 20’s and 30’s, fitted mainly with thin tyres and driving on predominantly dirt/sand tracks are fairly difficult to handle. The cars aren’t all the same though, even within a class there’s huge variation. The car you start with in the career mode is reasonably stable and is capable of turning at speed without losing traction but then one of the ‘better’ cars in the class is much faster but I found I couldn’t go around corners as fast without losing control. The actual vehicle physics in the game are very good (although it does go a bit crazy sometimes when you crash into something) and it seemed fairly realistic to me, though I’m by no means an expert on how 20’s and 30’s cars handle. While some cars may look better than others on paper, how well you perform in a race really comes down to how well you can drive the car you’re using. When I started doing C Class races in the career mode I had enough money to buy the best car (on paper) so I did. When I started using it I realised that despite it having the best stats I really didn’t like it so I went back and bought a different car and ended up doing far better in the races with it. It does take a while to familiarise yourself with how a car behaves, it took me a few attempts to perform well with the first D Class car but once I’d got the hang of it I had great fun. That’s one of C&G’s greatest strengths, the variation between all the cars. You can ‘perfect’ your performance with one car but as soon as you buy and start using a new car it’s like you’ve completely started over and you have to learn how to play the game again. I found that it took me at least one full race (three laps) to get to grips with a new car and considering each class has four races followed by an event (apart from A Class which has three events) I’d say that’s pretty good. Those looking for a more casual experience might not be so keen on it but I find the variation helps keep the game interesting over the course of the career mode and it also adds to the overall realism. Sticking with in-game variation, there’s also a good amount of variation with the game’s sixteen currently available tracks. Some tracks see you hurtling through the Italian countryside, some tracks take you to the Middle Eastern desert and some have you flying around tight corners in an English port. I’m presuming that more tracks will be added since it’s in Early Access at the moment but even if there aren’t any plans for more tracks I’d say that the sixteen in the game offer enough variation for the game’s reasonably small asking price. There are a couple of tracks which are just different versions of one another but other than that they’re unique tracks from across the world. Although I’ve enjoyed what I’ve played of Cranks & Goggles so far, I do have a couple of problems with it. My first problem is that the AI opponents don’t always appear to react to the player. There were a number of occasions where, due to what my car was doing, I would have expected a nearby opponent to change their course to avoid me but they didn’t. My other main gripe with the game is that you can’t sell any of your cars which means that if you don’t have enough money for a car that you need/want you’ll have to go back and re-play races you’ve already done. Lastly, there’s no opponent difficulty option. I found this frustrating because, while I found the D Class races to be fairly challenging, I found the C Class races to be far too easy. It would have been nice to have the option to increase the difficulty of the C Class races I found particularly easy. I didn’t find any of these issues to be bad enough to detract from my overall enjoyment of the game but they’re definitely worth considering. The only other issue I had was with the way the Quick Game mode works in the game, though I’d imagine most people will be playing the game’s career mode anyway. The problem is, you can’t choose what car or track you want to play on, it’s random. Not only would it be more enjoyable, in my opinion, if you could choose the car and track, it’d also be quite helpful for choosing what cars you want to buy in career mode which would help avoid wasting your race winnings on a car you end up not liking. There are a couple more things which, while not really issues, could use some improvement. Personally, I’d like to see either a bigger mini-map or a more zoomed out mini-map. Since you can’t see too far ahead you’ll rely on the mini-map for knowing what’s coming up and while the currently implemented map is acceptable, it’d be good if you could see a little further ahead with it just to make it a tad easier to prepare for turns. The other thing is I’d like to see full controller support. The store page does say C&G has partial controller support but the in-game control options won’t let you bind controller inputs so I’m not quite sure what the partial support is. C&G plays surprisingly well with KB&M but it’d be great to at least have the option of using a controller. Just a couple of small details I’ll wrap up my review with. At the start of your career game you can create a custom driver, editing their helmet, goggles, facial hair and face shape/colour. The portrait you create is used for the end-of-race leaderboard but what you choose also changes how the driver of your car looks. After purchasing cars you can buy upgrades for them. There are two upgrades for every car and what the upgrade changes (out of Handling, Acceleration and Speed) seems to depend on the car rather than its class. Just as the prices of the cars increases with ascending class, the price of upgrades increases too. However, if you’ve got the cash to splash they’re worth picking up. Lastly, the game has a great 20’s/30’s soundtrack which plays on loop in the background. It helps to make the game feel authentic and it is genuinely good music though they seem to repeat quite regularly so it might be nice to see a couple more songs added in. [h1]Verdict [/h1] Cranks & Goggles is a thoroughly enjoyable simulation-focused, top down racing game with plenty of car and track variation. It’s well priced for what’s offered in the game and with more content coming (including multiplayer) as it progresses through Early Access I’d say it’s well worth picking up for fans of racing games. [i][url=http://steamcommunity.com/groups/lonerangerreviews]Lone Ranger Reviews.[/url][/i] El K.
The aesthetic of this game is amazing. The artstyle, music, and sound all blends amazingly together and that was why I decided to pick the game up. Unfortunately, the game just feels frustatingly impossible. I understand the game is going for the style of 1920s but the tracks all feel like you're racing on ice. You slide all over the place, slowing you down a lot. Oddly enough, the AI doesn't seem to have the same physics as you do. I've tried drifting through turns and I've tried braking early to accelerate through turns. Neither style seems to work well. You will still often slide uncontrollably, likely causing yourself to stop entirely or slow down dramatically before you can regain control of your car. Sometimes you'll be going straight at a high speed and your car just decides to fishtail with nothing causing it. Worst of all, the AI cars seem to be a 100x heavier than yours. The AI has no problem shoving you around, a simple tap to the rear end will fishtail you and likely spin you out. If you tap the AI in the rear end, it's like you hit a wall and you just slow down to their pace. Hitting walls will often also make you just stop rather than bounce off them as it should as well. I was really looking for a fun top down racer but this is not it. The physics are just too bad to find any enjoyment out of this game.
So far I have played the first four races. Music and sounds are great. Difficulty is well balanced between arcade and simulation. Graphics are brilliantly stylized. Multiplayer feature is another plus and so are achievements. I used an Xbox One controller and had no issues. AI is so good it feels like racing against actual players. A must have for the enthusiasts of the genre! And if you are not, there is still high possibility that you may love it.
I love the old school styling and the simple and clear graphics, but the game play is not fun. Basically, it's too difficult and unfortunately not in a fun way. It's made difficult by the poorly utilised perspective that constantly changes and leaves you without sufficient visibility to reliably pick a line or avoid obstacles and other cars. If your car is heading from the bottom left to the top right, you can see far up the track. However if you are going from the top left to the bottom right you can only see about 10 car lengths ahead. As a single mistake will cost you the race, it becomes a boring chore of repeating the same track until you learn what's coming up in the parts you can't see. If the camera angles are changed so you can see far enough to drive, I'd try to master this. But at the moment it's simply frustrating and I can't give it my recommendation.
Fun little game. It's a lot harder than it looks, but it controls well. With the later addition of multiplayer I could see it being a ton of fun Check out my first impressions here: https://youtu.be/yC9Bx4URaw0
The reviewers complaining about car handling are just bad at the game. The cars are perfectly controllable if you just learn to play, and there's nothing wrong with a bit of initial difficulty. These physics are fun, but that's about it for positives. So, some negatives. This game crashes a lot. According to my crash dump folder it has crashed 10 times in total for me (in ~12 hours of gameplay). Pretty infuriating. Sometimes it doesn't crash but just freezes for a second. The perspective is just simply bad for a driving game. Top down is fine, but here it's zoomed so far in that you have to start turning into curves before you see them. You can drive by the radar but it doesn't show the road width at all (probably for aesthetics) so it's often misleading. There are not many levels and no level editor. They're sloppy levels too, with lots of invisible walls right by the road. I have no idea about multiplayer because there was never anyone playing when I checked. Overall this game is way overpriced. I paid $2 in sale but that feels like too much already.
If you go into this game expecting to be able to mash the gas, and never let off, you will have a bad time. In fact, you will probably crash into every one of the walls, and quit the game in a fiery rage. However, once you begin to appreciate that this was what it was probably like racing in the 1920's, and that maybe, just maybe you should try slowing down instead of using your handbrake to drift around every corner, the beauty of this game will hit you. The sound design is excellent, the aesthetics are amazing, and each car even has its own personality. My only two gripes are that, I wish that I could see a tad further in front of the car, and that there were different tones that played at the end of the races when you lose, because I found myself hearing the “you lose tone” a lot. That being said, I highly recommend it, and it is great fun for those that are willing to put in the effort.
a buck for a little work of art, plenty of love in the making, a full, vintage and enjoyable experience. also, those who complain about the difficulty should really try to drive a 20's car, as soon as they get the chance.
Cool idea, cool aesthetic, physics are idiotic. Refunded.
One of the Best Top-Down-Racing Games to grind Achievements = Cranks and Goggles
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