
Logic Car is a coding-based puzzle game in which you program cars to achieve goals. Check the conditions given in each unique stage and take advantage of the various functions installed in the vehicle. Sometimes the laws of physics can be the solution. Now is the time to unleash your creativity.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Great game! Puzzles were super challenging. I hope they add more soon!
I like this game. It has a decent interface and the programming is decent. Two things: 1) I would prefer it if the music were a bit more varied. It's just one 20 second or so clip on a loop. 2) I would prefer it if it were text programming as opposed to visual programming. But, worth it's money!
Totally recommend this game it's similar to Scratch in its coding method but a nice game, great graphic style! Would love to see a Logic Plane and a Logic Space game adding more dimension to the game :) Totally worth getting
Currently on lvl 10, so far I absolutely love this game. It is anvery good intro to logic controls, and is just over all an excellent puzzle/logic game.
I love it. I enjoy a casual puzzle with different solutions and this one is a keeper! Game is new enough that you are on your own when it comes to the solutions. It feels good when you can figure out the issues with your approach and stumble into a solution. I am happy to support this project and I hope it continues to improve over time. Only feedback I have is that a tip/hint option would be awesome. It took me a little while to figure out how to use the log feature too, but every game has those growing pains.
It's a nice game with enough levels and mechanics to keep players who like logic puzzles engaged for a few hours. Definitely worth the price. It would be nice for the longevity of the game if developers added a level editor and allowed users to share levels like in Poly Bridge. And this game definitely needs better marketing. At the time of the review, if you search "Logic Car" on YouTube, you'll find only 2 videos. wtf.
It looks simple, but it is a game that requires thinking, so try it right now because it is fun!!!!!!!!!!!!
[h1]If you want to learn programming logic, this isn't the way.[/h1] This game is a PolyBridge clone that, instead of building bridges, you program the cars using a less-intuitive version of Unreal Engine's blueprint system. I made it to level 7, and was unable to progress past that. I'm a game programmer, and the game refused to let me create a recursive loop. The game prohibits creativity when solving each puzzle. Its node system is kinda bulky, and doesn't really [i]teach[/i] you anything. Something specific I didn't like was that the engine node was a strange state system, where 1 was forward, 0 was stop, and -1 was backwards. I think it would be much more creative for that number to give the vehicle speed, where 20 is like a normal speed, 99999 is a ridiculous speed, and negative numbers move that speed in reverse. THAT's what game programming is like. It might break some puzzles, but it could also create some really unique solutions. Along those same lines, the thrust node could work radially, meaning, it could be given an X and Y input, limited between -1 and 1, that creates a normalized vector for the direction of the thrust. x = -1 would be left, y = -1 would be down, together they'd be down and left diagonally. If you like this game, and would like to do more like it, get Unreal Engine 4 (or 5) and try out its blueprint system. If you want to learn programming logic, I wouldn't recommend this game. Instead, try Karel. It teaches programming logic by moving a robot in a maze using a really friendly programming language. http://stanford.edu/~cpiech/karel/learn.html
it's a lot of fun to play and you learn to program
귀여워요. 스테이지 마다 오른쪽에 있는 도움말이 많은 도움이 되요 그런데 음악이 다양했으면 좋겠어요.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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