
In Locked in Mind, you are trapped in a virtual escape room full of puzzles. Use your wits to solve them at your own pace without the pressure of a time limit. Perfect for players of all skill levels. Start your adventure today!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
I love a good exploration-puzzle to chill out to, and this scratched that itch. I love the lack of time pressure or annoying sounds that would have stressed me out. Plenty of solves made so much sense, you just have to explore thoroughly and remember what you've seen. Sometimes you might need to try a couple of iterations, but as long as there is no possibility of too many iterations, it makes sense for some trial and error. The lighting can definitely be better balanced. I turned up the brightness because I hate missing crucial information just because it's too damn dark. Darkness is not a puzzle. It's unfortunately not color-blind friendly at all, and I would absolutely not say it's "perfect for all skill levels". Surely some people are bored by this, and some are confused. I'd say it's "perfect game for expanding your puzzle-experiences" or something like that. It feels unfinished here and there. Some items seem to lead to literally nothing. [spoiler]For example in the Theater-level, you find an arbitrary "7" on a note. I can't find what it's for and I made it out without knowing it.[/spoiler] My only real gripe- The Doctor's office is the only terrible one for me tho. Math equations aren't puzzles. Not to mention, when you have literally implemented the hints function, the "hint" for a math equation should NOT just be: "Do it.". Math is not a puzzle, you either understand math, or you don't. You either learned how to calculate mass, or you didn't. If I missed the poster in the room that describes how to calculate this, make it more obvious. A puzzle is something you can figure out on the spot, or, can figure out with clues. You cannot figure out how to calculate mass on the spot, not if you've never done it, not without clues. It was also slightly glitchy. I meant to temporarily put a cube down on the weight-bench but couldn't get it again, so I had to restart. Not a bad game, just unfinished and in need of another perspective or two.
Apart from the first level, the game is actually decent. Level 1 should NOT have been called "easy", and it's not even about your intelligence. Some items just literally CANNOT be seen unless you either know where it is exactly, raise the brightness level (no pun intended), or be happy-go-lucky and just arbitrarily find it. The rest of the game though is literally based on common sense and logic. Beautifully done! Really enjoyed this game, and for the price, you just honestly can't go wrong. You love puzzle games? Get this, and don't be afraid to check online for "where things are" in level 1.
It's [i]okay[/i]. There are 6 levels where you solve various, basic puzzles/riddles to unlock locks - it never gets too complex and there are hints to help you. At the same time, it never gets particularly engaging either. That combined with the unintuitive item interaction system make this a game I wouldn't recommend. While there are areas you can place items you've collected, a basic inventory system may have been better. Having to carry items one by one to the next room is a pointless requirement. The Unreal Engine lighting did not fit this game well - it's inconsistent and can make the locks hard to read. More importantly though, items hard to see. The items you can interact with are not always obvious - particularly looking at the arrow with a small hitbox and the sugar tucked away, both on the theater level. In fact, all items have a rather small hitbox that require you to mouse over them exactly. While I certainly didn't hate my time with this game, there are just many things it could improve and that other titles do better for a more enjoyable puzzle experience.
Could have been a great game. Not everyone wants to play with an Ouija board even if it's just in a game. That's as far as I got.
ah
Kinda nice scaperoom. It scratches the itch.
chat did I lock in?
垃圾游戏,线索没有明确指向谜题,而且还很卡,按esc画面还会强制缩小
The game underwent many MANY revisions and updates before it became what it is right now. The first time I picked it up I gave up after half an hour because I was bored out of my mind. Right now it's pretty fun, though! I wish there was a cohesive story line throughout the whole thing and maybe a secret level (there's a Hotel level but you can't access that even after completing the whole game). The puzzles are fair, but I'm more of a story and narrative person. So, right now I can only give the game a solid 6.5/10. For the price, I very much recommend.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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