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About
Re:Flex is a game where you interact with multiple reactors that appear in time to a song.
They move smoothly through the mouse, so it feels like you're dancing.
Paran: Step in a circle to the beat
Triout: breaking triangles in time with the beat
Han: Avoid explosions that go off in time with the beat
Vizet: dodge targeting missiles with blinks
There are multiple designs for each reactor.
Paran's cracks design causes shooting stars to explode
Triout's ether design creates three objects that defend against the vizet.
Enjoy Challenge Mode with a variety of music and logic.
There is also an editor mode where you can play any song you want with any logic you want.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏还有许多缺陷,比如说翻译没做完,而且作为一款以瞄准为主的音游,它的瞄准光标移动轨迹居然不是原始光标轨迹,玩多了这游戏会毁了一个fps玩家或者一个osu玩家的瞄准能力。
[h1] 此为叠甲,不想看请跳过 [/h1] 我是菜鸟音游玩家,这个音游我通关了一半(因为接下来的就打不过了,要花一些时间熟悉谱子),冰与火起码过了新手教程并且玩了一些玩家自制谱,MuseDash也fc过几首7难度歌曲,国烤(初音未来·缤纷舞台)一上线就下载玩了,鸽游,方向盘,太之鼓达人这些都有玩过并且起码都有fc几首歌曲,说这些是为了证明我有能力对这款游戏有评价 [h1] 优点:游戏可玩性高,并且未来可期,潜力大 [/h1] [list] [*]可玩在哪里?就目前我体验过的音游来说,它脱离了键盘,它可以让玩家有不一样的体验,你多玩玩别的音游就会枯躁起来,因为按键固定,而且电脑不像手机,使用键盘只能击打固定区域,而鼠标灵活性更强一些。[b] (这里有一部分没有讲清,缺失的部分留到后面讲) [/b] [*]未来可期是因为它的画面效果,我不能否认它的演出形式你玩久了会腻而且感觉有些统一,但是相比于其他音游又有一些华丽[spoiler] 脑抽发言 [/spoiler],但我个人觉得它的下限高,你简单搞搞就有不错的效果,再精致一点就和创意工坊里面的春日影类似,效果也很震撼。[spoiler] 补充潜力大的另一个原因:有创意工坊 [/spoiler] [/list] [h1] 缺点:光污染,难度和联网限制问题等 [/h1] [list] [*]光污染,我觉得是很多音游的通病,为了追求视觉效果而加上各种花里胡哨的特效,然而这个游戏你去掉特效就有些没眼看。 [*]难度问题其实是因为鼠标问题:有些谱子有长时间朝一个方向移动鼠标的情况,你桌面和鼠标垫不大的情况下就出现移不过去的情况。同时,游戏里的节拍点(我这么叫,官方叫法为Paran和Triout)有时距离很近,有时距离很远,距离过远的情况你低敏玩家挪动鼠标就像玩龙王(换个说法就是甩狙),距离过近就会导致高敏玩家一下子把“大朋友”(官方叫法,即游戏中的红色箭头)甩出去。[spoiler] 说白了就是玩家硬件问题和谱子问题,但这个问题同样出现在官方谱子里 [/spoiler] [*]联网限制问题:为什么一定要联网才能玩?如果没有联网检测,确实会盗版横行,但是对于一些想推荐给别人玩,特别是受到地点限制的人来说特别难受,想玩这款游戏要下一个steam,然后登录自己的账号上去。这些习以为常的行为给一些人带来了困扰,例如我一个比我小的朋友,他想把这个游戏带回学校玩,结果需要检测,还是游戏内检测,不是随随便便换一个启动器就可以启动的,换一个启动器就会发现游戏内还要联网登录,像冰与火一样不行吗?[strike] (火力限制解除) [/strike] [*]翻译问题:这个目前只在编辑器发现有问题,有一些韩文没有翻译。此为题外话:[spoiler] 编译器会发现左下角有一个怀旧版,看样子应该是废弃了,不过这个举措真的可以,原来的判定负反馈过于强烈,有点搞人心态 [/spoiler] [*]编辑器问题:作为可挖掘潜力最大的地方,要是有机器自动打谱(简单点就是自动fc)还有创作者全图览(即可以看到全图情况,用来画特殊图案,毕竟判定圈太小感觉不太好)这些是意见,也是缺点,但不是痛点 [/list] [h1] 总结 [/h1] 虽然写的缺点比优点多[strike] 纯粹是不会写优点 [/strike],但是要我推荐肯定是十分推荐,游戏价格还特别低,史低只需要一杯蜜雪冰城柠檬茶的价格,你买了放库里都没问题
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
潜力无穷
大佬的铺子真好打
亲友安利来的,极具创新力的音游,简单几何组成的美妙旋律,推荐所有爱好音乐游戏的人尝试,宝藏好游多来点
史低3块多入的 算是我玩到过的比较有创意的一款音游,仅用鼠标移动指针进入判断圈,同时进行一些躲避。类似的通过鼠标游玩的音游我只玩过osu,而且与这款的本质玩法基本不一样。 缺点也很明显,略显迷惑的判定和有些粘手的手感。判定方面虽然规则很简单,在圆扩到最大时指针待在圆内即为成功,但当判定圈较多且密集出现时就容易使人眼花缭乱,尤其严重的问题是看不清哪个圈的判定先到来。而粘手的手感则使游玩感受更不舒服,不过现在看来这种手感应该算是一种游戏特色? 目前曲目数量不是很多,难度也不高,2到3小时就足够通关。中文翻译也还没有完善,但只是理解意思的话还是足够。 总是算是一块不错的有创意的游戏,建议在史低3块多时入手 期待一波后续的更新完善
好玩!
Эта игра заслуживает популярности. Кто желает вайбы Just Shapes and Beats, Osu! или отчасти Geometry dash - покупайте, не пожалеете.
观赏性很强,有点吃注意力。 一个小时崩了6次也算是,牛逼吧。
It's kinda easy to understand how to play it, and the graphics and choice of music are cool, but the game isn't good enough to enjoy. The tutorial for understanding the game mechanics is fine, but how about other functions? I was expecting to use the sandbox mode since I opened this game but I found out it is locked, same with the random play mode, and there is no message about how to unlock it and no one talked about it online too so I'm still confused. (But I unlocked random play mode now tho so maybe it has to be unlocked through clearing certain challenge?) So please add tutorial about every UI or functions that will be used in the game. As I said, the design is nice, BUT the UI feedback when player gain or didn't gain points from hitting(?) a note still needs to be improved (it's not very noticeable and the feedback feeling isn't strong enough). The point calculation is still feels unclear for me. (I still didn't manage to get "GROOVY" with the Evasion Practice although I've evaded all the explosion, missile and shooting stars :( I need help and explanation with this.) Maybe try adding "PERFECT/HIT" or "MISS" or just simply show the point earned like other rhythm games such as OSU? The dashing is cool but I hope my arrow dashes to the direction of the purple arrow if possible, I always get lost after doing few dashes in a row :( I understand it's just a small indie rhythm game but I hope I can see improvement in the future. I won't highly recommend this game for rhythm game players for now but if it shows improvement in future updates I might recommend this game.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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