
A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2244 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
재밌음
1
太肝了,不加班根本玩不下去
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, Russian, Bulgarian, Spanish - Latin America, French, Portuguese - Portugal, Portuguese - Brazil
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
兄弟们我这里建议发育差的重新开档哈
I think I might be stupid.
i want to rip my skin off
非常牛逼的游戏,使我反复删档再玩。十分有趣,我小学的时候就很痴迷,看了非常多的up主的实况,上了高中之后才自己第一次上手玩。 剧情是非常吸引我的,难以释怀,喜欢每一个人,喜欢许多异想体。现在仍在孜孜不倦地练员工加班,虽然早就是老主管了,依旧喜欢新档无mod前期的那种无力感(((老奶奶手枪员工也能极限走位 也许我非常适合当主管!我喜欢加班!喜欢白夜!说起来白夜真的挺值的,长期携带,时不时刷几个饰品,失乐园员工史诗级加强,而且也可以算是个计时器。每次新练的员工多了,就再打打终末鸟,主管生活也是紧张刺激。 我很开心,希望以后能玩到500小时+!尽管它全流程也不过几十个小时(这已经算长了吗?)……
IM VERY CONFUSED
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.4M | 33.4K | 64% | $69.99 | |
| $36.1M | 44.3K | 91% | $29.99 | |
| $36.1M | 41.2K | 89% | $49.99 | |
| $36.5M | 12.8K | 90% | $69.99 | |
| $36.1M | 29.1K | 88% | $39.99 | |
| $36M | 495.6K | 95% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13K | 253 | 75% | $3.99 | |
| $29M | 45.2K | 94% | $29.99 | |
| $451.8K | 543 | 91% | $19.99 | |
| $283.7K | 2K | 97% | $7.99 | |
| $148.9K | 1.2K | 98% | $7.99 | |
| $56.6K | 169 | 89% | $12.99 |