
James, a freelance journalist, breaks into the notorious "Lobotomy" asylum to expose decades of brutal experiments. Armed with a camera and flashlight, he must navigate the suffocating darkness. Record the truth, survive the shadows, and escape before the asylum’s dark history claims you next.
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About
Lobotomy is a first-person psychological horror experience that plunges you into the heart of a derelict psychiatric facility. You play as James, a freelance journalist driven by a tip from his colleague, William, to uncover the inhumane medical experiments conducted within the asylum’s rusted walls.
Under the cover of night, James infiltrates the notorious "Lobotomy" facility. What started as a quest for the story of a lifetime quickly turns into a suffocating nightmare. As you navigate through the decaying hallways and locked wards, you realize the building isn’t as empty as the legends claim. Every flickering light hides a threat, and every shadow whispers a warning. You aren't just looking for a story anymore—you’re looking for a way out.
Armed only with your camera and a flashlight, you must document the horrors of the past. The facility’s dark history is told through the environment—blood-stained operating rooms, abandoned control panels, and the echoes of patients long forgotten. In Lobotomy, you are not a fighter; your only weapons are your senses and your will to survive.
Immersive Bodycam Perspective: Experience the horror through a gritty, realistic lens that blurs the line between game and reality, heightening the sense of claustrophobia.
Narrative-Driven Exploration: Uncover the disturbing truth behind the facility's illegal experiments through hidden files and haunting atmosphere.
Tactile Interaction: Engage with the environment using retro control panels and ancient security systems. Solve mechanical puzzles to unlock restricted wings of the asylum.
Found Footage Aesthetic: Use your camera to document evidence. The narrow field of view and camera distortions create a constant state of psychological tension.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
人生で初めてレビューを書きますが、このゲームにはそれだけの価値があります。 環境デザインが秀逸で、朽ちた精神病院と照明の演出が圧倒的な閉塞感と、重く不気味な雰囲気を生み出しています。 手応えのあるパズルやレトロな操作盤もゲームに深みを与えています。(難しいパズルの1つは、攻略動画に完全に救われました!) 安直な残虐描写よりも、環境で魅せる物語や、純粋な心理的恐怖を求める方に絶対おすすめです。開発者さん、素晴らしい作品をありがとう!
Really good game, flows really well, great jump scares and story 8/10 Horror Game, this is my first review ever and i've played over 700 horror games
점프스케어 맛집이에요 조금 더 있으면 좋을 것 같아요
Fun and Quick game :) Great if you have an hour or two for a few puzzles and a handful of jump scares. I love the game was easy to figure out and the ending was *chefs Kiss*
不会做游戏可以不做
딱 한시간 분량 근데 나쁘지 않았음 살짝 무섭기도 하고 알아가는 재미도 있고 잘만든 게임인듯 추천 갑툭튀 조금 있긴 한데 막 악! 소리 지를 정도는 아님 유일한 단점은 결말이..뜬금포 같은 느낌이 났달까.. 나쁘지는 않은 결말인데 이게 최선인가..? 하는 느낌?
Jumpscare'e sırtını bu kadar dayamış korku oyunlarını açıkçası hiç sevmiyorum. Dil desteğiyse özellikle menülerde facia. Google Çeviri'nin ilk sürümüyle çevrilmiş gibi. Yazı tipi desen ayrı telden çalıyor. Oyunun Unreal ile yapıldığını tahmin ediyorum. Zaten en iyi yönü de atmosfer. Her Unreal bambisinin yaptığı gibi optimize etme endişesi gütmeden tüm tuşlara basmış. Hikaye zaten ultra klişe sonuysa [spoiler] canım anam [/spoiler] minvalinde. Tam fiyatını hak etmediğini düşünüyorum.
You know what? Even though there's a lot of reused assets in this horror game, its packaged together with a nice flowing, easy to understand story with some decent jumpscares! Good on you devs!
제목 정말 잘 지었다. 훌륭한 게임이었다.
Developer added AI content usage info as soon as it was mentioned I enjoyed the game, and it's really spooky. My only other nitpick is that the flashlight is incredibly unoptimized, so I'd suggest adding a raytracing toggle for it, because I imagine that's the main source of frame dropping.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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