
James, a freelance journalist, breaks into the notorious "Lobotomy" asylum to expose decades of brutal experiments. Armed with a camera and flashlight, he must navigate the suffocating darkness. Record the truth, survive the shadows, and escape before the asylum’s dark history claims you next.
Modeled estimate, not a reported figure. How we estimate →
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About
Lobotomy is a first-person psychological horror experience that plunges you into the heart of a derelict psychiatric facility. You play as James, a freelance journalist driven by a tip from his colleague, William, to uncover the inhumane medical experiments conducted within the asylum’s rusted walls.
Under the cover of night, James infiltrates the notorious "Lobotomy" facility. What started as a quest for the story of a lifetime quickly turns into a suffocating nightmare. As you navigate through the decaying hallways and locked wards, you realize the building isn’t as empty as the legends claim. Every flickering light hides a threat, and every shadow whispers a warning. You aren't just looking for a story anymore—you’re looking for a way out.
Armed only with your camera and a flashlight, you must document the horrors of the past. The facility’s dark history is told through the environment—blood-stained operating rooms, abandoned control panels, and the echoes of patients long forgotten. In Lobotomy, you are not a fighter; your only weapons are your senses and your will to survive.
Immersive Bodycam Perspective: Experience the horror through a gritty, realistic lens that blurs the line between game and reality, heightening the sense of claustrophobia.
Narrative-Driven Exploration: Uncover the disturbing truth behind the facility's illegal experiments through hidden files and haunting atmosphere.
Tactile Interaction: Engage with the environment using retro control panels and ancient security systems. Solve mechanical puzzles to unlock restricted wings of the asylum.
Found Footage Aesthetic: Use your camera to document evidence. The narrow field of view and camera distortions create a constant state of psychological tension.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun game, had its moments of jumpscares with an interesting story and a nice twist at the end, enjoyed it. full playthrough: https://www.youtube.com/watch?v=Umy6xQk3A0I
我超了 不知道是不是bug 在一路找到一把钥匙 死活上不去二楼 什么指引都没有 我探索了好久 愣是什么地方都打不开 真的蛮无语的...
First off. I would like thank Ziggy The Adventurer for the help on solving one of the puzzles. I really enjoyed this game. It's very well made. Graphics were nice. Performance was solid. The atmosphere is great and the looping drone(y) music really sells it. Some good cheesey scares but not that over the top. Decent amount of exploration. Good story. Menu and graphic options are a plenty. Not sure what else to say? You should give it a shot though. Good to stream. 9/10
ach du scheiße
Очень хороший проект!) Автору удачи в начинаниях =)
love it
游戏还不错~~~希望有新做
[strike] 아웃라스트(실화기반) [/strike] 게임 분위기 정말 좋습니다. 깜놀래미도 완급 조절이 상당하네요. 전두엽 절제 수술이 원격으로도 가능한지 몇몇 퍼즐에서 기억을 잃어버렸습니다.
Я, сидел и думал что же мне далать! И вижу, во! Игра, в которую можно поиграть. Лаботомия, говорили они. Сел такой играю. Пару бабок напугало. А ДАЛЬШЕ ЧТО? Я всю игру бегаю и потом бегаю. А что дальше? Я бегаю, потом снова ПУГАТЬ МЕНЯ и еще пугать. А ЧТО ДАЛЬШЕ? Я СНОВА БЕГАЮ. А в конце мать. Такая, ты из дедтома. Такая типо, ты не мой сын. Ну не говорит типо немой, А типо не твой. И все. Она в конце отказалась от меня. И за это я отдал 300р. Спасибо что потратили мои деньги
Amazing game, puzzles are pretty easy, great jumpscares.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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