
Live By The Sword: Tactics is a streamlined tactical RPG that blends classic and contemporary gameplay elements. The game is set in a world recovering from the ravages of war, you must navigate the treacherous landscape to prevent further turmoil. Single Player and Multiplayer modes available.
Modeled estimate, not a reported figure. How we estimate →
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
mecânicas medíocres e controles abaixo da média
Fun tactics game - beat it in ten hours.
I love srpgs, if you like things like FFT, Tactics ogre, Fire emblem, etc. then keep looking because this one is garbage and boring. Closer to a ♥♥♥♥♥♥ puzzle game than a RPG
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Japanese, Simplified Chinese, French, German, Spanish - Latin America, Portuguese - Brazil
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ゲームテンポ・バランス共にが悪い。 世界観などは悪くないのだが、継続してプレイしようという気になれない。 途中から敵が猛烈に強い。
[h1] Live by the Sword: Tactics, magia y fantasía por cuadrados [/h1] Trasladándonos en medio de un conflicto armado, en Live by the Sword: Tactics encarnamos a un grupo de aventureros que descubrirán una amenaza inminente en la que se impone el control externo a través del miedo. Con una historia sencilla, el juego que nos ocupa es lo más parecido a un heredero espiritual de Final Fantasy Tactics gracias a sus cuadrículas, personajes con atributos específicos y estrategia posicional en los combates por turnos. A pesar de lo bien estructurado que están los menús y la presencia de textos de ayuda, los primeros compases pueden llegar a resultar confusos para un jugador que se estrena en el género del rol táctico. Si bien, superado este primer tramo, las posibilidades jugables, así como el grado de satisfacción que ofrece un título tan rico en complejidad, son altísimas. En resumidas cuentas, Live by the Sword: Tactics tiene un sistema de combate que ofrece la suficiente variedad en batalla para que cada jugador exprima su propio estilo. Es, a su vez, una grata sorpresa para los amantes de los SRPG. [url=https://www.ningunaparte.com/impresiones-live-by-the-sword-tactics/] Análisis completo aquí [/url]
bug多,游戏不完整,不推荐
The tactics RPG subgenre continues chasing the high of Final Fantasy Tactics, and respectfully, you won't find it here. The game really struggles with any sense of progression, dumping 90% of everything you'll ever see on you within the first few story fights, and the story is very plainly written. Story mode in general starts feeling repetitive halfway through, only mitigated in its annoyance by its short length in the first place. That said, I bought this for two dollars - at a sale price, I do recommend it. The music isn't too bad, although if you play long enough you'll start muting it, and the pixel graphics are genuinely quite pretty for an indie project. It scratches an itch on the cheap.
fun little game, I heard about it a few years ago on nick rekietas stream, thought I would try it out. Definitely not an easy game to win but it is interesting.
Resumidamente, trata-se de jogo isométrico em estilo "old school" com jogabilidade em turnos. Estória, música e jogabilidade bem trabalhadas. Personagens aprovados. Pirata, guerreiro, alquimista e lutador foram as classes que usei no módulo de desafio. Jogo aprovado!
6.5/10 TBS in fantasy setting TLDR: The fairly simple gameplay and several game modes are nice. Though the UI/controls seem to be optimized for a Steam controller and play poorly with a keyboard/mouse Good: + the battle system is pretty well balanced, with 7 fantasy unit types + aside from the story (which has 24 pre-designed missions), there is a skirmish mode, a puzzle-like mode, a level editor, and an adventure mode (where you "grow territory" by winning battles and buy upgrades/new characters for the party) + some of the graphics (the tavern and the world map) look nice + fantasy music is pleasant + online multiplayer (though, as usual with indie games, no one online) + quiz-like question in the tutorial which check if you've understood the basic concepts are a nice touch, as well as the context of a dad teaching two teenage boys So-so: +/- forgettable fantasy story +/- graphics of the characters are passable though there isn't much variety of portraits. Their eyes look asymmetrical. +/- characters are stuck in the "walking" animation even during the deployment phase (bug?) +/- UI elements are a mix of crisp fonts and pixelated elements, this looks shabby +/- characters can walk through each other, even through enemies. This made combat feel less tactical to me Bad: - the UI is poorly designed and requires way too many clicks to do anything - annoying confirmation dialogs for usage of abilities - no way to quickly see the number of HPs your units have: you have to right-click on them to get their stat panel slide in from the right - no way to see which abilities enemies have - all panels are just way too large, and not enough info is present on the screen at any given time - the battlefield is shown at a small scale and can't be zoomed in. Tiny tiles are hard to click precisely. Often they are blocked by elevated terrain or characters. The game lets you rotate the board 90 degrees left/right, and you end up rotating it way too often, for no good reason except these visual overlaps and frequent uncertainly over which tile the cursor is at the moment - sluggish controls because of unnecessary delays and animations where stuff should happen instantly. Rotating the whole board to show every animation at a big scale simply wastes time - no mouse-over tooltips. So, to see what an ability does you have to select it first. This clumsy design comes from the focus of the dev on controls with a Stream controller and even the keyboard. I'm pretty sure <10% of players ever play TBS games using a controller, so the dev's priorities were misguided IMO. - no icons for the abilities, just names [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.7K | 91% | $24.99 | |
| $327.1K | 614 | 77% | $9.99 | |
| $74.5K | 164 | 84% | $19.99 | |
| $42.6K | 113 | 71% | $14.99 | |
| $12.2K | 22 | 95% | $19.99 | |
| $2.5K | 8 | 50% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25K | 54 | 65% | $24.99 | |
| $25K | 2.6K | 90% | $0.74 | |
| $25K | 122 | 38% | $13.99 | |
| $25K | 253 | 91% | $9.99 | |
| $25K | 286 | 98% | $4.99 | |
| $25K | 68 | 66% | $17.99 |