
The world has already been saved. Now it's time to rebuild your town, learn new hobbies, and forge lifelong friendships in this peaceful and relaxing RPG.
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Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While this game is a fun little title it is not what I expected it to be. This game plays more as a slight life sim while its main component is the village building aspect. There is not a lot of things to do in this game to keep you coming back unless you really like building and decorating your village while the townspeople are interesting to talk too they have a habit of just saying the same things over and over again with not that much variation. While you can grow crops they are very simple and the only thing you can do with them besides selling them is to use them in cooking and you can't even eat them yourself even the animal raising gimmick in this game is very simple so there is no fun to be had there. The main point of this game is the building of your village like I mentioned there is very little you can't do when it comes to that part of the game. Overall it was fun but got boring very fast if you plan to buy the game get it on sale other then that I think you might want to avoid this game. Score 6/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cozy casual game. Good Vibes and simple story line
In long: What happens when you finished saving the world? Major rebuilding would be the correct answer. This is what Littlewood is, your task is to grow your own village into a city, to help rebuild other places as well, as best as you can be. And in the mean time, play some card game much alike Pokémon and a casino to gamble, for a change. No monsters to fight (up to the point of the game that I am, though), plenty of people with interesting stories to meet, the materials of the game are very well distributed in areas that you can easily memorize where they possibly might spawn, plenty of romanceable characters, an expandable city in terms of area. But until then, plenty of other cozy farming games have the same, right? Yeah... Let me explain the differences: What makes this game stand out to me, is the point that you cannot simply till the land as you wish, to do that you have to buy the "license" when the correct "city planning wish" appears on the board of the Mayor (this mayor being you). After buying the correct license, you will STILL not be able to simply till the land ad infinitum, you will only be able to do it to a certain number (the limit being how many 'licenses" for cropping you have). Then you have to prepare the ground, plant the crop, and wait for it to grow and mature. The good news is that all crops are renewable, so once you have planted it, iit will keep growing new plants, every interval of days required to grow a new crop you planted. Same is valid for trees, with the exception that you dont have to prepare the soil. Animals are also interesting, as sheeps and cows have limited space as well, but you don't have to buy the license, just the pasture for them, and then the animals to dwell in it. You can also landscape your place, meaning that you can make elevations such as a small 2 stories "mountain" at the highest, or you can make a lake, at the deepest level of landscaping. And the last thing, that I think is really the icing on the cake, is that EVERY SINGLE HOUSE of people who wants to live in your city, has priorities and wishes on where they want their house located (near this building and/or away from that building, or the highest point of the city and so forth), and how tthey want it decorated (meaning that you will HAVE to buy a TON of blueprints to achieve their visions). Fun! A lot of fun! In short: 11/10, would buy again. Given that I already bough it, if there are any content expansion, I would be willing to buy all of them.
Fun game, addictive
fajne
great all around game
its a very calm game a bit like stardew valley
Joguinho muito relaxante, uma pena não ter mais conteúdo. Único "defeito" que eu lembro é que lá pro meio do jogo os itens que supostamente deveriam ser raros se tornam muito fáceis de conseguir.
Littlewood is a super casual game; there is quite a bit of grinding when it comes to leveling up skills, which can get repetitive, but with a game as simple as this one, some repetitiveness is to be expected. The game isn't really story-heavy, as in you won't be forced to progress a storyline to unlock more areas/skills/etc., but there is a mechanic where you have to donate materials in order to upgrade certain spots -- for example, you have to upgrade the air balloon landing pad to be able to travel to more areas outside of your town, and you have to upgrade the stores to get access to a wider variety of items to buy, and so on and so forth. Since there's not much of a storyline, Littlewood is a fairly open-ended game. Personally, I don't mind the casual, open-ended style of the game, but I do wish that there was more substance to the bits of lore that we're given. For example, one of the NPCs says that there's a whole world below the one that the characters lives in, where dark beings supposedly live, but we don't get to explore that world at all or even discover much about it. As it is, the game is a fun game to pass the time, but personally I'd want to see more of an adventuring aspect to it, as well as more fleshed-out lore that we get to see outside of what the NPCs tell us.
You can play it cosy, as there are no deadlines for anything, but you can also go hardcore and try to do everything as fast as possible, which turns it into an energy management game. The final "get X things" achievements are a stretch though, as it does get very repetitive at that point in the game. Being able to move literally everything in the village - including the terrain - makes it stand out. Cute, cosy, adapts to the player's approach, lots of creative freedom but a bit too RNG-heavy for a second playthrough.
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