
The world has already been saved. Now it's time to rebuild your town, learn new hobbies, and forge lifelong friendships in this peaceful and relaxing RPG.
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Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Littlewood may have "farming sim" as a tag, but it's very different from Harvest Moon, Stardew, and Fae Farm (those are the 3 I'm most familiar with). You can farm in Littlewood, but the focus seems to be on exploration (like Stardew Mines or Fae Farm dungeons) and NPC stories (unlike Fae Farm). Controls are nice and simple. Terraforming your city and being able to rearrange literally every building is a lot of fun.
100% Completetion Review - Littlewood was a little bit of a grind to 100% however I definitely enjoyed it enough to do so, with many things to collect and craft it gives you ample amounts to do whilst going throughout your day. Main quests and side stories fill this charming cozy game, and even flower cross-breeding if that's to your liking! All in all recommended to those looking for another cozy, grindy game to play however if that's not your thing id definitely stay away. [url=https://store.steampowered.com/curator/45521377/][b][h1] Click here to see more games we think are worth your time! [/h1][/b][/url]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]I was a Little Disappointed with this one[/h1] I've played my fair share of fun farming and/or town management games in my time as a way to relax or take my mind off things for a bit in-between high energy action games. While Littlewood does have some good things going for it, it's sadly lacking in many areas compared to other similar games. The comparisons to games like Stardew Valley will be unavoidable, but I'll try to review this game on its own merits starting with one thing I think this game actually did better than Stardew, that being the save system. You can save your game anytime you want instead of at the end of each day, which is useful if you need to quickly take a break and come back to it later. There's no auto-save, however, so you have to remember to save regularly to avoid losing progress. I even think the cooking was handled in a very interesting way. You can cook meals once you've built a tavern in your town, and each day, you're given hints for a new recipe you haven't cooked yet represented as two ingredients with just their silhouettes. You're not required to buy or find recipes, nor do you have to be good friends with others to learn them. If you know how to cook them and have the right ingredients, you can cook them instantly. The concept of rebuilding the town after you, the hero, saved the world is a really fascinating idea that I can really get down with. I even think this game has a fairly enjoyable game loop that gives you a reason to keep coming back for more - for about the first 5-10 hours, after which the repetition starts to sink in quite a lot as the game barely evolves mechanically after that. I know some players may really like the time system in this game given that time in a day only passes whenever energy is consumed, especially if they feel pressured by a real time day/night cycle. Personally, I did not like this. It meant that I had no reason to be as efficient with my daily tasks as possible to get the most out of every day if every action contributed to the passage of time anyway, whereas doing nothing means time stands still. Most tasks in this game are either way too simple or lack any form of depth to be interesting. Fishing, for example - all you do is cast your line next to a fish in the water and yank it out once it bites. Unlike Animal Crossing which required good positioning or Stardew Valley which had a challenging but fun mini-game to reel it in, this game doesn't have anything like that. Same with catching bugs - every single bug in this game is caught the same way just by pressing the action button whenever you're standing next to what looks like a glowing yellow circle with wings. There are no unique bug behaviours that make bug catching enjoyable or varied, nor are any advanced techniques required to catch some of them like how AC requires sneaking up on some of them to avoid scaring them off. Even exploring forests and caves starts to feel a bit repetitive after a while. There's no combat whatsoever, which isn't exactly a problem on its own given that I've enjoyed other games without combat. Sadly, chopping down trees and mining ore starts to get a bit stale with the lack of variety or interesting stuff to do. The locations are barely even interesting to look at visually. Also lurking in the forest are Dark Trees which attack with their roots if you get close and in the caves are Whompers that bite you to death upon contact. There's no penalty for "death" - you just get sent back to the entrance without the option to go back in until the next day. The Dark Trees are predictable and easily avoided. Whompers are way worse as their basic AI just consists of "pick a random valid direction, move in said direction to the next tile" and are very unpredictable making exploration feel uncomfortable to the point where I think this game would've been better off having combat. I was left disappointed with the upgrade system in this game, too. Various structures and facilities can be upgraded by donating dewdrops (currency) or various items to improve their functionality. Only the 3, 6 and 10 star upgrades actually matter - the rest just give you rare items and even then, not all of the actual upgrades are that useful, exciting or rewarding. Take the Auction House as the perfect example of this - I was really excited to see what it would be like when I finally upgraded Port Deluca to 10 stars so I could unlock it. I was expecting something interesting to add a bit of variety such as how the Auction House worked in Final Fantasy 9 where you could win rare and expensive items by outbidding everyone else. What I actually got was just another shop that functioned the same as any other shop in the game, but with its own exclusive items. I was very let down by that. The late-game upgrades leave a lot to be desired. Some of them improve efficiency whereas others just unlock rare items for sale making them not so rare anymore. But the forest and cave upgrades cause the exact opposite problem I had with them by removing all the danger - dark trees never attack and Whompers stay in one spot, making an already bland activity even more so. This game has four seasons which last for 28 days, just like Stardew. Unlike Stardew, they don't seem to matter outside of exclusive bugs or fish in each season. Anything can be done and all crops can grow regardless of season. I did not notice any gameplay function differences with other seasons. The seasonal events didn't really do it for me, either. If it's not looking for cows or chickens, it's literally just rare merchants visiting town. Imagine Stardew's Night Market, but only a few items and for one day. The Pocket Watch is a very broken late-game item, allowing you to reverse time back to the start of the day. This does not address the daily energy problem I mentioned earlier; it just simply creates a brand new problem where I do not need to manage my energy at all to make the most of my day. Nothing you did on that day is reversed, and you can use it as many times as you want making it feel incredibly exploitable. It's hard to get immersed in the experience when the townsfolk barely do anything at all. They do not eat at the tavern or go to bed at night like they would in other games. Everyone acts the same way during the day as they do during the night. You don't need to manage their health or feed them, so even the whole town building aspect left a lot to be desired. NPC conversation is also very basic, providing zero options for role playing. And if you thought marriage in Stardew was underwhelming, this game doesn't even let you start a family or have children after getting married. That being said, my favourite part of the whole game was actually the card game. Tarrott Monster was a surprisingly addicting and enjoyable card game that I wish other games like this had, requiring a decent amount of strategy to win. I enjoyed it way more than I should've given I'm not really one for card games myself. The only real complaint I have with it is that there's no real incentive to play the card game once you've collected every single card. For all you achievement hunters out there, there are some very grindy and repetitive achievements to get, including some requiring you to catch 2,500 bugs and fish, as well as 6,000 ores and wood. These took a very long time to do, and my time spent going after them felt wasted. On its own, I'd struggle to call this a bad game and it's obviously finished, but it feels unfinished and a lot of its concepts feel half-baked as mentioned above. There are other far better alternatives I would much rather consider such as Slime Rancher, Spiritfarer, Cult of the Lamb and of course, Stardew Valley, all of which have far more to offer and are much more fleshed out. CotL even has more interesting town management. The only way I could recommend this at all is if you waited for a major discount.
I love this game, it´s quirky and adorable, almost parodic of the farm-sim-town genre. Very simple and chill to play. Music is very relaxing and the minimal pixel graphics are very cute. I do dream with an update tho, endgame is grindy, dialogue gets repetitive and boring, there is not much else to do apart form grinding for achievements. There are things that never get solved or are a bit anti-climatic. I also wan´t to invite Beeford to my town :c I love Beeford. It's clearly a labor of love and deserves more praise and love, there is so much potential for new things, updates, events, and such and such. [spoiler] I loved the ships "cinematic" you get when you get married.[/spoiler]
Good job distracting my impatient ass from thinking about Haunted Chocolatier...
能自由布置城镇算是一个亮点,不过指引做得不好,无中文又让人看得头疼,虽然努力看看确实能看懂,但我玩个游戏还要努力个啥???没出中文前不推荐入
♡ Evie's Review ♡ Pros: ♡ Perfect if you finished Stardew Valley and want something more ♡ Extremely relaxing and cozy gameplay with no pressure or time limits ♡ Energy based system encourages exploration without stress ♡ Town building feels meaningful and fully customizable ♡ NPCs are charming and actually feel worth talking to ♡ Progression is smooth and rewarding ♡ Great soundtrack that perfectly matches the calm vibe ♡ Perfect “wind down before bed” kind of game Cons: ♡ Combat is very simple and not very deep ♡ Pixel art style might not click for everyone ♡ Can feel slow at the very beginning Overall: ♡ Littlewood feels like a game made for people who love life sims but hate being rushed. There’s no clock yelling at you, no pressure to min-max every day, just steady progress and cozy vibes. Building up your town, getting to know the characters, and slowly unlocking new areas is genuinely satisfying. If you like games like Stardew Valley but want something even more relaxed, Littlewood is absolutely worth your time. ⠀⢀⠤⣀⣀⣴⣶⣔⢂⠀⠀ ⠀⠸⠀⠀⠀⠻⠿⢿⣿⡇⠀ ⢀⣸⠀⡀⠀⠀⠀⢠⠀⣗⡂ ⠀⢚⣄⡁⠀⠛⠀⢀⡰⢷
Seemed a simple and straight forward game but very addicting which I guess is the inherent nature of these types of games. Completing quests, unlocking new stuffs and finding and making new things are so satisfying even if it tend to become repetitive over time but that was the fun of it. I also liked the simple graphics as everything seemed so cute. It was a shame that the dev abandoned the game after updating for a while and we have a few parts of the game that were left unfinished in the end. But overall it has enough playtime for me to enjoy a relaxing journey with this game.
中文中文中文中文中文中文中文中文 we need chinese
its average sized! D:
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