
The world has already been saved. Now it's time to rebuild your town, learn new hobbies, and forge lifelong friendships in this peaceful and relaxing RPG.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About






Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love the game, super addictive very quickly. The only thing that's sad about the game is that there is so much lore about the whole hero of solemn thing and loosing your memory and rebuilding everything but absolutely no answers, ending or end goal to all of it. You don't get your memory back neither does the dark wizard.. you don't get to know why it happened.. if lillith will become the 2nd dark wizard or not.. so many things hinting at more but that "more" never comes :(
Sadly, overall it's disappointing but has so much potential. But since the last update was 3 years ago I don't expect any changes. Two examples: 1: It has a skill system but the skills apparently serve no other purpose than enabling you to open a chest once you reach level 50 in that skill. 2: Fish change every season but there is only one fish per season to catch and it's the same fish as any other season, just with a different texture. Also no matter where you fish (village, city, caves, forest), you can only catch this one seasonal fish.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unexpectedly, became one of my favorite games to play. I wanted to see it through until the very end. The characters are so fun to interact with and the need to explore is never satisfied. Don't miss out on this game, it is fantastic.
Cosy town management sim with plenty of cute little characters to get to know. I enjoy the way that time passing is tied to actions performed rather than there being a real clock, which makes it a bit less frantic than other games in the genre! I have found that some of the pacing feels a bit weird – for example, I have been trying to build a house for one character for ages but have no idea how to get the resources required. In the meantime, two or three other people have shown up and had their houses built, while he waits! However, the lack of fail states or time-relevant quests means it's not too stressful just to take things at your own pace. Recommended for Stardew fans or other cosy gamers.
I wanted to like this, it looked cute and cozy. But it felt slow and often repetitive.
Developed by Sean Young and published by SmashGames, Littlewood offers a refreshing interpretation of the farming and life simulation genre by placing players in a world where the legendary battle has already been won. Instead of embarking on a dangerous quest to defeat an evil force, the story begins after peace has returned. The hero awakens with only fragments of their memories and discovers that the once-thriving settlements have fallen into disrepair. This clever narrative twist immediately distinguishes the game from many of its contemporaries, shifting the focus from saving the world to rebuilding it. The result is a wholesome and rewarding adventure centered on hope, recovery, and creating a place where people can thrive once again. At its heart, Littlewood revolves around constructing and expanding a peaceful village. Players gather wood, stone, ores, crops, fish, and countless other resources needed to transform an empty landscape into a flourishing community. Every new structure, decorative object, and upgraded facility contributes to the settlement's growth, giving players a tangible sense of accomplishment. One of the game's standout mechanics is the freedom to reshape the town almost entirely. Homes, shops, pathways, rivers, cliffs, and decorative elements can all be rearranged, allowing players to design a settlement that reflects their own creativity rather than following a predetermined layout. This level of customization becomes one of the game's greatest strengths and keeps the building process engaging throughout the experience. Progression is intentionally designed to be relaxing instead of stressful. Rather than relying on a constantly ticking clock, each action performed consumes energy, and the day concludes only when that energy is exhausted. This system allows players to focus on whichever activity interests them most without feeling pressured to race against time. Whether farming, mining, fishing, gathering rare materials, or simply decorating the town, every action contributes to skill growth and long-term progression. The absence of strict time management makes the game especially welcoming for players seeking a slower, more comfortable pace. The social aspect of Littlewood is equally rewarding. As the village expands, new residents move in, each bringing unique personalities, preferences, and requests that help flesh out the community. Building friendships unlocks additional conversations, rewards, and personal moments that gradually strengthen the emotional connection between the player and the townspeople. Romance options further enhance the experience by allowing meaningful relationships to develop naturally over time. These interactions make the village feel alive and reinforce the overall theme of restoring not only buildings but also the lives of those who inhabit them. Beyond its relaxing gameplay, Littlewood maintains a satisfying progression loop through interconnected systems. Harvested crops become cooking ingredients, mined resources unlock stronger tools and new construction options, and crafted furniture helps fulfill villagers' wishes while improving the appearance of the settlement. Every task supports another, ensuring that even routine activities contribute toward meaningful goals. Frequent unlocks, expanding inventories, and increasingly elaborate customization options provide a constant sense of forward momentum without overwhelming the player with unnecessary complexity. The presentation perfectly complements the game's peaceful atmosphere. Its colorful pixel art is charming and expressive, giving every season and environment its own personality while maintaining a timeless visual style. Character animations may be simple, but they effectively communicate warmth and friendliness. The soundtrack further enhances the relaxing mood with gentle melodies that make everyday activities enjoyable rather than repetitive. Together, the visuals and music create an inviting world that encourages players to slow down and appreciate the process of building something meaningful. Despite its many strengths, Littlewood is not designed for everyone. Players expecting fast-paced combat or challenging dungeon exploration may find its peaceful focus lacking in excitement. The gameplay loop can also become repetitive during extended sessions, particularly after the town reaches an advanced stage and major upgrades become less frequent. While the narrative provides a charming backdrop, it remains relatively light, placing greater emphasis on sandbox creativity than dramatic storytelling. Fortunately, these design choices are intentional and align well with the game's goal of delivering a cozy, low-pressure experience. Littlewood succeeds because it embraces simplicity without sacrificing depth. Its unique premise, rewarding town-building mechanics, flexible customization, enjoyable progression systems, memorable residents, and relaxing atmosphere combine to create one of the most satisfying life simulation games available. Instead of relying on combat or constant urgency, it celebrates creativity, community, and the quiet satisfaction of watching a forgotten village grow into a thriving home. For players who enjoy farming simulations, town management, and laid-back adventures filled with charm, Littlewood is an easy recommendation that delivers many hours of relaxing entertainment. Rating: 9/10
Such a cute farming sim! The storyline is very good, you play as the hero AFTER defeating the big bad so now you just build your town up from nothing and meet new characters along the way, I love it! <3
the first half is fine, after that it's terrible or maybe i'm missing something
Evet ben pixel bağımlısıyım, kafamı açsak ve beynime baksak 3 pixel filan çıkar mesela öyle bi bağımlılık, öyle bir bağlılık, öyle bir aşk. Steam dolara geçmeden önce aldığım fiyata göre çok keyifli, minnoş bir oyun. Dolara geçiş sonrası indirim beklemenizi öneririm çünkü bana göre oyunlarda parasını hak eden şey hala geliştirilmeye devam edip etmemesi oluyor ve kayıtlara bakarsanız bu oyun yıllardır güncelleme almış değil. Bende sorunsuz çalışıyor ve bitmiş bir oyun, bu açıdan bir sıkıntısı yok ama anladığım kadarıyla Sean Young bir noktada oyun işinden sıkılmış gibi. Stardew Valley çakması diyenler var ama aslında oldukça farklı, bir kere farming simulator tarzı bir oyun değil, daha çok görevleri takip edip yeni tanıştığınız kişilerin isteklerine göre köyünüzü düzenliyorsunuz. Bu sırada az biraz havuç ekiyor, az biraz yemecikler yapıyor ve az biraz da şuradan buradan taş maş toplayıp satış yapıyorsunuz. Tek sorun her bir köylünün, Upper East Side standartında yaşamak istemesi. "Evimin çatısı pembe olsun, ama duvarlarını mora boya. Sokak kapım Ayşe'nin evinden 32 kare uzak olsun ama Tavernaya en fazla 8 kare uzaklığında olsun. Posta kutumun yanında 3 tane elma ağacı, bir tane sarı çiçek bulunsun. İç mekan isteklerine girmiyorum bile..." Köylülüğünüzden utanın be, üstelik para da verdiğiniz yok! Ben pizza mıyım kardeşim herkesi mutlu edeyim! Oyunu %100 bitirdikten sonra edit: oyuna bitmiş bir oyun demek bence pek mümkün değil, en çok uğraştığımız ve mini hikaye kesitleriyle teaserlar veren görevi tamamlayıp yeni bir bölge açınca bir anda her şey bitiveriyor. O kadar uğraştıktan sonra bu yeni açılan yerden yeni itemler, görevler gelir sanıyorsunuz ama yo dostum yo... Yani dediğim gibi gerçekten de Sean Young sıkılmış ve oyunu bir anda e yeter bu kadar yav deyip bırakmış. Yazık olmuş, daha çok fazla şeyler yapılabilirdi. Tüm görevler, achievementlar tamamlandıktan, tüm yetkinliklerde 99'a ulaştıktan sonra, her köylünün istediğini %100 yapıp, evlenip yuva kurduktan sonra, kısaca yapılabilecek her şeyi yaptıktan sonra en fazla 70 saat oyun sunuyor size bu oyun kısaca.
it's like if stardew valley wasn't overwhelming. 10/10 experience
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