
A contemporary adventure game about debt, family, and the truth about honesty.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is a wonderful triumph of the human spirit.
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Nihilistic claptrap.
It's miserable and enjoys wallowig in its misery. Well written but miserable. Looks bad and sounds worse. And worst of all is how ♥♥♥♥♥♥♥ real it is.
I've read more interesting autobiographies. The story the game is [i] trying [/i] to tell is great. However, it is so bogged down by walls upon walls of unnecessary text that it's nearly impossible to actually connect to the people in any meaningful way. At several points the entire screen goes black as text slowly rolls onto the screen 4 or 5 words at a time. Used once or twice, this is a great way to emphasize dramatic moments, but this game uses this method so often that it's absolutely infuriating. There's not even a decent way to speed up the text if you're a fast reader, so I ended up playing a game on my phone while tapping the space bar through most of the text. In essence, this isn't a game. It's a college entrance essay written by a depressed teenager with a thesaurus and way to much time on their hands. It's better to just SparkNotes this one. Now I'm not saying it's absolutely terrible, just that I personally could not connect to it in the way I expect to be able to with novels/stories. If more time was spent trying to say more with less words, or if there were more player controlled sequences than just 2 or 3 minutes of clicking on things here or there, I probably would have liked the game a lot more. There were a few moments in the game I was genuinely intrigued and could connect with what the characters were [i] feeling [/i] whether than just thinking. Those moments were few and far between though. I have no doubt that there is an audience for this game, just as I know I most certainly am not it. If you prefer visual novels that give you choices, or at least the [i] illusion [/i] of choice, this probably isn't the game for you. If you prefer visual novels that strap you to a chair and demand you listen to what they have to say, you might like this. You also might like it if you're the type of person that reads newspapers, non-fiction, and old adult classics like Of Mice and Men for fun. Just know what you're getting into.
If you're into well-written narratives, you should get this.
💋
I stopped playing after I realized every room required you to interact with every object in it to proceed to the next room. At that point why not just make a visual novel? The writing was alright but it seemed to focus on depression for depressions sake. Nothing in the world could be good or had hope, every line seemed to be about something worse going on.
Superbly written and tackles relevant themes. If you're into these narrative-driven stories with minor gameplay and mountains of text to read, prepare for something seriously dark.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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