
Little Nightmares VR: Altered Echoes is a dark atmospheric adventure‑puzzle game where you embody Dark Six, a mysterious figure with the shape of a little girl. Navigate in a disturbing world, solve intricate puzzles, and escape terrifying giant foes in a desperate search to become whole again.
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About
Dark Six is on a haunting journey to recover what was lost, herself.
Only by reuniting with her other self can she escape a monstrous fate.

For the first time, experience the disturbing universe of Little Nightmares in first person, through your own eyes, in VR. Every sight, sound and shadow becomes part of your reality, drawing you deeper into a twisted world where nightmare and truth blur. Each interaction with your surroundings reveals intricate puzzles, hidden paths, and secrets buried in darkness.

Enter a twisted world where your fragility as a child collides with the grotesque scale of your surroundings. Every corridor, every room, and every object feels slightly wrong, drawing you further into a reality that resists logic and comfort. Danger is constantly lurking in the darkness. You're surrounded by an unease that never loosens its grip and every step forward feels perilous.

Beyond the fear lies mystery. Your journey is not only about survival but about rediscovery, a search to reunite with the part of yourself that has been lost. Strange new locations and terrifying foes await, yet fragments of familiarity emerge, hinting at deeper truths. As you uncover clues tied to Six’s story and the enigmatic Transmission, questions of identity and belonging rise to the surface.
Why are you here? What is your purpose in this distorted world?
Each puzzle solved and each secret revealed brings you closer to confronting the essence of your existence and piecing together what was broken.
The disturbing environments you traverse are filled with echoes of past events, whispers of hidden connections, and signs that your journey is part of something larger. Confronting these mysteries means facing not only external threats but also the haunting reality of your own transformation...
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
DLC 내놔
Edit: They now have smooth turn and the option to disable vignette! The game's scary af, but the controls are a bit janky with the htc vive controllers. It's a bit difficult to both move and hold an object on the same hand, which probably isn't a problem with different controllers. It's still a fun and well made game though
TLDR: Interesting in concept, runs fine, and looks cool, but is exorbitantly boring. Felt more like an unofficial demo or mod than an official, $30 game. (Please excuse the poor formatting. I don't write reviews often). Little Nightmares: Altered Echoes, [b] in my opinion [/b] , is a very good and very interesting idea in theory, but is very poorly executed here. The visuals and performance were both very good! Seeing and doing things in the perspective of the tiny children was very cool, and I didn't experience any (confirmed) bugs or performance issues caused by the game. In spite of that, I played through most of the game (I got to the final chapter), but even so, I literally could not bring myself to finish it because it turned out to be so incredibly boring. By then, the novelty of being small had worn off, and I figured that nothing had happened so far, so nothing [i] would [/i] happen, and I'd be better off doing something else. Gameplay-wise, the game is fine. The controls work as intended and they're generally not clunky. But, the Snap Turning doesn't work for chase sequences, especially if those sequences have sharp turns, which most of them do. Often, I couldn't evade an enemy without either completely stopping my movement to turn my camera, clipping a corner and subsequently getting caught (during the one chase that was actually fast), running into a wall because I didn't turn enough fast enough, or I turned too fast, knocked myself off balance, and almost fell over. Additionally, the game is extremely bad at telling you where you need to go unless your path is linear, or unless your objective is to explore (both of which are fine on their own, don't get me wrong). During the second chase sequence, I got stuck for at least 40 minutes because I would reach a dead on an otherwise completely clear and linear path, and die before I figured out where to go next (which is impressive, for a reason stated later on). However, in stark contrast to the above paragraph, the puzzles in the game are way too easy. Every single one is a "find the missing object" puzzle, most of these objects are either right in front of you or are barely hidden (either they're behind you, or are in open cabinets), and almost every single one is a crank used to open a door. The two most interesting puzzles that I came across were a puzzle where I had to find more than one thing, and one where I had to go around in a linear circle and plug some plugs into some sockets. The roster of enemies is incredibly lackluster, and none of them are scary. There is only one enemy per general area, and there are entire sub-areas (not singular rooms) where the location's singular enemy doesn't appear at all. This game has no equivalent to LN2's Bullies, or the Residence's Shadow Kids, or LN1's Leeches. I counted a miniscule five rooms with environmental hazards, but each area only has a singular enemy that you need to avoid. In addition, enemy behavior and perception is all over the place. One enemy saw me even though I was completely obscured under a table, and another was either so blind or so poorly coded that I literally thought their vision was based on movement -- until I got caught even though I wasn't moving (and wasn't in their way, so it wasn't like they found me by bumping into me). The chase sequences have absolutely no stakes or intensity because the enemies move incredibly slowly -- even though they've been shown to have the ability to move much faster. Unless you literally stop moving for a good three to five seconds, the enemy will never ever catch you. SPOILERS AHEAD! The game doesn't seem to have any story beyond the premise, that being "Six's soul tries to find her body". There's no visual storytelling to tell you more about the locations, no lore about Six, and none of the game's general locations are connected to each other -- or Six. The first few sub-areas are connected to each other because [spoiler] you're in the Thin Man's realm and the constant hopping around is expected [/spoiler] , and another two sub-areas have an obvious connection because [spoiler] one is a Train Station and the other is a Train [/spoiler] . But nothing explains why you're there, or what the places have to do with Six (beyond literally the first room in the game). The entire game feels like taking a virtual tour showing off set design, not a story. And finally, the game just isn't scary. There are set pieces that momentarily give you a sense of intrigue or foreboding, but those instances only last a moment, and they mean nothing. There's no lore attached to them that you wouldn't already know from past games. There are no jumpscares, no scripted moments where the enemies almost catch you for dramatic effect, or even death jumpscares, specifically. Whenever an enemy catches you, they just freeze right on top of you, your character gasps, and your vision fades to black. Not even an enemy's presence is scary or foreboding, because you're either hiding from them and you [i] know [/i] they won't see you because they're all legally blind, or you're in a chase scene that has no stakes because you can look over your shoulder and see that the enemy is still leagues behind you, and is moving at about the pace of an ant -- or they're so far behind that you can't see them at all. All in all, absolutely not worth the $30, even though I very intensely wish it was, and tried very hard to trick myself into liking it (hence the 5.5 hours of play time). I can't even recommend trying to get it on sale because there's literally nothing there. If you're still interested, I'd recommend finding a playthrough and watching some of it before you decide.
A whole lot better than I was expecting so far. 8.5/10
Love it, i didn't think i needed this side of the story until it was shown to me
Finalmente abbiamo anche una versione VR del franchise. Consigliato!
Its not bad... its just not something that's exactly a marvel either. As someone who loves 1 and 2, it's deeply saddening to see the series just stray further and further from the original idea after Tarsier left. Lore aspects? Literally all over the place, makes absolutely no sense. There was no depth to this game, nothing that hit. Kinda just feels low effort as an actual contribution to the series, like they just threw Six's shadow in to spark interest, but then nothing in the game gives any meaning. The gameplay experience was a little frustrating at times with the sort of awkward vaulting feature and no jumping. Not to mention being forced to have vignette for the release experience which they have since fixed! Overall it was neat at times, a couple good scares, but wont ever be a real Little Nightmares game to me.
ITS THE MOST BEAUTIFUL THING IVE EVER SEEN IN MY LIFE
It's worth sticking through it. Over all satisfied with it. 30 min in, it started out as a very 4/10 experience for me. Another half baked VR experience on par with a fan made project in VRchat. I was so worried But the game definitely turned things around after the first chapter, especially towards the end. For me it was solid 7.9/10 over all. Will be fun to watch my friend play through it.
dumbass jumpscares but good game
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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