
Little Nightmares VR: Altered Echoes is a dark atmospheric adventure‑puzzle game where you embody Dark Six, a mysterious figure with the shape of a little girl. Navigate in a disturbing world, solve intricate puzzles, and escape terrifying giant foes in a desperate search to become whole again.
Modeled estimate, not a reported figure. How we estimate →
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About
Dark Six is on a haunting journey to recover what was lost, herself.
Only by reuniting with her other self can she escape a monstrous fate.

For the first time, experience the disturbing universe of Little Nightmares in first person, through your own eyes, in VR. Every sight, sound and shadow becomes part of your reality, drawing you deeper into a twisted world where nightmare and truth blur. Each interaction with your surroundings reveals intricate puzzles, hidden paths, and secrets buried in darkness.

Enter a twisted world where your fragility as a child collides with the grotesque scale of your surroundings. Every corridor, every room, and every object feels slightly wrong, drawing you further into a reality that resists logic and comfort. Danger is constantly lurking in the darkness. You're surrounded by an unease that never loosens its grip and every step forward feels perilous.

Beyond the fear lies mystery. Your journey is not only about survival but about rediscovery, a search to reunite with the part of yourself that has been lost. Strange new locations and terrifying foes await, yet fragments of familiarity emerge, hinting at deeper truths. As you uncover clues tied to Six’s story and the enigmatic Transmission, questions of identity and belonging rise to the surface.
Why are you here? What is your purpose in this distorted world?
Each puzzle solved and each secret revealed brings you closer to confronting the essence of your existence and piecing together what was broken.
The disturbing environments you traverse are filled with echoes of past events, whispers of hidden connections, and signs that your journey is part of something larger. Confronting these mysteries means facing not only external threats but also the haunting reality of your own transformation...
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
VirtualDesktop+Quest3でプレイ リトルナイトメアシリーズは少し知っている程度で未プレイです。 [h1]子供目線で体験する奇妙で不気味な恐怖[/h1] 失われた自分自身を探すために謎を解いて先に進み、時には迫りくる危険から逃げたりするホラーアドベンチャーゲームです。 子供目線で不思議な世界を歩き回ることになるのですが、とにかくスケール感に圧倒されます。 そして基本的に逃げ回るしかできないので、緊張感もすごいです。 どこか不安にさせるような世界はジャンプスケアで驚かすよりもじわじわとくる恐怖感があります。 リトルナイトメア2と繋がりがあるようなのですが、シリーズをプレイしたことが無くても十分に楽しめます。 そもそもリトルナイトメアシリーズ自体が考察ありきなゲームなので雰囲気を楽しみましょう。 [h2]プレイの快適さ[/h2] スティックでの移動のみです。 オプションは視界を制限する機能があるだけですが、激しい動きは少ないので自由移動に慣れていれば特に酔わないと思います。 [h2]ゲーム内容[/h2] 謎解きをしたり敵から逃げたりしながらステージを進めていきます。 道中でゲームオーバーになることがありますが、すぐにリトライできます。 謎解きに詰まってもヒント機能(ほぼ答え)があるので先に進めなくなるということはありません。 [spoiler]ヒントを見てもうまくいかないことがありましたが、微妙に操作が間違っていたりしたのか何回かトライしてたらいけました。[/spoiler] 敵から逃げるのは体を動かしてしっかりとアクションが必要な場面もあります。 [h2]良かった点[/h2] ・子供目線で体験できる圧倒的なスケール感 ・不気味で独特な世界観 ・セリフが無いので感覚的に楽しめる ・リトライに時間がかからない [h2]気になった点[/h2] ・敵に追われていても一人称だと何が起きてるかよくわからない ・思ったよりは質感がチープな感じがした ・視界制限をオフにできない
雰囲気が好きな方には最高かなと思います。あの世界に入れる感じは良いです。 操作性ー>ヘッドセットが向いている方に前進するので、まず酔います(個人的にほかのゲーム「into the radiusシリーズ」「halflifeシリーズ」などはなぜか酔いにくい)。また、周りを見渡しながら進みたいけど方向がヘッドセット基準で、見てる方向に進んでしまうので直進しにくいです(移動をコントローラー基準にする選択肢を設けていただければ幸いです)。移動もっさり。 ビジュアルー>雰囲気は最高。暗い部分にバンディングが出るのでそこがちょっといまいち。メッシュが荒い&テクスチャが荒いので没入しにくい。 ゲーム性ー>起動してからゲーム始めるまでが長すぎる。最初のチュートリアルっぽいのが意味不明。あれが本編じゃなくてよかった。はしごやロープの上り下りは過去一の良操作性。ジャンプしたい。 ネガティブなことをたくさん書きましたが、これでこのお値段はお得ですよね。
Love it, i didn't think i needed this side of the story until it was shown to me
LN 3 felaketinden sonra Little Nightmares 1 2 Havasını Kaybetmemiş aynı zevki yaşatan bir oyun. Little nightmares 2 mekanlarını trailerde görünce tekrar edicek sanmıştım ama yeni mekanlar ve bulmacalar aşırı zevkliydi.
Finalmente abbiamo anche una versione VR del franchise. Consigliato!
DLC 내놔
[h3]DarkSix[/h3] ㅤ [b]Nota Pessoal: 9/10[/b] ㅤ [b]Pontos fortes:[/b] - Ambientação - Gameplay - Diversidade de ambientes ㅤ [b]Pontos fracos:[/b] - Faltou configurações básicas de jogos VR - Pouco desenvolvimento de alguns chefes ㅤ Sim. O jogo é divertido e adapta muito bem o estilo de Little Nightmares para a realidade virtual, trazendo uma atmosfera tensa e envolvente, além de visuais muito bonitos. A experiência trás elementos e personagens novos, assim como figuras dos outros jogos da franquia, criando uma combinação interessante que deixa tudo ainda melhor para quem já conhece a série. Infelizmente, algumas funções básicas de VR fazem falta, como maior customização de movimentos, opções mais completas para girar a câmera e ajustes de conforto mais variados. Ainda assim, vale a pena para fãs da franquia ou para quem procura uma experiência de terror diferente e imersiva.
TLDR: Interesting in concept, runs fine, and looks cool, but is exorbitantly boring. Felt more like an unofficial demo or mod than an official, $30 game. (Please excuse the poor formatting. I don't write reviews often). Little Nightmares: Altered Echoes, [b] in my opinion [/b] , is a very good and very interesting idea in theory, but is very poorly executed here. The visuals and performance were both very good! Seeing and doing things in the perspective of the tiny children was very cool, and I didn't experience any (confirmed) bugs or performance issues caused by the game. In spite of that, I played through most of the game (I got to the final chapter), but even so, I literally could not bring myself to finish it because it turned out to be so incredibly boring. By then, the novelty of being small had worn off, and I figured that nothing had happened so far, so nothing [i] would [/i] happen, and I'd be better off doing something else. Gameplay-wise, the game is fine. The controls work as intended and they're generally not clunky. But, the Snap Turning doesn't work for chase sequences, especially if those sequences have sharp turns, which most of them do. Often, I couldn't evade an enemy without either completely stopping my movement to turn my camera, clipping a corner and subsequently getting caught (during the one chase that was actually fast), running into a wall because I didn't turn enough fast enough, or I turned too fast, knocked myself off balance, and almost fell over. Additionally, the game is extremely bad at telling you where you need to go unless your path is linear, or unless your objective is to explore (both of which are fine on their own, don't get me wrong). During the second chase sequence, I got stuck for at least 40 minutes because I would reach a dead on an otherwise completely clear and linear path, and die before I figured out where to go next (which is impressive, for a reason stated later on). However, in stark contrast to the above paragraph, the puzzles in the game are way too easy. Every single one is a "find the missing object" puzzle, most of these objects are either right in front of you or are barely hidden (either they're behind you, or are in open cabinets), and almost every single one is a crank used to open a door. The two most interesting puzzles that I came across were a puzzle where I had to find more than one thing, and one where I had to go around in a linear circle and plug some plugs into some sockets. The roster of enemies is incredibly lackluster, and none of them are scary. There is only one enemy per general area, and there are entire sub-areas (not singular rooms) where the location's singular enemy doesn't appear at all. This game has no equivalent to LN2's Bullies, or the Residence's Shadow Kids, or LN1's Leeches. I counted a miniscule five rooms with environmental hazards, but each area only has a singular enemy that you need to avoid. In addition, enemy behavior and perception is all over the place. One enemy saw me even though I was completely obscured under a table, and another was either so blind or so poorly coded that I literally thought their vision was based on movement -- until I got caught even though I wasn't moving (and wasn't in their way, so it wasn't like they found me by bumping into me). The chase sequences have absolutely no stakes or intensity because the enemies move incredibly slowly -- even though they've been shown to have the ability to move much faster. Unless you literally stop moving for a good three to five seconds, the enemy will never ever catch you. SPOILERS AHEAD! The game doesn't seem to have any story beyond the premise, that being "Six's soul tries to find her body". There's no visual storytelling to tell you more about the locations, no lore about Six, and none of the game's general locations are connected to each other -- or Six. The first few sub-areas are connected to each other because [spoiler] you're in the Thin Man's realm and the constant hopping around is expected [/spoiler] , and another two sub-areas have an obvious connection because [spoiler] one is a Train Station and the other is a Train [/spoiler] . But nothing explains why you're there, or what the places have to do with Six (beyond literally the first room in the game). The entire game feels like taking a virtual tour showing off set design, not a story. And finally, the game just isn't scary. There are set pieces that momentarily give you a sense of intrigue or foreboding, but those instances only last a moment, and they mean nothing. There's no lore attached to them that you wouldn't already know from past games. There are no jumpscares, no scripted moments where the enemies almost catch you for dramatic effect, or even death jumpscares, specifically. Whenever an enemy catches you, they just freeze right on top of you, your character gasps, and your vision fades to black. Not even an enemy's presence is scary or foreboding, because you're either hiding from them and you [i] know [/i] they won't see you because they're all legally blind, or you're in a chase scene that has no stakes because you can look over your shoulder and see that the enemy is still leagues behind you, and is moving at about the pace of an ant -- or they're so far behind that you can't see them at all. All in all, absolutely not worth the $30, even though I very intensely wish it was, and tried very hard to trick myself into liking it (hence the 5.5 hours of play time). I can't even recommend trying to get it on sale because there's literally nothing there. If you're still interested, I'd recommend finding a playthrough and watching some of it before you decide.
Ich kannte alle bisherigen Nicht-VR-Versionen und habe mich deshalb sehr auf die VR-Variante gefreut. Und ich muss sagen: Mir hat sie wirklich gut gefallen. Das Gefühl, selbst als Six durch diese düstere Welt zu laufen, macht richtig Spaß. Ich habe es bisher erst einmal durchgespielt und werde es definitiv nochmal spielen. Was ich allerdings nicht so gut finde: Man kann – anders als in den klassischen Teilen – nicht springen. Dadurch entfallen kleine Dinge wie z. B. Errungenschaften, bei denen man auf dem Bett hüpfen muss. Das geht hier einfach nicht. Und besonders die Fortbewegung über kleinere Anhöhen wird dadurch unnötig mühsam. Sämtliche Kletteraktionen funktionieren ausschließlich über Greifen. Man gewöhnt sich zwar daran, trotzdem empfinde ich das als großes Manko. Außerdem wirken die Gegner insgesamt deutlich weniger gefährlich als in den normalen Little-Nightmares-Spielen. Schon auch bedrohlich – aber längst nicht so intensiv. Mir fehlen z. B. diese Schattenfiguren, die dir gefühlt tausendmal das Leben kosten. 😅 Man ist auch alleine und hat keinen Freund und kann auch nicht "Hey" rufen... Trotzdem: Es ist ein tolles Erlebnis, selbst durch diese Welt zu gehen. Das Ende fand ich allerdings etwas enttäuschend und viel zu abrupt. Wobei ich schon 6,4 Stunden Spielzeit hatte (bzw. genossen habe).
You can draw a penis with the crayons
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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