
Explore a vast, interconnected dream world full of secrets and collectibles in this metroidvania adventure inspired by classic 2D platformers. Reclaim your lost memories to save Slumberland from the mysterious Oblivion.
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About
You're coming back to a dream you haven't had in some time, Nemo. It must feel familiar, but something is wrong…
Little Nemo combines metroidvania exploration with classic 2D platformer gameplay. You'll discover new toys throughout Slumberland, each granting a unique ability that will expand your platforming toolkit, opening up new areas to explore and new strategies for defeating enemies and bosses. Slumberland is full of wildly varied regions, each with its own atmosphere, inhabitants, and surprises, all interconnected into a vast, seamless world packed with secrets and collectibles for the curious dreamer to find.
The waters of Oblivion are consuming Slumberland. It's up to you, Nemo. To save it, you'll need to remember this dream before it's washed away by the dawn and lost forever.
An original soundtrack composed entirely by Peter Berkman of Anamanaguchi.
A world full of hidden secrets, collectibles, and a colorful cast of characters.
Challenging bosses that can be defeated by mastering the toys you've collected.
A unique Rank Up system for players who love a challenge.
Customizable difficulty options for players who prefer to focus on the adventure.
Finish in roughly 10 - 15 hours, or spend even more time to fully explore and find everything!
Slumberland is a vast, interconnected world that rewards careful exploration. Your map is your most important tool: it will track your progress and dynamically update based on your current abilities and progress. Use your map to help hunt down hidden secrets or find your way back to anything you might have missed.
Toys, PJs, Little Buddies, and much more — Slumberland is packed with collectible items drawn from the corners of your memory, each offering new abilities and upgrades to help you push back the Oblivion. Choose the right PJs and Little Buddy to suit your playstyle.
Slumberland rewards curious dreamers. Beyond the critical upgrades, this dream world is home to many different types of collectibles that you'll need a keen eye and a sense of adventure to discover.
Every area in the game has its own unique identity, surprises, and secrets waiting to be uncovered.
Beautiful Art and Music
The hand-drawn, parallax background and tileset art for each domain pair with their own evocative soundtrack made by Peter Berkman of Anamanaguchi. Make sure to look for a Cassette Tape in each domain to unlock that song in the Music Player!
Familiar Foes
From the simple Burrchin that will bristle at your approach to the Boo-Hoo that will haunt nearby items and chase anyone trying to steal them. Each domain's cast of enemies will keep you on your toes.
Unique Mechanics
Each domain includes its own mechanical flourishes and surprises from the Toy Trains and Bouncing Platforms of Nightlight City to the Toggle Crystals of Crystal Caverns.
Unforgettable Characters
Make sure to seek out the dream denizens living in each domain, as they will all play an important role in rescuing Slumberland. In addition, each domain is home to a Guardian who will be able to help you reach the Palace to find King Morpheus, so that you can stop the Oblivion once and for all.
Players Seeking a Challenge
With the "Challenging" difficulty option, you'll be expected to take advantage of the game's precision of movement to survive with only 3 hearts. Avoid taking damage and you'll eventually Rank Up, making the enemies of Slumberland even more challenging!
Players Seeking Adventure
The "Fair" difficulty option will disable the Rank Up system and offer you double health, allowing more leniency and room for mistakes. This is a great option for players who want to focus on exploration and adventure with less focus on mastery.
Or Fully Customize Your Adventure
You can even fully adjust and fine-tune your difficulty settings to meet your needs with options like triple health, invulnerability, and time scaling. These options are always available to you in the game's pause menu.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
cute fun with some challenging bits, but adjustable difficulty options to enjoy it however you like.
Fun and challenging metroidvania with beautiful art and animation
This is a delightful little Metroidvania based on the classic "Little Nemo" cartoons. A lot of care went into this game and it shows - the visuals are wonderful, the gameplay is solid, and so much thought has gone into the difficulty. I really appreciate how the game chooses to give you information to adjust difficulty instead of handholding. As someone who often struggles to navigate games in this genre, the map design takes all the remembering out which rooms are dead ends and which are one ways, allowing you to just enjoy the game. I also love that when you go into an area you're not ready for, the game tells you that but does not block you. Allowing you to narrow down what parts of boss battles you're having a hard time with when asking for hints was also a great choice. There's still a little more polishing to do as of this writing for edge case crashes, but I still wholeheartedly recommend this one!
Steam didn't log my time write (I have over 120 hours...). Played mostly on Steam Deck which was great. Incredible from start to finish. So much love, so much polish, and whoever wrote that soundtrack... what a guy.
Amazing Adition to the Nemo franchize. I needed a pallet cleanser game that was fun to play and this one was perfection. Absolutely loved it ^^
Solid Metroidvania with great soundtrack. Well Done
While the artwork and music didn't really click for me, the gameplay mechanics did. I had a good time and there are plenty of hidden goodies throughout a sizeable, explorable game world. The game is well paced and didn't get boring for me.
I grew up playing Little Nemo: The Dream Master on NES. Probably one of my favorite games. So, this was a bit of a no-brainer for me. But maaaaan, I just don't like it. It's got great art, catchy tunes, good writing - but I don't dig the level design, combat, or fast travel requirements. You need 10 blue moons in order to unlock fast travel in an area, but you need to unlock toys from other areas in order to trek back to that area so you can get the rest of the moons. But this probably only lets you fast travel to the location you initially wanted to fast travel to, so you still have to trek to the next place you were just at. I guess there's some better way to deal with the back and forth nature here, but it absolutely sucks chunks. Sometimes I can only play for a little bit. Sometimes I die. Having to drudge through the same areas again and again without feeling like any progress is being made just saps the fun right out of it. Difficulty, especially bosses, is all over the place. Respawn points are too far from bosses. Basically it's just all the things I dislike about metroidvanias rolled into a package I was sure I'd like.
This game is definitely worth a playthrough, but be forewarned if you are a completionist, you will likely leave fatigued and throw in the towel early. There are many great things to find here---nostalgia without the austerity of NES 8-bit; an ode to the original spirit of Nemo; an extensive challenge in all that is exploration; bosses that (with the exception of the final) arguably focus more on puzzling than combat; the soundtrack to the Halloween biome (yes, that one in particular). Whether or not you played Dream Master 35 years ago, this is a worthy contribution to the MV genre with roughly a 15h commitment to chip away to the true ending. That said, my only real significant gripe here is that there comes a point at which "well-hidden" secrets become somewhat obnoxious. Even after a relatively exhaustive post-endgame scouring (WITH the secret finder buddy), I stalled utterly at 93% with several significant items still missing. Within that effort, some of the secrets I actually did find were SO obscure that it made the desire to keep looking thin out with each one. The secret finder buddy also seems to glitch sometimes, giving no alert randomly when a secret was present, and other times deactivating the alert mechanic after finding certain secrets, but not others. In at least two cases, I also had to abandon the effort to retrieve visible items that were categorically unreachable, even with every movement upgrade available and after trying every possible jumping trick and angle in the book. At this point, I've searched nearly every edge of every room in the game, and I have actually only 100% completed a single biome. I feel like if this is the extent to which secrets are going to be hidden, then the player really needs better tools at the end. An inconsistent, half-baked beeping system is sorta comical. Anyway, if you're NOT a completionist and just want a mostly breezy MV experience, then absolutely go for it.
Это,конечно,не тот самый Немо с консоли NES,но тоже прикольно
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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