
Little Dungeon Stories is a challenging roguelike card-based RPG. Enter the dungeon full of secrets, hostile monsters, deadly traps, and legendary loots. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Turkish, Italian, Romanian, Dutch, Greek, Polish +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Interesante en la teoría, falta casi completa de instrucciones, a penas sin historia y aunque hay glosario de las cartas no se muestran sus efectos, por lo que uno debe tirar de memoria. Todo y que el juego no esta mal, le faltan bastantes correcciones y mejoras. Por le momento le daria 3/5
.
Egész jó kis játék, megéri kipróbálni, az egyetlen hiba amit találtam, az az, hogy nincs minden helyen lefordítva magyarra. Ez nekem nem gond, mert tudok angolul, de ezzel nem mindenki van így.
не рекомендую
Juego entretenido para jugar a ratos recomiendo esperar que termine de salir el juego aveces tiene algunos fallos
é um bom jogo o ruim é que nunca melhorou o idioma português (fica uma mistura de inglês e português)
This is so dull. Very boring.
[h3][u]Stručné hodnocení[/u][/h3] ☐ Doporučuji ☐ Titul mě neoslovil ☑ [b]V současném stavu nemohu doporučit[/b] [h3][u]Šplechty[/u][/h3] [b][i]Recenze se blíží – ETA 2028![/i][/b] [spoiler]"Rozhovor" s vývojářem: "... let me first express my delight in the Little Dungeon Stories. The game "Himno" left such a deep impression on me, thanks to the immersive environment (especially the music and the colour work), that I decided to seek out more of Mr. D. M. Sánchez's games and give them a try, which is how I came across LDS. At the moment, I have 20+ hours in game (on the Steam platform), however, even after many victories (reaching the 150th floor) I have not managed to come across the werewolf mother, which is not pleasing news for me as an achievement hunter. I've tried everything - killing all the were/wolf enemies, running away from the fights with them, exploring the various biomes, going back to the beginning with the help of the doll and the fortune teller and stretching the game as much as possible, speedrunning to the end, etc., but nothing helped. I tried to contact your developer, Mr. D. M. Sánchez via a thread opened by him in the Steam discussion (... I even left some tips on how to push the game further, as I would be very happy to have some further expansions for whitch I am more than ready to pay for ... although I am fully aware that he is working on Himno - The Silent Melody now, but maybe sometime in the future), but to no avail, so I am contacting the support listed in the game directly. Can you give me any advice or help regarding the achievement "The werevolf mother"? I assume that the achievement "Dungeon's Hearth" is awarded to the person who gets all the other achievements and completes the game successfully so I don't need any help in this regard ... at least I hope so. Thank you in advance for your reply, and I wish you success with the development of your next games - I'm already looking forward to Himno - The Silent Melody, which I'll get to once I've got all the achievements in Little Dungeon Stories ..."[/spoiler] [spoiler]Pokus o kontakt vývojáře skrze Steam: "... I am not sure if this thread is still alive since the developer last replied in 2019 but I want to try to suggest some things anyways. First of all I d'like to say that I bought this game because I played HIMNO and I found it really unique so I wanted to try some of your other games ... and I sure wasn't dissapointed when I bought LDS: little Reigns-ish but still very distinctive; has the vibes of those RPG books where you choose a road you go as you read trough it; has nice amount of things to discover and try; isn't overly difficult so you can play it "just" for fun after or in between of work; etc. But it still has some room for improvement ( ;) ), so: - 1. Freez mechanic: I don't get how it works even after 15+ hours of playing. I get frozen after almost every enemy I fight and it doesn't matter if I use sword, shiled or nothing (... why won't it trigger after you fight an ice enemy or even every enemy that you can't defeat?). It doesn't do anything (... I thing it was suppose to drain energy, but it does nothing) – or am I missing something? Antifreez potions also do nothing (... when I drink them nothing happens and the frozen status still remains at the same number as it was before). I highly suggest to keep the mechanic but repair it and give it to specific encounters not after every fight or rework it completly and maybe bind it to specific biom – in the water biom you sometimes take some HP damage because you feel like you are drowning so maybe make a frozen / tundra biom where you gradualy build up frozen points if you don't warm yourself up (... another use for torches, fireplaces and replenishing amulet cards / encounters since they all suggest they emmit warmth) and when you reach certain amount of freez points you lose some HP, energy, or die (... 25, 75 and 100?) - 2. Lack of content: I think the game has high potential for replayabilty but it need more things to discover ... and solution is IMHO really obvious: bioms! You alredy have this mechanic in game so you can just add some more "doors" that leads to new bioms. For example fire one (... where you are more likely to encounter the fire elementals that wants to eat your torches that are alredy in game but also some new foes and maybe a new boss ... also why don't you bind specific bosses to specific areas? Maybe Jazzeek can be boss of the fire one?), the forrest one (... more likely to encounter traps, fight elves that think you are tresspasing on their teritory, add specific boss or bind the werewolf mother to this biom), the frozen one (... as suggested in paragraph before), or many, many more. And nice is that you can just add one biom at the time so you won't be overwhelmed with work. On this note I need to say that I am awere that it's not easy to code some new things (... which I suggest in many paragraphs) but I think that if you implement a new content you can make a "Bioms" DLC for few bucks and I would gladly buy it (... and I think I am not the only one ;) ). - 3. Pillars: I can't interact with them no matter what I do and it's really frustrating. Maybe I am missing something but if not just give them some usage (... for example if you have explosive you can destroy them and gain golden shard or mighty weapon or new artifact or ... anything) or place them in specific biom (... dwarfen undermountanin where you meet these pillars and when you carve on them with pickaxe (... an item you can find there – the same type as fishing rod that you can find in water biom) you gain humanity but after you defile too many of them dwarfs or ghosts of them attack you?). - 4. Werewolf mother boss: After 15+ hours of playing I still didn't encounter her once. I highly suggest to add chance to encounter her. - 5. Bosses in general: I think it takes a lot of fun from game when you can bypass an obstacle with ease and when it comes to bosses it's even worse – I can just lose to boss, "sacriface" my HP or energy and then take it as reward so I am guarenteed to always win in bossfight. I would suggest to make bosses slightly less powerful (... only in the beginning) but when you lose to them you won't be able to take the tresure hence you won't be able to cheat them so easily. - 6. Lenght of the game: In my playtroughs I usually end up in floor 100 without much effort and I finish the game (... reach the 150 floor) in third of my tries. Why don't you add another 100 - 350 floors where you can encounter some new bosses (... every 100 floors is more than enough) but the rest of the game remain the same? It will give plyers higher chance to build up their character as well as make the game much more difficult to play trough ..."[/spoiler]
Little Dungeon Stories successfully combines elements from beloved adventure, combat, and RPG games into a charming pixel-art roguelike card-based experience. Its graphics, while generally good, could benefit from some additional polish. The user-friendliness is a major strength, allowing players to quickly grasp the game's mechanics. Storytelling is greatly integrated into gameplay to create a stronger narrative connection. The music stands out as a high point, enhancing the overall atmosphere. Little Dungeon Stories has potential as an indie game, with refinements and further narrative development to make it captivating. Check our Review Video: https://steamcommunity.com/sharedfiles/filedetails/?id=3038628266
Es ist ein schönes Gelegenheitsspiel für zwischendurch! Du wischt in aller Tinder-Manier karten nach links und rechts um entweder tränke zu trinken oder mitzunehmen, Ausrüstung anlegen oder sonstiges! Das Spielprinzip ist damit leicht erklärt! Um den Dungeon zu überstehen sollte man seine Gesundheit, Energie, Menschlichkeit und Geld immer genügend hoch halten! Lesen muss man viel und gibt mir Gefühle von alten Text-Adventures. Es ist ein schönes spiel was man für Gelegentliche spielrunden gern mal spielen kann!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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