
Call up your friends and dive into the world of culinary madness where you get to be Little Chefs! Cook dishes, customize and improve your kitchen with the building system, upgrade your character, complete missions and remember: nothing without teamwork, speed and a pinch of madness!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
My Boyfriend and I played this game together through online co-op. We thought it was super fun! I only wish that there was more content and achievements. Once we unlocked all the ingredients for the meals (9 food items in total) we stopped playing as we didn't have an incentive to continue playing. I believe this game has a lot of potential, it sorta feel unfinished.
This game is great. My autistic friends and I have fun being little rabbit dudes running around making little foods. We kept arguing over the placement of the cabinets because one friend was really bad at putting them down. We played this game for nearly 2 hours and would've kept playing but we also have ADHD and started watching a movie. Honestly, can't wait for more content to be added. 10/10 this game is great to play with autistic friends
not supportive for ultra wide screen.
The game was fun to play, but it felt like things got progressively harder, quickly. And then once it reached the ending harder stuff, there wasn't more to follow. I feel like more time could have been given between progression of levels. All in all, it was OK. Worth the cheap price for a couple of hours of fun with a friend.
its a very fun game, i hope more content would be added to it.
SOOOOO cute! but needs some more content that is applicable to one or two players, and more levels. can't wait for future updates! <3
So I enjoyed playing Little Chefs it felt a lot like Overcooked except you're not running around like crazy trying to save the food from burning. I like how you have the option to choose the level difficulty and how you can customize your kitchen (upgrades you will have to spend gems). I hope they add traveling to different worlds in the game (like Overcooked) including more meals, customizing the kitchen and character. But overall I really enjoy playing this game with my friends and family. I would also like to add that I was a bit sketchy when I got this game but I'm glad I tried it out.
Seems unfinished - you can't lose, and there is no more content after you reach level 10
You can complete everything in less than an hour, no controller support. Certainly has potential as it plays well, there's just not much of anything there.
This game is very lacking in content. I finished the solo mode completely in less than an hour, unlocking all recipes available. At no point was there enough complexity that I felt overwhelmed as a solo player, I'm left wondering what additional players would actually DO since a single player can relatively easily keep up with the load on the highest difficulties if they have any experience with similar cooking games. This game has none of the hectic nature of a game like Overcooked. There are no cooking minigames and it is impossible to burn your food. It's almost more of an inventory management / lite crafting game. Overcooked is too hectic for me, but this is much too simplistic. This LOOKS a lot like Plate-Up, which is one of my wife and my favorite games. It controls a lot like PlateUp, but it has none of the depth of that game. PlateUp feels like you NEED co-op players, with each aspect of the restaurant requiring its own attention. Things in PlateUp start mellow and build in complexity over time, with varying kitchen layouts to try on subsequent runs. I would classify PlateUp as a rogue-like, encouraging further runs and experimentation. I view this much more like a mobile game where you are just grinding out as many dishes as you can in the time limit. There's no serving the customers, no dishes to be done, no trash to take out, no sides or beverages, just a simple timer on each dish. All of the unlocked dishes are on the menu at all times, which means beyond your initial setup of the kitchen there is little drive to customize it. In game currency is plentiful, you can simply build a station for each dish with space for a few extra completed dishes and never modify it after that. There are daily achievements you can use to gain the game's special currency, gems, which you can use to unlock cosmetics. After my hour of play I have enough of these to unlock both of the included skins (all 2 of em), or any of the 1-2 alternate skins for each coutertop, stove, etc. There is no progression at all beyond this. This could be fun to play with young kids or other folks who want a very simple game where everything can be completed in an hour, but unless more content is added I can't recommend it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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