
"Listen to the Wind" is a side-scrolling hack-and-slash game with counter attacks as the game's core mechanic. It takes pace during the Ming dynasty Jiajing era where you'll be battling Japanese pirates. It features unique martial art heroes and a story branching gameplay.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
挺好玩,但画风不如斩妖行
好!
缺点: 1.部分怪物出手招式毫无半点前摇,怪物种类有点少; 2.手柄按键定义竟然不能给到扳机键,这是有多吝啬; 3.地图,物品,信件这些有关剧情的菜单还是二级呼出,完全可以做到xyab这些按键上,把战斗按键和探索按键分开很难吗? 4.剧情是自动播放,我还没看清字他就没了,也不知道是这种字体难认,还是我老了反应不过来,不能玩家决定是否下一句吗,明明有三张动画,虽然还可以在菜单里面重新看; 5.剧情和选择有关,含多周目收集与选择,可能有人不喜欢 6.物品与负重,可能是怕部分道具影响战斗,但是完全可以限制携带个数,多余放到存单点(仓库),现在这样搞对搜集强迫症玩家难受 优点: 1.美术风格独特,作为中国人看着有认同感 2.战斗识破,弹刀手感尚可,可以感觉到用心了,毕竟这个价也不能央求太高
美术很棒,打击手感不错,道具也很丰富。不好的地方就是流程太短了,重复敌人有点多,部分敌人出招抬手时间极短
unpolished, but nice try.
太短了
徒弟那个弹反太阴间了
快慢刀,手感稀烂,按键延迟
非常考验按键时机的游戏,剧情和画面很有国风特色
垃圾引导,而且格挡和弹开判定也很奇怪,重点说一下这个弹开,有些弹得了有些弹不了,怎么回事啊?还有游戏明显没有做完,这种东西也敢出来卖?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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