
"Listen to the Wind" is a side-scrolling hack-and-slash game with counter attacks as the game's core mechanic. It takes pace during the Ming dynasty Jiajing era where you'll be battling Japanese pirates. It features unique martial art heroes and a story branching gameplay.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
怎么说呢,相当微妙的打铁小游戏,敌人有很多不合理的蓄力招式,“你猜我蓄多久力”.JPG,敌人很多攻击留给玩家反应的时间非常非常短,蓄蓄蓄蓄蓄蓄蓄蓄啪,导致很多时候其实就是在背板,背boss的蓄力时间,还有为什么街机模式放第一个,打了几个小时boss连战才发现不对劲跑去打故事模式了,然后故事模式可选难度其实一定程度上稀释了上面的问题,总体上来说,还算能玩的打铁小游戏吧。
美术很棒,打击手感不错,道具也很丰富。不好的地方就是流程太短了,重复敌人有点多,部分敌人出招抬手时间极短
战斗体验糟糕,怪物设计非常多神经刀跟无法目押的零帧起手,被打之后还会超级硬直,而不能受击后及时格挡挽回局势,做弹反游戏一定要把怪物设计好,不然战斗交互就会变得很糟糕
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏性太差了
作为一款国产独立游戏,《听风者也》无疑是一部优秀的作品,它展现了制作团队对于国风文化和武侠题材的热爱和理解,也展现了他们对于游戏设计和美术表现的才华和创意。浓郁的国风美术风格,将水墨画、写意画、油画等多种技法融合在一起,营造出一种独特的视觉效果,游戏在2021 indiePlay中国独立游戏大赛上获得了“最佳视觉效果奖”提名。 [h1]家国情怀,下山抗倭[/h1] 游戏以明朝嘉靖年间的抗倭为背景,讲述了一位受官府委托抗倭的男主书厚深和徒弟女主书纭下山剿匪的故事,涉及了朝廷官军、海盗徐海、松浦党等多方势力的纷争和利益,也涉及了主角师徒的身世和感情,是一部充满了惊险和感动的武侠故事。 首先,游戏的剧情是有深度且有内涵的,不是简单地拼凑或者抄袭。游戏中的剧情基于历史背景和文化传统,展现了明朝时期的社会风貌和武侠风骨。游戏中的剧情也有自己独特的设定和创意,展现了主角师徒之间复杂而温馨的感情和成长。 其次,游戏的剧情是有选择且有影响力的,不是固定或者无关紧要。游戏中每个关卡开始时都会让玩家选择一个剧情分支,这些选择会影响到后续的剧情走向和结局。游戏中有多种不同的结局,有好有坏,有悲有喜。玩家可以根据自己喜欢或者想要的结果来选择,也可以尝试不同的选择来看到不同的结果。 [h1]2D也能打铁[/h1] 作为以战斗为主的动作游戏,其战斗系统是其最大的亮点和特色。游戏中没有杂兵,只有一次次的1V1对决,每个敌人都有自己的出招模式和特点,玩家需要仔细观察和分析,才能找到破绽和机会。游戏鼓励玩家通过弹反、精准格挡等操作消耗敌方的架势槽,从而使其陷入眩晕状态。此时,便可以打出伤害超高的处决技造成大量的伤害。此外,玩家还可以通过识破值来释放点穴技能,进行快速多段连击或者受身解围。这些机制使得游戏的战斗节奏非常紧凑和刺激,要求玩家有着高超的反应能力和操作技巧。不过游戏中有四种难度可以选择,对自己操作没有信心的,大可以简单开局,单纯体验剧情即可,但也别误解这游戏很简单。 [code]双语评测,认准我们: [url= https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url= https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
缺点: 1.部分怪物出手招式毫无半点前摇,怪物种类有点少; 2.手柄按键定义竟然不能给到扳机键,这是有多吝啬; 3.地图,物品,信件这些有关剧情的菜单还是二级呼出,完全可以做到xyab这些按键上,把战斗按键和探索按键分开很难吗? 4.剧情是自动播放,我还没看清字他就没了,也不知道是这种字体难认,还是我老了反应不过来,不能玩家决定是否下一句吗,明明有三张动画,虽然还可以在菜单里面重新看; 5.剧情和选择有关,含多周目收集与选择,可能有人不喜欢 6.物品与负重,可能是怕部分道具影响战斗,但是完全可以限制携带个数,多余放到存单点(仓库),现在这样搞对搜集强迫症玩家难受 优点: 1.美术风格独特,作为中国人看着有认同感 2.战斗识破,弹刀手感尚可,可以感觉到用心了,毕竟这个价也不能央求太高
unpolished, but nice try.
很可惜角色没有跳跃和瞬身能力,立回少点味。 消耗用品大部分是鸡肋,特别是飞刀,我宁愿拼刀都不想飞刀打断前摇,唯一好用的就是打断弓箭射击。buff类消耗品基本没有。战斗中使用物品硬直大到吓人,只能特定动作或者拉开距离之后使用道具,比较浪费时间。 女主居合时无法左右移动有点难受,男主弹刀基本用不到。 整体感觉是月华剑士+侍魂+魂系的结合体,推荐抖m入手。
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] 极具有挑战性的横版动作游戏,喜欢打铁的玩家一定不要错过,游戏操作比3D游戏要简单许多,格挡和弹反的判定时间也设定的很好,玩家第一次玩时可以直接进入挑战模式和BOSS对决,省去了剧情模式的跑图和对话,唯一不足就是挑战模式没有键位提示,全部键位玩家都要自己摸索或者去设置里面看一眼,BOSS的设计真的是一个比一个刺激。剧情模式还有多分支选择可以导致多种结局,游戏的场景美术很有中国古风的艺术表现形式。
The games is fantastic made ... hides some secrets if you watch anime or read mangas :) abit more move-variations and its awesome
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.2M | 4.4K | 94% | $19.99 | |
| — | 0 | — | — | |
| $296.4K | 899 | 89% | $19.99 | |
| $77.9K | 193 | 86% | $9.49 | |
| $16.9K | 55 | 75% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $92.6K | 234 | 89% | $19.99 | |
| $92.6K | 206 | 84% | $14.99 | |
| $92.6K | 301 | 94% | $9.99 | |
| $92.6K | 822 | 74% | $4.99 | |
| $92.7K | 122 | 84% | $19.98 | |
| $92.7K | 195 | 94% | $15.99 |