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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The ⚫️🔲 Bundle(3/8):Linelight 极简开关解谜 一口气通了四章,感觉是这个包里目前我最喜欢的游戏,音乐非常好听,画风虽然极简,却能感受到很多精心设计之处,甚至节奏踩点,搭配起来游玩体验十分享受。 体量:★★☆☆☆:主线5h左右,未考虑全收集 难度:★★☆☆☆:一些把握时机的地方有点难度,解谜倒是不深 机制:★★☆☆☆:围绕开关 /通关后补:现在这些极简的线条在我心目中都仿佛有了各自的性格,这其实是一个结识能力各异的线条伙伴,并共闯难关的故事,到第六章后和各种颜色的线联动有种莫名的感动,团结协作真是太好了。 //这个包打完了, 确实是Linelight最好玩。
I did not know [i] a line [/i] could hold so much emotion and attachment
Neat little coordination / order-of-operations puzzler. I admit I'm a bit leery of real-time mechanics in a game like this, but I think overall the game is mostly reasonable with such things, even when they are the theme of certain rooms (e.g. dodging enemies that move on-the-beat of music). There have been many games that play with the concepts of "pressure plates", magnets, recording your own movements, etc. but I think the puzzles used in this game do a pretty good job introducing, elaborating upon, and combining these concepts. I'm also not generally a big fan of invisible pathways used to hide secret rooms, but the map is very helpful for pointing out where they are and thus a clear suggestion for how to get to them. A lot of puzzles are skippable, too, so you can have a decent number of puzzles available at one time to work on, hopefully without getting roadblocked by any one in particular. The soundtrack is also generally pretty fitting, melodic without being overbearing. Overall, this is a reasonably short game you can probably get done in a few sessions, or a week or so, but I had a good time working through it all. Just be prepared to have to restart a room because you accidentally bumped into yourself. If that doesn't bother you too much you should be fine.
翻库里面落灰的游戏出来玩玩,发觉2017年购入了不少轻度且感觉易于在如睡前这种不长的空隙时间段打开的游戏。 最近又选了几个下载,这款印象里应该是比较有名的,时隔多年,记忆已廖,纯盲选,至少看封面图给人感觉不会很给人压力 玩起来也确实是,爽滑启动 而且其实超出预期,尤其是玩着玩着发觉居然还有点诗意叙事的意思 一开始以为很模块化,后面发现也可以很连续很渐变,无论是体验还是小关的展开方式 音乐也很好,进一步帮助人感受这种自然和连贯 快到结束的时候开始发现其实在无形中讲故事啊,有点相爱相杀,相伴别离的意思了 时间正好差不多了,第一章也结束了,挺好,也算提供了适当的段落感 第一章感觉好多搬运题,我解密玩的少,最近一次大量见到大概还是前阵子在《动物井》里面?也不知道后面难度会不会变态爆炸起来,但愿不会吧 会有点畏惧后面的大量的题目量,但又会好奇后面会否有更有趣的诗意叙事方式 另外有时候会暗自吐嘈玩家这个控制的角色为荧光小屈...因为时不时总让我感觉是个虫子(尤其是卡住的时候)咳,这么一说一下就有点打破唯美的滤镜/气氛了似的,罪过罪过。
as frustrating and buggy as it is stylish. lots of real-time arcade/platforming nonsene getting in the way of puzzling. or simply progressing, as you'll die a lot. 'pure, unadulterated gameplay' my ass. non-rebindable controls are the cherry on top of the ♥♥♥♥ cake.
[h1] Very simple yet fun to play puzzle. Control small glowing bar which move along lines. Despite super minimalistic approach level design and ideas are well put together. [/h1]
Never thought that some lines of light could make me feel so many emotions
This game is literally just lines moving to do stuff, yet the ending was still really beautiful, I won't spoil it but it was satisfying to look at as well as very rewarding, requiring all the skills you learnt.
the game has some puzzles that require actual thinking the visuals and sound design are cool the hidden paths have hints (didnt have to play spot the thing) which is great very fun
The mechanics for the game are really simple: you're a line of light, moving in a network. (I guess that would make it sort of a maze.) But there are various other mechanics, such as switches that can flip or move bridges, that gives it a lot of depth. I like the simplicity of a line here, since that means there is no question on whether you can sneakily get past a switch. It distills these kinds of puzzles to the bare minimum, of connections between items. The game is also presented nicely. Simple visuals, nice soundtracks. Some secrets to discover. I think the game is worth to experience; it might not have the hardest puzzles, but it's enjoyable.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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