
Step into an uncanny building trapped in endless loops. Use the elevator, uncover unsettling anomalies, and evade the Entity lurking behind you. Liminal Exit is an immersive game inspired by liminal spaces and Exit 8. Explore 3 liminal space floors and track anomalies to escape, but watch your back!
Modeled estimate, not a reported figure. How we estimate →
About
You stepped into a building that seemed oddly familiar yet deeply unsettling. As you turn back to leave, reality shifts - you are trapped, looping endlessly through eerie corridors and spaces that defy logic.
Your only hope is an elevator that promises an exit. Each level holds subtle yet disturbing anomalies things that shouldn’t exist, things out of place. Observe carefully, choose floors wisely, or risk the chance of getting trapped forever.
Liminal Exit is an atmospheric walking simulator deeply inspired by liminal spaces, offering a uniquely unsettling experience.
Will you find the real exit, or remain trapped in liminality forever?
35 - 90 minutes
Find your way out from the endlessly repeating environments.
Keen observation is key to identifying subtle disturbances.
Don't be too comfortable in the environment. That might be a trap.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the WORST Anomaly games I have ever played! and my YouTube channel is all about Anomaly games. It's glitchy and unfinished, poorly polished, badly tested and badly optimised. I don't get angry gaming very often, but this wound me up like mad!!! Some of the problems (no spoilers, just junk): - The description of this game is a lie "and evade the Entity lurking behind you"... nope, nothing! - Tried to live stream, kept pressing "start"... didn't work, embarrassing. - Clicked "skip tutorial", game ignored me and made me go through it anyway. - Game repeated anomalies constantly. - Door would glitch and disappear. - No lift button, you have to use your head to open it. - The water slides do NOT MAKE SENSE!!! How can you slide if they are submerged????!?!?!??!?!? - Wrong reflection in mirrors, makes you think it is an anomaly. - Only 1 anomaly was any good.... the rest were lazy. AVOID THIS GAME, do not waste your money. Want to see why, click this link: https://youtube.com/live/ZjxRfleMNak?feature=share
[h1]ДОБРО ПОЖАЛОВАТЬ В ИЗУЧЕНИЕ ФЛЮСА[/h1] Liminal Exit - это атмосферный психологический хоррор, вдохновлённой игрой типа The Exit 8 и эстетикой лиминальных пространств. По сути, это игра про бесконечные циклы, странные пространства и постоянное чувство тревоги от того, что «что-то здесь не так». Начинается всё просто: ты оказываешься в странном здании, застрявшем в бесконечном лупе. Единственный способ выбраться - внимательно изучать окружение, замечать аномалии и правильно использовать лифт, чтобы постепенно вырваться из этого места. Я ветеран подобных игр, и скажу что, геймплей здесь максимально простой, но именно в этом и весь смысл. Ты идёшь по повторяющимся коридорам, комнатам и этажам, пытаясь уловить малейшие изменения: лишний объект, странный свет, неправильную дверь, искажение пространства. Игра буквально заставляет тебя сомневаться в собственной памяти и внимательности. Отдельно хочется отметить визуал. Освещение, отражения, UE вайб и общий стиль создают ощущение чего-то сюрреалистичного но реального, я похвалю графику и атмосферу. Но есть нюанс - игра очень короткая. Проходится примерно за 35-90 минут, в зависимости от твоей внимательности. Если сравнивать Liminal Exit с играми типа The Exit 8, Pexit 8, Toilet 8 и Platform 8, то все они по сути относятся к одному и тому же «Exit 8-like» жанру. Это игры про лиминалку,циклы, поиск аномалий и ощущение тревоги от повторяющихся пространств. Но на самом деле игра короткая, и когда пройдешь на первую концовку, дальше будешь на шифте просто пробегать каждый уровень и этаж за этажём. Я даже случайно открыл пару ачивок таким способом. При таком темпе игры теряется смысл и вайб, но это сделано намеренно для получения второй концовки.
Como juego de terror, no da miedo. Como juego de backrooms, la estética está lograda (aunque solo tenga 3 mapas). Como juego de anomalías cumple, tiene bastantes variaciones, aunque algo simples y fáciles de ver. En general se pasa muy rápido, en menos de una hora consigues uno de los finales sin ningún problema, pero aún así me ha gustado, se siente algo diferente
Liminal Exit, the game, was short. I beat it in around 40 minutes, and only because once I quit the game for the first time, to play it again the second time, I had to start over on the first level, which is the first of 3. so, for some reason, there's no save files. I definitely haven't experienced all the anomalies; however, they use the ghost anomaly like 3 times, which is silly, and some of the anomalies I experienced were a bit boring, stupid, and borderline bad. Graphics are pretty solid and satisfying, but it's a very short experience that ultimately costs you over 5 dollars (is it worth it?). This game is in the realm of anomaly slop, but this time it's liminal. I was a little upset how, at the end of the game, when you enter "bliss," the game ends before being able to exit the elevator into the eternal bliss world, which is a bad ending. They developed this just for nothing; you can't even experience it. I'd love to see another liminal anomaly game with more than the 3 levels because it felt pretty short, and you are left at the end wanting more and feeling unachieved. Since it's also pretty easy, the anomalies were meh. I believe the anomalies can be improved, and I think more levels are needed. There was a bug I had once where, after entering the second elevator, you'd somehow teleport directly into the first elevator. Also, when you enter the elevator, there's what appears to be a bug where the game pauses for near a second, and it feels really weird. This repeats throughout the game. There's also a zen mode and hardcore mode, but it's the same 3 levels, except zen meaning there's no kind of threat, and hardcore mode means that if you die or fail one time, you start over at the beginning. I will give the game credit for telling you what you are receiving in the description on the store page, but overall, the concept of this game is only great when you have a bunch of liminal spaces to explore and the anomalies are mildly scary or interesting. Otherwise, it feels lacklustre, rushed, and a bit boring. If they make a sequel with more content and charge more money, I think that can be acceptable. Otherwise, this is just Liminal. Anomaly. Slop. with quite a lot of bugs, like the door closing repeatedly, the teleportation, and the forcing you into a tutorial. This could've become Liminal Anomaly Fun. As for an anomaly game you dropped the ball 2.5/10
The only negative I will point out is that the game felt very choppy and was a bit hard on the eyes in movement HOWEVER I think its a beautiful and well put together project. At this point in the liminal/backrooms/anomaly loop games we get the sense we have seen it all but this took a base concept and made it fresh for me. Would like to revisit this if it gets some smoothing or optimization at some point.
Liminal Exit is a short-form, atmospheric psychological experience developed and published by LittleRedDread that leans heavily into the modern fascination with liminal spaces and subtle environmental horror. Rather than relying on conventional scares, combat, or explicit storytelling, the game builds its identity around discomfort, observation, and the unsettling feeling of being trapped in a place that is familiar yet fundamentally wrong. It presents itself as a quiet, looping journey through sterile architecture where the smallest visual inconsistencies become the primary source of tension. The setting immediately establishes the game’s tone. Players arrive at a stark, brutalist structure composed of empty halls, elevators, and cold, artificial lighting that feels deliberately impersonal. The color palette is muted and washed-out, emphasizing concrete surfaces, fluorescent glow, and an absence of life. These environments evoke the emotional weight of abandoned public spaces such as offices, hospitals, or transit hubs—places designed for crowds but now eerily vacant. This sense of emptiness is not just cosmetic; it reinforces the game’s core theme of isolation and disorientation, making even mundane rooms feel oppressive through repetition and silence. Gameplay centers on exploration and anomaly detection rather than traditional objectives. As players move through looping corridors and rooms, they must carefully observe their surroundings for subtle changes that indicate something abnormal has occurred. These anomalies are rarely dramatic; instead, they manifest as small inconsistencies—a misplaced object, an impossible lighting shift, a structural detail that should not exist, or environmental logic that quietly breaks down. Progression hinges on correctly identifying whether an anomaly is present, turning each loop into a test of memory, perception, and attention to detail. This mechanic transforms the environment itself into a puzzle, where the challenge lies in trusting your own observations. What makes Liminal Exit effective is its restraint. The game avoids loud audio cues, aggressive visuals, or sudden shocks in favor of a slow, creeping unease. Sound design is minimal, often limited to footsteps echoing through empty halls or distant ambient hums that emphasize the lack of human presence. When audio or visual disruptions do occur, they feel intrusive precisely because of how quiet and controlled the experience normally is. The tension comes not from fear of attack, but from the anxiety of uncertainty—never quite knowing whether you missed something important or imagined a change that was never there. The narrative approach is deliberately abstract. Rather than delivering a clear story through dialogue or exposition, the game offers fragments of information through environmental hints and cryptic guidance from an unseen system. This ambiguity encourages interpretation, allowing players to project meaning onto the space and their repeated attempts to escape it. The lack of explicit answers may frustrate those seeking a defined plot, but it aligns with the game’s thematic focus on liminality, confusion, and psychological discomfort. The experience feels closer to an interactive mood piece than a conventional horror story. Technically, the game keeps controls and interface intentionally simple. Movement and interaction are straightforward, ensuring that nothing distracts from environmental observation. The absence of a cluttered HUD helps maintain immersion, keeping the player’s focus entirely on visual detail and spatial awareness. While the minimalist design supports the game’s atmosphere, it also means the experience depends almost entirely on whether the player is receptive to this specific style of horror. Those expecting mechanical variety or escalating systems may find the loop repetitive, especially as environments reuse similar layouts. The overall length of Liminal Exit is brief, typically completing within a single sitting. This brevity works in its favor, as the concept remains strong without becoming overstretched. The looping structure could easily lose impact if extended too long, but the compact runtime preserves tension and ensures the experience remains focused. It feels intentionally designed to leave a lingering impression rather than provide long-term replay value, making it well-suited to players who appreciate short, intense atmospheric experiences. In the end, Liminal Exit succeeds as a carefully crafted exercise in psychological discomfort. It does not aim to redefine horror or deliver complex mechanics, but instead excels at immersing players in an unsettling space where observation becomes survival and familiarity turns hostile. Its strength lies in mood, subtlety, and trust in the player’s perception. For fans of liminal aesthetics, anomaly-spotting games, and quiet psychological horror, it offers a concise yet memorable journey that lingers precisely because of what it chooses not to explain. Rating: 7/10
[h1]Product refunded:[/h1] I spent $5.17 AUD on this, however it really is only 30-40 minutes of gameplay. And thats stretching it. I also left for 15-20 minutes idle to head to the bathroom I managed to stumble through this game with little effort. Levels are traversed within 10 seconds and completed by brute force with some basic logic. There from what I can tell only 3 levels, with its varations, I managed to unlock over half of the achievements with minimal effort. I dont think this game really has any to much replayablity. I dont understand why, there isnt really any more in this game. Why not have some sequences between the levels. Explore the backrooms? change something up. its the equivalent of getting a brand new car... you start it up. and it barely makes it 3 meters before it stops and dies. There is no real story, however the concept you are introduced to seems cool. You believe something interesting is going to unfold, it just never does. However its just too darn short and nothing really happens. This product is more of a game Jam than it is a finished game. Yep its polished! Yep its pretty. Though to compete within this space on steam, it really doesn't have much to offer that is different from existing games like 'The Exit 8' or spot the Anomalies games, besides its backrooms themed. A demo is typically longer than this. What you see in the trailer is pretty much the game in its entireity. I also had some laggy, issues when in the elevator, things loading in would dump the FPS, In summary not worth your time unforuantely.
Doesn’t work on steam deck.
viel zu einfach und zu kurz. ich war innerhalb von 40 minuten durch... schade
Good spot the anomaly type game, Very visually unnerving, though a bit rough around the edges when it comes to bugs. You can tell when the game teleports you back to the starting elevator, it's not hidden very well. multiple times i entered the elevator at the end to press a button, and the game bugged out and made me run through the level again to press the button. I also got repeat anomalies quite a few times in my runs. worth it for 6 bux
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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