
Welcome to the fantastical, rhythm-filled world of Lily Fantasia! Join the mysterious vampire Lily in a race against time to save your mother! Overcome fierce enemies, wield the magical piano, and claim your destiny as a Rhythm Master!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Welcome to Lily Fantasia, a brand-new rhythm adventure!
Take up your magical piano and face your destiny!
Black and white notes dance across dynamic charts.
Amid the ever-shifting visuals, listen closely to the rhythm, seize the beat, and strive for a flawless performance!
In the story, you play as Hiano Kenji, a talented but overlooked young pianist.
To care for your seriously ill mother, you gave up your dream of becoming a concert pianist…
But after meeting Lily, a mysterious vampire girl, you are drawn into a fateful journey to obtain the mythical panacea known as the Golden Apple.
Play the magical piano and save your mother from the brink of death!
During the journey to obtain the Golden Apple, a variety of enemies will stand in your way. Don’t panic!
Through the magical piano, you can hear the heartbeat rhythm of enemies just before they strike.
Listen closely to their tempo and time your input—
press the Deflect key at the perfect moment to block incoming attacks and counter your foes.
Turn every clash into a performance, and fight with precision in a battle that flows like music.
Beyond its touching story and unique gameplay, the game features seven original story songs composed by renowned artists including 3R2、Cansol、DDD-Dice、PYKAMIA and Sakuzyo.
You won’t be disappointed—face a wide variety of enemies and fulfill your vow!
Want to play at your own pace? Head to “Lily’s Practice Room,” a Free Play mode packed with 20 handpicked songs from across the globe.
From intense electronic music to emotional Artcore, a wide range of genres awaits you!
Worried you’re new to rhythm games and can’t handle high difficulty? No worries!
Every song offers at least three difficulty levels, suitable for both beginners and seasoned players.
Think your piano skills are top-tier? Compete against players worldwide on the global leaderboards!
Each song also has its own friends leaderboard so you can challenge your friends.
Additionally, Lily keeps track of your local records, so you can monitor your improvement over time!
Play songs in Free Play to collect Lily Power and unlock new original stories!
20 handpicked Free Play songs from around the world
7 original story songs by renowned composers
Online leaderboards: Global / Friends / Local
Full controller support
Customizable button configuration to suit your play style
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 41reviews | 93% | — | $16.4K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[後半に日本語レビューあり] [h1]A Story-Driven Rhythm RPG About Deflecting Enemy Heartbeats[/h1] To save his bedridden mother, Hiano Kenji, a young man who gave up his dream of becoming a concert pianist, sets out with Lily, a mysterious vampire, in search of the universal remedy known as the "Golden Apple." This story-focused rhythm RPG naturally connects its premise of fighting enemies through music with a magical piano to VN-style conversations and rhythm battles. The core is a battle system in which you listen to the heartbeat rhythm an enemy plays just before attacking, then reproduce the same intervals to deflect the blow. Rather than falling from top to bottom like conventional charts, notes travel in from both sides, while the judgment line and playing position also move. The flow emphasizes memorizing an enemy's warning and preparing for the next strike instead of simply tracing a song, making the chart itself function as a boss attack pattern. The resulting play feel was quite enjoyable. Story Mode contains seven original tracks, with battles, conversations, and music presented as unified scenes. Speed lines covering the screen, chromatic distortion, shaking backgrounds, and large character cut-ins make the presentation highly flashy. The anime-style cast, including Lily, also looks appealing, while confrontations with werewolves, knights, and demon-lord-like foes give each track a different stage. Free Play offers 20 songs selected from around the world, ranging from electronic music to Artcore. Each track has multiple difficulty levels, and players can pursue higher scores and new records. Lily Power earned through performances also unlocks additional stories, leaving a reason to replay songs even after finishing the narrative. It does not simply end once the songs are cleared; the routes back to both story content and score chasing remain intact. However, it would be risky to assume that the cute presentation and the promise of beginner-friendly difficulties make this a completely casual rhythm game. Later sections demand rapid inputs and memory for consecutive patterns, while the lateral notes and moving judgment positions also require adjustment. The story itself is relatively short, and the track list is not as extensive as that of a large-scale rhythm game. Players who place the highest priority on song count for the price or on a story with the scale of a lengthy RPG may find it somewhat expensive. At the same time, the unusual chart gimmicks, combat built around reading enemy heartbeats, and integrated anime-fantasy narrative give it a strong sense of individuality. It is easy to recommend to players who value the staging and challenge of each song over raw track count, those seeking a rhythm game with a story, and those who enjoy raising the difficulty and practicing repeatedly. Rather than expecting equipment collection or character growth from the RPG label, it is more accurate to view it as a fusion of a VN and a boss-battle rhythm game. HHF-chan's comment: "Deflecting enemy heartbeats with Lily and a magical piano is so flashy and intense!" [h1]敵の鼓動を弾き返す物語型リズムRPG[/h1] 病に倒れた母を救うため、コンサートピアニストの夢を諦めた青年ヒアノ・ケンジが、謎めいたヴァンパイアのリリーとともに万能薬「黄金の林檎」を探す、物語重視のリズムRPG。魔法のピアノを武器に、音楽で敵と渡り合うという設定を、VN形式の会話とリズムバトルへ素直に結び付けている。 核となるのは、敵が攻撃直前に刻む心拍のリズムを聞き取り、同じ間隔で入力して攻撃を弾き返す戦闘だ。一般的な上から下へ流れる譜面ではなく、ノーツが左右から進み、判定線や演奏位置まで動く。単に曲をなぞるのではなく、敵の予告を記憶し、次の一撃へ備える流れが強く、譜面そのものがボスの攻撃パターンとして機能している。なかなか楽しいプレイ感だった。 ストーリーモードには7曲のオリジナル曲が用意され、戦闘、会話、楽曲がひとまとまりの場面として進む。画面を覆う速度線、色ずれ、揺れる背景、キャラクターの大きなカットインなど、演出はかなり派手だ。リリーをはじめとするアニメ調キャラクターも見栄えが良く、人狼、騎士、魔王らしい敵との対決は、楽曲ごとに異なる舞台を見せてくれる。 自由演奏モードでは世界各地から選ばれた20曲を遊べ、電子音楽からアートコアまで幅がある。各曲に複数難易度があり、スコアや記録更新を追う遊びも可能だ。また、演奏で集めたLily Powerが追加物語の解放につながるため、ストーリーを読み終えた後も、曲を繰り返す理由が残る。楽曲を消化して終わりではなく、物語とスコア詰めの両方への導線が存続する。 ただし、見た目の可愛さや「初心者向け難易度あり」という説明だけで、完全に気軽な音楽ゲームだと考えるのは危険だ。後半は高速入力や連続するパターン記憶が要求され、横方向のノーツや動く判定位置にも慣れが必要となる。ストーリー自体は短編寄りで、収録曲も大規模な音楽ゲームほど多くない。価格に対する曲数や長編RPG級の物語量を最優先する層には、やや割高に映る可能性がある。 一方で、普通の音楽ゲームとは異なる譜面の仕掛け、敵の鼓動を読む戦闘、アニメファンタジーの物語を一体化した個性がとても感じられる。楽曲数より一曲ごとの演出と攻略性を重視する人、物語付きのリズムゲームを探している人、難易度を上げて反復練習することに楽しさを感じる人には勧めやすい。RPG表記から装備収集や育成を期待するより、「VNとボス戦型リズムゲームの融合」と捉える方が、実態に近い作品だろう。 HHFちゃんコメント: 「リリーちゃんと魔法のピアノで敵の鼓動を弾き返すの、派手で熱いネー!」 [quote][b]Check out our Steam curator ([url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]link[/url]) , YouTube channel ([url=www.youtube.com/curatorhhf/]link[/url]), and X(Twitter) ([url=x.com/hhfcurator]link[/url])![/b][/quote]
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]吸血鬼リリーと共に戦うストーリー重視の音ゲー[/h1] 本作は2026年7月30日リリースの新作音ゲーです。 ただし、楽曲数は少なく、ストーリーモードにあたる「旅路」が本作のメインモードと言えます。 [h2]リリー[/h2] 吸血鬼の女の子ですが、左目が水色、右目が赤色のオッドアイで赤のアンダーリムの眼鏡という特徴的なキャラデザインとなっています。まあ、普通に可愛らしいです。 [h2]リズムゲームのシステム[/h2] ピアノの鍵盤をモチーフにした白と黒のノーツが、上からではなく、左右から流れてき、色に対応したキーを押すことで譜面を操作します。 ノーツのサイズや流れてくる位置が違っても、白と黒でそれぞれに対応したキーを押します。 また、判定ラインの位置や、ノーツが流れる五線譜の位置もプレイ中動き回ります。 リズムゲームとしてはこの時代においても斬新さを感じるシステムです。 [h2]旅路モード[/h2] 主人公の母親を救うために旅に出て、敵と戦う、RPGにもありそうなストーリーで、 ストーリーを読みながらリズムゲームをこなしていけばクリア可能…。 ただし、敵の攻撃パートでは、敵の攻撃のリズムを覚えてその通りにSPACEキーを押してガードするというシステムとなっています。 また、プレイヤーのライフはノーツの操作をミスしたり、敵の攻撃をガードできなければ容赦なく減っていくため、 難易度は(易/難)の2種類(実際の難易度の名称はステージにより異なる)から選択可能ですが、正直音ゲーが苦手・リズムに合わせて操作することが苦手な方には攻略は困難とも思えます。 ストーリー自体はそれほど長くなく、素直にエンディングに到達します。 [h2]リリーの練習室[/h2] いわゆるフリープレイモードで、音ゲーとして見るならこちらのモードとなります。 「リリーのお気に入り」に20曲以上収録・譜面の難易度は3段階から選択可能。 本作を手に取ったのであれば、ある意味本作のテーマ曲である「Lily! Lily! Lily!」に一度は触れてみてください。 [h2]総評[/h2] ストーリーは割とあっさりしており、音ゲーとしても楽曲数は多くないので、あまり過度な期待はしない方がいいかもしれませんが、 リズムゲームそのものを満足に遊べるのであれば、特に大きな欠点も見当たらいので、普通にサムズアップしておきます。 今後アップデートがあったりするのであればやり込んでみようとは思います。
雖然不知道作者你在哪裡,我還是選擇像你致敬 感謝你的故事! 好啦開始拼全成就(笑(我能嗎?
[h1]看起來像小品很簡單沒內容?不!那是你的錯覺![/h1] 遊戲的美術、音樂 就不用多說了 直接是耳朵跟眼睛一起被寵壞的等級 真正可怕的是它的玩法! 前面還覺得:「嗯~應該不難嘛」 結果後面的譜面直接開始: 🎹🎹🎹🎹🎹🎹🎹🎹 我的眼睛: 👀「我看到了!」 我的手: 🙌「抱歉,我沒跟上。」 高速琴鍵加上連續 Combo,真的不是嘴巴說說就能接住的 後面的高難度譜面根本不是音樂遊戲…… 根本是手指體能測驗XD Combo一斷~心也跟著碎了 不過越難就越想挑戰,成功 Full Combo 的瞬間真的超有成就感! 而且歌曲每首都很好聽,玩到後面甚至會變成: 「我是來聽歌的,順便玩一下遊戲。」 然後劇情又默默補了一刀。 本來以為只是開心打音遊,結果劇本居然塞了滿滿的洋蔥!QAQ 製作組~你們知道我的體質不能吃太多菜嗎?XD 害我眼眶跟著節奏一起濕了…… 如果你是音樂遊戲玩家,我真的很推薦這款! [h2]⚠️ 但請先確認一下自己的手指有沒有買保險 XD⚠️ [/h2] 直播回顧: https://youtube.com/live/87BXjFegAuU
[h1][b]当琴键触碰光之诗篇,当指尖划过流动的谱面[/b][/h1] [hr][/hr] [h2][b]放弃梦想后重拾的微光[/b][/h2] 相比一般音游在三两步介绍完基础玩法后直接将玩家拉入海量曲库的关卡中,本作更佳侧重讲述一个治愈的主线,天才钢琴家键司比亚野,为了寻找能够治愈母亲绝症的传说秘药“金苹果灵药”,不仅放弃了自己成为钢琴家的梦想,更不惜步入禁忌的吸血鬼领地。冒险绮丽而又热血,与蔷薇般的吸血鬼少女莉莉相遇,一同在着鬼门关逆旅中,化用漫天飞舞的谱面音符打赢命运的决战。 [b]更为用心的是,[/b]在过场剧情的视觉小说部分,采取了沉浸唯美的音画,浮略文本下面的功能键,也有空灵的钢琴乐声伴生,而且在剧情中点按功能键,也会用乐谱中的符号来表示“快进”“自动”等功能,背景偶会泛起泛黄的羊皮纸微光,与马猴少女一起,少年钢琴家除了明白拯救母亲的方向,更重拾了本不应放弃的梦想。 [h2][b]用翻飞的双色键位,在少而精的豪华乐章中享受试听盛宴[/b][/h2] 游戏的玩法只需依靠上下分区的八个按键中任两个键,黑键通过ERUI奏鸣、白键则是DFJK叩响,在一些上下移位的音游中,可能玩家只需要看节奏项在上还是下,跟随肌肉记忆按出上下键位。 但在本作中,这是行不通的。玩家必须先[b]过脑[/b],所有的键位必须跟着颜色来,而不同颜色的琴键不仅会上下颠倒着袭来,有时候也会左右换着方向浮移,玩家必须先辨色,[b]然后根据第二时间的反应按下对应的上下键位[/b],因此,每一个休闲模式中的关卡分为三档难度,其中中高难度几乎都需要背板后再行挑战,才会比较从容。 而不同的双色琴键,在乐章的节奏中会变为不同节拍的音符,最基础的就是短节拍,稍加变数的[b]就是长按的长音以及连按的颤音[/b],如果组成一段曲谱,则让各种乐符短时交错或者同时出现。 [b]或者在吸血鬼明晃晃的恶意或者莉莉琴房的加练中,让我们的校准线来回上下移动[/b],玩家需要判断不同朝向甚至是不同启动时机的键符,最终完成一个个all combo乃至全完美。在流动的谱面之中,背景与击中琴弦的彩色粒子如彩绸一样流光溢彩,乐曲的灵动以直观视觉的方式进行了呈现。 知名乐师为本作提供了7首原创歌曲,在主线进行上阵,要想推进主线,则必须在自由的练琴房中积攒相应能量,其中二十首歌曲[b]糅合了古典钢琴的静谧沉郁与现代电子乐的璀璨炸裂,几乎是少而精美的典范。[/b]粒子特效与实时渲染偶发掉帧,但是整体上无碍它在极致的唯美之下,保留了音游最纯粹的演奏的流动感。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
[h2]前言[/h2] 我已经很久没有如此痛快的去游玩一款"游戏"了,我会为后续的剧情而好奇,为正在进行的挑战而不停地尝试、不停地努力,再然后为剧情情节潸然泪下、为故事的结尾鼓掌喝彩。无论是稍显的困难的游戏难度,又或者是极其简单容易理解的游玩模式,我会给出很高的评价,已经在我心中留下浓墨重彩的记忆。如果真要我来打分,十分我会给出九分的评价。 [h2]幸福[/h2] 什么是幸福呢?过去的事情无法改变,未来的事情还未来得及出现,此刻当下,那就是幸福。一个人有了支持他的伙伴,一个祝福他的母亲,那么还有什么问题不能得到解决的呢?所以,当下就会是最幸福的。 [h2]游戏内容[/h2] 音游闯关+视觉小说,我觉得应该加上"动作"标签。我有点自认为自己是个手残,在面对混合双打时,手忙脚乱才是我的写照,不过在经历了多次失败,最终还是成功到达了最初之始。共计约为4.5小时,因为游戏有着回血机制,玩起来整体是不难的,个别关卡如果没有"复活"的话,我可能需要更久。 让我来评价一下故事内容。阅读起来像是一本童话,有着波荡起伏的挫折,有着意料之外的欢乐,还有着温馨动人的情节。此外,游戏充斥着大量"作者精分""出戏"内容,以及各种旧梗,甚至是哲学内容,或许是相处融洽的吧?总是被提及的,大概还是"自己"吧,一个自我救赎最后获得幸福。 一切的初始,源自母亲的病。放弃自己的爱好、放弃学业,然后工作为了照顾母亲。在近乎绝望的清空,未来遥遥无期的当下,从天而降的吸血鬼,带来了拯救一切的答案,那么为了反抗这个世界以及让人能够关注自己开始弹奏钢琴的键盘。就此踏上了寻找魔王而寻求拯救母亲的药的道路,简称为"钢琴勇者成名录"。 游戏还用着大量乐谱可供游玩,在闯关过程中,莫名的激动,像是让人燃烧起来了一样。与跳动的音符块一起,触碰键盘的手也开始飞舞起来,真的很开心。除去主线部分,在莉莉的练琴房中拥有着没有血条的自由练习模式,目前排行榜没什么人,可以轻松上榜,多种难度可供选择,又或者是选择自动演奏模式,让钢琴自己动。 在剧情中,跟随剧情的闯关体现也不同。我们看到的攻击方式,就是观察到的心跳,这个想法真的很有美感,很有艺术感。不同的关卡都不同,你能看到跟随真正心跳起伏,又或者是飞来飞去的音符轨道,各式各样。不止如此,格挡的出现,让游戏的体验上了另一层高度,特别是最后的关卡,此起彼伏的两个交替出现。 大多都是两条音符轨道的,黑与白。按键种类也很多,短触、长触(只需要一直按倒结束),闪烁连击。在剧情中速度也挺快,不过还有更高难度是不是搞错了什么!?(太有挑战性了) [h2]结语[/h2] 音乐真的很好听,我很喜欢。体验下来很爽很舒服:) 还有个问题就是,剧情真的很难啊喂,既然练琴房有自动演奏,那为什么剧情没有呢(希望偷懒.jpg) [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote] 旅途和终点哪个重要呢?要我来说,在旅途中的人旅途肯定是很重要的,在终点的人终点又怎么不会重要呢?所以啊,当你开始思考终点/旅途,那么一定是想着另一个选项吧?
A pleasantly playful rhythm game. It has a not-too-long (3-4h) visual novel story intertwined with unique charts, as well as 21 more tracks (on release). Decent amount of content, and everything feels responsive and polished. The story mode is, surprisingly enough, the highlight of it. The story is a tad whimsical but enjoyable, and despite frequent jokes it still manages to get a good message across. But most importantly, each of the charts you face as part of the campaign introduces new mechanics that make things harder and funkier. While not always something massive (e.g. might just be introducing hold notes to previously added deflect notes) it was always fitting and enjoyable. Good stuff. On the other hand is the practice room, where most of the rhythm action is happening. The songs here are comparatively tame, and most of them are easier than most of the story songs which is... a bit of a shame? The main difficulty of this game isn't about mechanical execution of complex patterns, but about your ability to read them as the notes don't come in pre-assigned lanes so you have to do some mental gymnastics about what button gets pressed when. If you memorize the track the actual inputs are basically trills, and rarely do they get ultra fast. I understand the direction and have enjoyed all the tracks, especially when they make the playfield jump around all dance-like, but there is a lot of room with mechanics from the story mode that could get implemented into these tracks as an extra "Fantasia" difficulty or whatnot. Maybe some post-launch update. Ultimately I absolutely recommend this game as long as you're not too hardy of a completionist, as the achievements require both a ton of skill and a ton of grind. Though I suppose the first might come from the latter.
PROS Amazing aesthetics, with clean animations, UI and 2-key lane design. Song selection is adequate for a newly released rhythm game (about 20 songs) with varying genres that try to stick to the piano theme. Customisable keybinds and some minor gameplay customisation. The gimmick is deflecting boss attacks by matching the beat shown to you before the sequence begins in a type of QTE event while playing through a song. The story is fine. CONS Can be visual novel heavy at times, so be aware because it's part of the progression and unlock system. Boss battles are only really part of the main story and not part of the arcade/freeplay mode, which is mostly easier and more normal charts. Calibration is manual, so there's a lot of trial and error to set it up, but even when it's set, it feels a little off when playing quick, successive notes and deflecting attacks despite the generous judgement windows. The visuals are aggressive, with a lot of motion, which is the norm and perfectly fine in rhythm games, but not the way it's done here. Having your focal point in motion, while notes are also moving along, trying to obscure upcoming notes, hurts the experience. It looks cool and is synced well to each song, but left me feeling nauseous. Other games in the genre also use such visuals, but your focal point is not constantly in motion, with most visual clutter being short, on the periphery or having options to tone it down a bit. No such options exist for this, other than background options. This is the main reason I refunded. Try out the demo and see if it clicks. I really wanted to like it, but the lack of customisation for the motion hurts the experience for me. If options are added, I would try it again. Not a bad game at all, and a fun experience that just wasn’t for me.
This game is revolving around piano so it's already a 10/10 in my opinion It has quite a good songlist albeit small and a great story to follow with extraordinary effects to accompany the songs Also, I like Lily :)
Interesting gameplay and gimmicks! The story mode is pretty unique and challenging Good collection of songs for the free play as well If you like rhythm games, you should like this especially with the story mode gameplay
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