
Dan is a bumbling first-time adventurer who risks everything to solve the legend of the twin books by exploring the abandoned town of Red Pines.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Single Player
Short Adventure
Joystick or keyboard and mouse.

23 unique rooms to explore
Easy-to-learn controls and accessible gameplay
Lower skills required
No death / violence
No hyper-realism / last-gen graphics
No procedural worldsStats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Japanese, Portuguese - Brazil, German, Italian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very short for its price and almost no story. As can be seen on my play time, I finished it in less than 2 hours, even exploring for all the items and trying silly stuff. I bought it very cheap because I liked the art, but it felt like a lost opportunity to tell a good story. Like a draft of a real game.
别买!别买!别买! 我不知道制作组哪来的勇气给这玩意定价50,一个半小时的流程多半还在跑路,要不是b站上还有个流程视频,我估计我真的会更无语,除了美术风格看着还行其他一无是处。 这是我今年最后悔购买的一个指向点击游戏,至于为什么买这个完全是被其画风所吸引,再加上信了steam评论区拿码说好话的鉴赏家鬼话。 作为一款指向点击冒险游戏,这款游戏首先没有提示,同时存在大量无用的可互动要素,点击后都是废话,并且点击后的返回需要用到另一个键。这就已经让我的游戏体验非常糟糕了。 而且解谜设计更是教科书级别的灾难,极多违背常识的解谜。最让人崩溃的是一个区域的解谜会影响下一个区域的进度,如果上一个区域错了,在下一个区域发现是因为上一个区域出错,就又要跑一大堆路回去。这种让玩家走回头路的谜题设计真的很蠢。 谜题设计没有水准就算了,游戏还在场景中添加了很多奇怪的有指向性的图案,但和谜题没有关系,非常容易误导人。 同时场景太过自由,容易找不到路。人物走路慢悠悠的,再加上需要不断的在多个场景来回跑路更是在不断消磨人的耐心。 总结:年度垃圾游戏,中看不中用,别买就对了,而且它还没中文!
《Like No Other: The Legend Of The Twin Books》是一款相当传统的点击冒险游戏,玩家需要通过完成各种谜题帮助丹找到红枫小镇传说背后的故事,故事整体短小精悍,在轻松地叙事中间杂了一些悬疑解谜氛围,整体结构感很好,喜欢解谜冒险且能接受英文文本的玩家可以考虑。 虽然我很认可本作的质量,但还是要提一句,比起游戏的时长和内容来说游戏的定价略微高了一些。 传统的点击式冒险游戏,游戏中玩家需要通过点击交互来解决出现在冒险途中的各式谜题,难度轻松,上手可玩。 游戏整体的难度中等偏弱的类型,并非那种一眼能看出的基础谜题,但是毕竟是在有限的场景中组合物品,哪怕穷举都能较为容易的找到解答。 故事讲述冒险家丹探索被遗弃的红松小镇的故事,叙事风格也如同故事的画风一样欢快,虽然bgm的氛围似乎想营造一种悬疑的氛围,但很显然这并不成功,毕竟游戏的画风和剧本在这摆着,丹大爷欢快的步伐轻松把它的悬疑调性踩在脚下。 不过在解谜中加入了一些找物元素也算是个不大不小的特色,不过由于整体风格较为统一,很多道具并不明显,只能通过把光标移动上去看是否发光来判断物体。 标准的漫画风格是本作最大的特色,把这场冒险看作是一本简短的漫画也毫不违和。 同时在此风格下人物的动作也变得相当有趣,比如主角像提线木偶般的行进方式,还有两手一摊的销魂姿势都很有趣。 此外游戏中充满了各种美式幽默和neta,譬如融合了《呐喊》的恐怖咖啡馆。 此外人物全程配音也是游戏的一大亮点,但怎么听男主丹的声线都要比外貌年轻个二十年。 据制作组反馈近期可能增添中文本地化,因语言限制而望而却步的各位可以稍微期待一下。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
A sweet, short, and charming adventure story from the developers who made Wind Peaks. The art style is fantastic and the generally feel of the game is amazing. Puzzles were fun to solve and the exploring the locations was fun. Story is lacking a bit, I would have liked more details as to what the book was that we were getting, and why we wanted it in the first place. Apart from that, this is a really great game to play.
Está bien, menos de 2 horas como indica la descripción. Está bueno.
Great Game, but only 2 levels. Wouldn't recommend spending 20$, wait for sale.
В принципе как поинт анд клик не плохо. Больше информации и только о главном вы можете посмотреть в моем небольшом обзоре https://youtu.be/dMrGbWIJJpE Заранее спасибо за просмотр и обратную связь.
Jogo bom, cartunesco, com um visual muito colorido e iluminado, mas bem curto...
Мне игра понравилась, короткая правда.
Super introduction.... ..... ... euh.... ? et juste après l'intro, les crédits ? ... Ah non. C'est fini ! Bon... Alors ça commence ici ! Ok mais pourquoi on est là ? Comment on est arrivé là ? Qui sommes nous ? Il faut faire ça ! D'accord mais pourquoi ? Oh y'a quelqu'un, je vais apprendre plein de trucs.... Au fait NON ! Après il faut aller là ! Bon je veux bien mais c'est tout ? Et puis après ... Bah c'est la fin. ... au fait ... au passage ... jolis graphismes
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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