
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain & his crew. Engage in exhilarating combat on land and sea in the hunt for lost memories and treasure.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 3.86/day in the week after.
About
A new legend begins as you step into the steel toe boots of Goro Majima, a man who has lost his memory and reinvents himself as a pirate on the open sea.
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain and his crew as they engage in exhilarating combat on land and sea in the hunt for lost memories and a legendary treasure.
Goro Majima, a notorious ex-yakuza suddenly finds himself shipwrecked on a remote island in the Pacific. Unable to remember even his own name, he sets sail in search of clues to his lost memories, accompanied by a boy named Noah who saved his life. Before long, they’re caught up in a conflict between cutthroat criminals, modern-day pirates, and other scoundrels over a legendary treasure.
Assemble a one-of-a-kind crew while upgrading your ship as you explore the open sea and forge your legend in the cannon fire of foes, unexpected friendships, and immense riches made along the way.
When an enemy pirate ship catches you in their sights, an exhilarating real-time cannon battle breaks out. Quickly maneuver into position while avoiding fire, then deliver devastating damage to board the enemy ship and take down the captain in all-out crew vs. crew brawls. Conquer the seas, discover hidden islands and acquire loads of loot like a true yakuza pirate!
Dynamically switch between the “Mad Dog” and “Sea Dog” fighting styles to mix-up attacks and deliver explosive combos, juggles, and aerial takedowns that reward your creativity with over-the-top action.
With “Mad Dog” style, utilize speed, agility, and flair to deliver precise yet powerful blows that stun your enemies into submission.
Or make enemies walk the plank with the “Sea Dog” style that has you dual-wielding short swords and deploying tricky pirate tools to kick some serious booty.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 10Kreviews | 88% | — | $10.6M |
| $74.99 | 8.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yakuza games aren't Yakuza games anymore. This game is too goofy, too easy and poorly written. I'm a massive fan of the Yakuza series and have enjoyed every one of them and love the Dragon engine while giving RGG a pass for reusing assets, being lazy etc, because the amount of care that went into each game and the excessive amounts of content. When the Like A Dragon game came out, it was a refreshing compliment to the previous Yakuza games with the well thought out JRPG system and the leaning into and overemphasizing the goofy aspects of RGGs games. Like A Dragon was zany and cringey sometimes but overall it was well written for what it was trying to do and retained some of the more serious dramatic aspects from the original Kiryu-led games. Pirate Yakuza completely abandons the gritty and more serious aspects that made the original games so enthralling. Goro Majima felt dangerous and insane in the original games, now he's Ichiban with amnesia and an eyepatch. I loved the Beat Takeshi atmosphere of the Yakuza series, which seems to have been completely abandoned by RGG. I'm looking forward to Stranger Than Heaven, but I'm pretty sure the Yakuza series is dead as far as any possible new entries are concerned. Besides that, I laughed at the Masaru dating videos, that guy is hilarious. So, while there are aspects of this game that are really well done, it is too hollow to recommend to anyone in my opinion.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.6M | 2.8K | 40% | $69.99 | |
| $10.6M | 15.4K | 60% | $23.99 | |
| $10.6M | 28.7K | 95% | $14.99 | |
| $10.6M | 15.9K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $417 | 2 | 50% | $9.99 | |
| $8.6K | 63 | 79% | $8.99 | |
| $804 | 4 | 75% | $12.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $1.6M | 889 | 77% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 966 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I regret buying it. Just so much padding for time. Recycled substories from the previous game.
[h1] 刺客信条黑旗:上天入地寒鸦号× 如龙夏威夷:扬帆起航吾郎号√ [/h1] [h3] 引 言 [/h3] 或许是为了弥补人中之龙系列彻底转型回合制RPG游戏的遗憾,人中之龙工作室继《人中之龙7外传无名之龙》后再次再系列本作的基础上,推出了一款回归即时战斗的小体量外传作品。这就是本次要为大家分享的《如龙8外传:夏威夷海盗》。游戏的本作《如龙8:无尽财富》不过是2024年年初的游戏,到现在也就刚发售1年时间。1年时间弄出一部新作,纵使是美术素材和正传高度一致的外传,也难免让人心里打鼓,不知成色几何。 此外,《夏威夷海盗》的主角是真岛吾朗,他在本作中成了一名海盗船长。虽然早在《如龙》初代就已经登场,但真岛吾朗这个角色形象是到2015年的《如龙0》才真正丰满起来的。一定程度上,这也成为一条分界线:名越主导的旧“如龙”结束,交棒给更加国际化、回避过于本土的黑道理念、且更加热闹谐趣的新“如龙”。 作为主角,真岛很有讨喜之处。他和系列招牌人物桐生一马在个性上差异极大,反倒很好做文章。作为重要配角,真岛奉献了无数新时代名场面,包括《如龙0》里的夜之帝王,《如龙:极》里的真岛趴趴走和陪酒女吾朗美,以及《如龙:极2》里与牧村实的重逢及真岛建设。 到了《夏威夷海盗》,这个男人终于要独自站上C位了。但也有令人不安的地方。毕竟这个系列的立身之本,老派的日本黑道故事到《如龙6》就完结了。从《如龙7》开始,作品调性已经有了微妙的转变,向着更加国际化,更加轻松和恶搞的方向而去。但即便如此,从黑道直接跨到海盗,变化也实在太大了。这部新作还“有那味儿”吗?大概是每一个系列粉丝都会问的问题。 带着这样的疑问,我们再一次踏上夏威夷的土地。 [h3] +『依旧地道的原版风味』 [/h3] 对于系列老玩家来说,“如龙”的作品内容架构不用思考就能讲得清楚。 它一定有带着精致过场动画的主线任务、四处闲逛时触发的支线任务、带有经营和养成色彩的副线、散落四处的收集品和遍布街头巷尾的小游戏。从初代到最新的8代,再加上“审判”系列两作,全都是这样的模式。 这一切的载体,则是那个精致的箱庭世界,从东京神室町到冲绳琉球街,再到福冈的永洲街、大阪的苍天堀、札幌的月见野、名古屋的锦荣町和广岛的仁涯町,后来又增加了横滨和檀香山,甚至幕末的京都。这个容纳了大量游戏内容,又一定程度上保留着“闲逛的自由”的箱庭,正是系列的标志。 这个代代相传的架构是如此坚挺,以至于我对《夏威夷海盗》最初的担忧就和它有关。毕竟突然告诉我说主角要驾着海盗船在海上四处漂泊,听起来虽然也很酷,但这作还有没有系列标志性的箱庭世界呢?事实证明,这担心是多余的。《夏威夷海盗》再一次展现了“不变”的力量,所有老玩家习惯的、喜闻乐见的东西都还在。 作为《如龙8》外传,《夏威夷海盗》沿用了前者最重要的美术资产——檀香山地图。游戏中所有的活动场所几乎都和《如龙8》一模一样,在剧情上也为素材复用提供了合理的解释:《夏威夷海盗》的故事就发生在《如龙8》几个月之后,街上的商店保持原样也很正常。檀香山承载了《夏威夷海盗》大部分的主线和支线任务、友情对话、购物、小游戏和遭遇战,玩过《如龙8》的玩家都可以立刻上手。 唯一一个有点新感觉的系统是烹饪,但它在《如龙:维新》中也出现过,而且《夏威夷海盗》中的烹饪比《如龙:维新》还要简单不少。这个系统非常实用。通过烹饪,玩家前期能自己制作回血回气的餐食,中后期则可以通过制作宴席料理迅速提升海盗船上船员的等级。此外由于烹饪需要食材,游戏还借此将新加入的攻击道具绳钩和在《如龙8》的“太鼓岛”上登场的抓昆虫和捉鱼活动结合了起来,让玩家可以一边逛街,一边用绳钩抓虫子和鱼来做菜。这还挺有心思的,只是考虑到蝴蝶和“小强”也能拿来做菜,又显得有点恶搞。 在檀香山之外,《夏威夷海盗》新增了几片区域,包括里奇岛和海盗竞技场狂热兰蒂斯。这两个区域的规模都不大,承载的内容也很有限。里奇岛上没有什么事可做,它出现在序章,供玩家熟悉基本操作;狂热兰蒂斯则有些类似《如龙7外传:无名之龙》中的“城堡”,是为了海盗船斗技而存在的竞技场区域,顺带安排了点娱乐项目。 相对有点新意的,是为了适配海盗题材而设计的海上区域地图。本作开场不久,失忆的真岛吾朗就弄到了一艘海盗船,并凭借人格魅力聚拢了一班忠心的手下,过上了船长的日子。海盗题材游戏不能免俗的,必然是驾着海盗船在海上四处劫掠的内容,《夏威夷海盗》也不例外。本作给几个重要地点都安排了附近海域的地图,玩家可以驾船在上面游走,和其他海盗船炮战,捞取一些海面上漂浮的补给,或者登上一些藏有宝藏的小岛寻宝。 [h3] -『尚显稚嫩的海战系统』 [/h3] 在海战方面,12年前的《刺客信条:黑旗》早已经树立起了至高的标杆。《黑旗》拥有相当复杂的武器系统,包括需要算提前量的高抛物线曲射迫击炮、需要瞄准的低抛物线侧舷炮、无瞄准的近距离直射重弹、专攻弱点部位需要拼手速的回旋炮、向正前方发射能限制敌船行动的链弹和从船尾放出,攻击追兵的炸药桶。 在这方面,《夏威夷海盗》中的武器使用方式虽然没有那么多样,但种类也很丰富。吾朗号拥有大量升级项目,光是武器就分为可购买武器和工坊专属武器两类,各种强力又恶搞的武器(比如发射椰子和鲨鱼的大炮)令人眼花缭乱,这一点上倒是比《黑旗》有噱头。 只不过,对于不清完支线就不碰主线的玩家来说,当主线进展到修整扩建吾朗号时,经济方面已经完全没有问题,可以直奔最贵、最强力的超级冰霜机枪和超级激光炮而去了,前面那些过渡用的大炮基本没有出场的机会。 这是因为《夏威夷海盗》在真岛和诺亚踏上檀香山土地之后就立即开放了赏金猎人系列活动,玩家只要打倒散布地图各种的各种通缉犯就能获得大笔金钱。这些通缉犯难度普遍不高,就我自己的水平而言,完成最基础那一档的生命和攻击力升级之后就可以在稍微吃点补血药的情况下干掉第二档强悍的通缉犯,打一把就是16000美元。把地图上的通缉犯清完,就可以直接换来坚船利炮了。 相比《黑旗》,《夏威夷海盗》里的海战也没有那么复杂。敌船和街上游荡的街溜子一样,在吾朗号开进视野范围之后就会主动发起攻击。玩家的武备只有能向船头方向发射的连射机关炮,和左舷右舷装备的向侧面发射的火炮。火炮只要锁定敌船就基本上能命中,敌船用侧舷炮瞄准你的时候,你却可以用船底安装的某种黑科技推进器开加力瞬间加速躲过敌船的炮击。这么玩起来,甚至有几分“战机狗斗”的感觉。 虽然海战系统不算非常有深度,但作为核心卖点之一,《夏威夷海盗》还是围绕它组织了两套副线,狂热兰蒂斯的海盗斗技场和击败“恶魔旌旗”组织的连番战斗。“如龙”系列一直有副线的传统。副线通常和经营或养成相关,玩家投入时间就一定能把事业做大,也挺有成就感。具体到本作的海战,玩家需要攒钱和收集材料,一点点地改造自己的座船吾朗号,通过海战让手下船员积累经验提升实力,以便制霸斗技场和消灭“恶魔旌旗”。 这个按部就班升级,并通过努力换来胜利的成就感才是海战部分的真正意义所在,即便换来胜利的过程难度不高也完全没有问题。对比起来,《夏威夷海盗》里围绕海战构筑的这一套副线比从头打到尾的桐生会、真岛建设或净龙会,以及过于策略化、没有动作性的地产王和一番制果都要好玩得多,甚至称得上是全系列最好玩的副线之一了。 至于为什么是“之一”,那是因为在《如龙0》里,光是夜店经营我就玩了85个小时……(我才是真正的夜店之王!!!) [h3] +『陆上战斗的有趣革新』 [/h3] 同为外传,《夏威夷海盗》和《如龙7外传:无名之龙》类似,也还是老“如龙”那种即时动作战斗。 只不过它也有一些新东西。这一作大概是系列首次引入了跳跃和浮空技——作为一个拥有深厚动作游戏血统的系列,还真是有点令人惊讶。已经年逾耳顺的真岛大哥在“狂犬”战斗风格下可以把敌人打上天空,然后自己也跟着跃起,在空中用他标志性的短太刀打出一套伤害。 《夏威夷海盗》中,真岛也拥有两套战斗风格。除了和本人一贯风格比较接近的“狂犬”之外,还有一套为了匹配本作题材而设计的“海盗”。“海盗”风格的敏捷度不如“狂犬”,但是花样更多,更重视道具的使用:首先,真岛一般使用两把弯刀作战,还可以把弯刀还能扔出去,变成回旋镖打击面前的一大片敌人。其次,他还拥有同样标志性的燧发手枪,升级之后这把枪可以做到三段蓄力,输出相当可观。最后,他还有一副绳钩,在战斗中可以用它勾住敌人迅速移动,从而近身攻击那些想要拉开距离的敌人。 新鲜玩意还不止于此。在击败“恶魔旌旗”组织的副线中,我们能拿到4种咒神乐器,在蓄满狂暴量表之后,就可以挑一种来演奏,放出大招。有的乐器能招来大量鲨鱼撕咬场子里的敌人,有的能招来大量水母把全场都电麻……这4种咒神乐器的效果有些类似《如龙7》和《如龙8》里那些拥有大段动画的强力大招,比如一番制果的卫星轨道炮。清杂兵效果一流,场面也相当好看。 对比起来,这一作中热血动作的存在感倒是低了不少。怒气槽自始至终只有1条,无法通过升级解锁增加技能。热血动作有很多都放进了技能树里,需要花钱和海盗点数解锁之后才能使用。全部解锁之后,有不少新的热血动作还是挺炫酷的,尤其是配合海盗战斗风格和双刀、手枪、绳钩这3样新装备的热血动作。只不过总体上触发的条件比较复杂,单对单的Boss战用不出来,杂兵战又必要性不大,所以感觉差了点意思。 不过《夏威夷海盗》沿用了《无名之龙》中的终极反击,这一点我还是很欢迎的。终极反击是等敌人爆气之后发动重攻击时闪避,然后按准QTE就能直接发动强力反击。之所以喜欢它,是因为它一定程度上相当于“如龙”系列一直存在的传奇技能、古牧流三神技之一的“虎落”(简体中文版译为“打虎”)。“虎落”是一个非常拼反应的技巧,玩家在预判敌人即将出招的瞬间自己主动出招,打出极高的伤害。 不过,两者在本质上还是有区别的。“虎落”是一个主动技能,不需要等敌人的攻击完全发出,而终极反击需要先把敌人的血量打落到一定限度以后,让敌人发起强力一击,并且还得把这一击闪避之后才能发动,条件相对更为苛刻。 有了新东西,但那些老玩家“就好这一口”的内容也都还在,这大概就是《夏威夷海盗》给我的印象:这是一个爽快好玩的游戏,它和系列里所有前辈一样,不追求沉浸感,也不在意叙事失调,就是在游戏世界里塞进了尽可能多好玩的内容——在这一作里你还能玩到不少世嘉的街机游戏和家用机Master System上的游戏,有一种买游戏送游戏的感觉。 但《夏威夷海盗》的意义不止于此。它同样是一个“工夫在诗外”的游戏。它的身上,折射出的是这个系列的困惑、求变与探索,以及那并不确定的未来。 [h3] 结 语 [/h3] 如龙这个系列的作品历来都充满了高度的浪漫现实主义,甚至有“洗白”黑道生活的倾向,但初代和二代这样为系列奠基的作品仍然涉及了很多黑暗的现实。它们多少还是在告诉玩家,黑道生活并不浪漫,而是充满了无奈、压迫、算计和暴行。这一点就像国外的黑帮作品——黑手党系列一样,它永远在用故事告诉你,[u] “出来混,迟早是要还的” [/u]。 然而从《如龙7》开始,甚至连这样高度浪漫现实主义的极道浮世绘也不存在了。藉由设定中的“大解散”事件,这个由黑道故事起家的系列最终走上了一条没有黑道的路。游戏立刻表现出了一个全新的趋势——对传统黑道故事中那些“黑深残”情节的全面弃用,全方位地奔向更加谐趣、恶搞、轻松的方向。 这里的“全方位”有很多具体表现,包括主角的职业,剧情演出对暴力的表现,以及战斗的参与者。例如:女性角色也加入了战斗,这已经从浪漫现实主义变成魔幻现实主义了。如果《如龙5》生在现在,估计也不用为小遥单独做一套以舞会友的战斗系统,而是让她直接上场、跟东城会那些立派的大人们打作一团就可以了。 [h3] 但是,这个系列最终要何去何从呢? [/h3] 这个答案似乎又和国际化相关。日本特色的“极道”已然没落,但无论在哪里,总有不平之事,总有仗势欺人之辈。在总体和平的环境下,以高度浪漫主义的基调辅以低烈度的冲突事件来赞美侠义精神,似乎就是这个系列新的出路。至于最后能不能成,我想还是祝福吧。
横山,我chovy,写剧本给我写好了啊
Yakuza slopium
Мне бы так выглядеть в 60 лет!
Couldn't pay attention to the story, the story was ass. The game itself isn't bad, the combat could be better, specially cuz it was made after lost judgment (which, until now, has the best combat in the yakuza series), the minigames are cool and all. But it felt like just a way to re-use assets instead of something fresh.
这代又回到了0-7(外传)的玩法,这代增加了跳跃键,真岛战斗时可以跃起, 又似(人中之龙-极3)桐山篇的大姐头玩法一样,到处招募队友,只不过需要开船,开船手感不好 讲述了8代黑道二次大解散之后,真岛失忆回到黑废水岛上之后的故事,无任何重要主线剧情,类似番外
A fantastic swashbuckling adventure! Pirate Yakuza In Hawaii is TONS of fun, with plenty of activities, great casting, funny meme worthy jokes and a fun pirate story with some heartwarming moments! plus gorgeous graphics and great music, seeing your ship glide across the sunset ocean as your crew sings away, or walking through the sunset of Hawaii in the evening is a spectacle! certainly brought back those early AC: Black Flag memories! The combat in this game is probably the best in the series, the pirate style and mad dog style are both great, controls are tight, refined and every hit, blow, dodge, combo and heat action is super satisfying, I absolutely adore the fights and upgrading my character and crew. Not to mention the AC: Black Flag inspired ship battles featuring tons of wacky weapons and funny moments and intense brawls on the deck of the enemy ship! o it is absolutely GLORIOUS! As far as Yakuza games go this is one of the best and features some of the rarer arcade games too such as Virtua Fighter 3 and The Ocean hunter (released officially outside of the arcades for the first time!) If you want a silly, fun, chaotic pirate adventure? do not hesitate to pick Like a Dragon: Pirate Yakuza! and SET SAIL! ARRRRGH!
The real pirates were the yakuza in hawaii we made along the way
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