
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain & his crew. Engage in exhilarating combat on land and sea in the hunt for lost memories and treasure.
Modeled estimate, not a reported figure. How we estimate →
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About
A new legend begins as you step into the steel toe boots of Goro Majima, a man who has lost his memory and reinvents himself as a pirate on the open sea.
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain and his crew as they engage in exhilarating combat on land and sea in the hunt for lost memories and a legendary treasure.
Goro Majima, a notorious ex-yakuza suddenly finds himself shipwrecked on a remote island in the Pacific. Unable to remember even his own name, he sets sail in search of clues to his lost memories, accompanied by a boy named Noah who saved his life. Before long, they’re caught up in a conflict between cutthroat criminals, modern-day pirates, and other scoundrels over a legendary treasure.
Assemble a one-of-a-kind crew while upgrading your ship as you explore the open sea and forge your legend in the cannon fire of foes, unexpected friendships, and immense riches made along the way.
When an enemy pirate ship catches you in their sights, an exhilarating real-time cannon battle breaks out. Quickly maneuver into position while avoiding fire, then deliver devastating damage to board the enemy ship and take down the captain in all-out crew vs. crew brawls. Conquer the seas, discover hidden islands and acquire loads of loot like a true yakuza pirate!
Dynamically switch between the “Mad Dog” and “Sea Dog” fighting styles to mix-up attacks and deliver explosive combos, juggles, and aerial takedowns that reward your creativity with over-the-top action.
With “Mad Dog” style, utilize speed, agility, and flair to deliver precise yet powerful blows that stun your enemies into submission.
Or make enemies walk the plank with the “Sea Dog” style that has you dual-wielding short swords and deploying tricky pirate tools to kick some serious booty.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
真島我大哥 夠瘋
my dog loves this game
Goro Majima came into my dream and said to 100% all achievements or else he will capture my booty YOU CAN NOT TAKE MY BOOTY!, THE BOOTY IS MINE AND IT BELONGS TO ME!!
这个没想到如此欢乐,一旦接受了这些设定就很上头。
It'll take some getting used to not be able to drift, using the boosters and shooting lasers in other pirate games
i love yakuza pirate
Another really good experience and experiment by RGG. Pirate Yakuza fills the role of beat em ups perfectly and, since its been 3+ years since I played one, I forgot just how good the combat can be in these games. I certainly recommend it, though Ive waited for a steep discount, and I suggest you do as well. 8/10 Could have been a more controlled story, but gameplay is always king with these games. ==== There is a very core and tight experience here that I really enjoyed, but I do have some complaints that I found, in agreement with others that Ive seen: - The intro is too long, roughly 5 hours before you get let free to roam around. (Could be cut to 3.) -Similarly the main story is a little dragged out. [spoiler] There is too much cross, double cross, redemption, betrayal for every single stupid a z z character. [/spoiler] And I feel like they could have tightened it up and shaved off a couple more hours. Bringing a straight main quest play through to 12 or so hours rather than 16 or so. - [spoiler] The final act is really bad, like the final boat fight is garbage. The final two antagonists, havent done sh 1 t the whole game and now they show up in a very unearned way. [/spoiler] -The reason Id prefer a tightened up experience is because the new things get worn our very quickly, as fun as they are. -Combat AI is actually going backwards and you can have 10 of your crew staring at one guy not doing anything. Similarly they will watch 5 people beating on your ass, and do nothing. They are BARELY more than buffers for you to get around to killing every one else. -Gun AI are spammy and overturned and over used. Even with grapple they will run to the ends of the earth, and might as well have automatic weapons with how often/fast they fire. -Last Ill spit some straight up heresy. [spoiler] STOP! BRINGING! KIRYU! INTO! EVERY! GAME! At the nd I rolled my eyes, because it was such a good story without having ANYTHING to do with mainland Japan. But oh noooo!! Cant have a game without having this looming shadow in it. [/spoiler]
best yakuza game
โคตรดีรอภาค 9 อยู่นะ5555
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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