
You are the lone survivor orbiting a potential new home planet, tethered to what’s left of your ship. Gather nearby debris and assemble a make-shift vessel in an attempt to survive the harsh realities of space. Maybe you'll live long enough to uncover the truth behind the ship's malfunction...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +14 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
I was going to refrain from writing a negative review, but i kept thinking back to an exchange I had with the developer rather early in the game. The QOL features of this game leave some things to be desired. That is often the case for Early Access games. The goal is to use the cumulative gaming experience of the community to provide feedback while in this stage of development. As an astronaut stranded in space, the game does a great job of capturing the ambiance and UX one might expect while floating alone in the vast orbital graveyard around our world. With a trusty crowbar and pocket screwdriver.. you take the debri fields and construct wonderful bases. The game does this fairly well. Exploring and Salvaging key locations to expand your selection of buildable options. Where the game suffered greatly, was removal of objects you craft. You have the ability to built air tight hydroponic systems IN SPACE. However, when i comes time to deconstruct, change the base design as you expand, or correct a mistake with the mouse... you are forced to club the object with your crowbar. No option to deconstruct. I suggest a dismantle feature that allows you to have an easier UX while costing some of the base materials. Make it a tool you unlock. If you accidentally hit an air tank while doing this.. it can blow your base apart... why would this not be a good idea? Apparently, beating something with a crowbar and "dismantling" from a crafting game perspective are indeed the same thing. I think the game needs the ability to set up dedicated servers some time before 1.0. This is a game that would truly benefit from being able to create a persistent 24 hour environment for a group of survivors.. similar to stationers. Stationeers is a little too complex for the itch i want to scratch, and this game comes close but lacks some of the features and polish that would make it worthy of dedicating 100s of hours. The game is seriously a grind. The amount of resources that you must acquire to build the simplest things is quite high. A simple base with a few panels costs dozens of components. This is truly a game that needs a small group of people to achieve anything worthwhile. I think the developer has an ideal vision and early access is a means of funding the game, not engaging with the community to improve it. Maybe some reviews / discussion could point out some areas that need to improve. Good Luck. If you are all about single player games or have friends with free time schedules that mesh up. This game would be a good choice. It inst really for me or any of my friends.
It's an interesting concept, but really lacking in anything to do. It's pretty much scavenge materials, build a blocky ship, move randomly until you find stations from which to gather tech. Once you've found everything (doesn't take too long), there's nothing much else to do. Sure it's early access and a single dev, and I wish him good fortune, but development is slow and there are much better games in this genre. In this current state I just can't recommend it.
It has the possibility of become great, good graphics, OK build system, OK resources, OK backpack. However the travel system is ridiculous, you are never on a horizontal azimuth and I do not know where the jet-pack is but the constant up,down forward sideways in order to go somewhere is just plain stupid. Even when you are at a complete stop and look at where you want to go, you always move in a different direction. Also since there is no air in space you should not slow down after you turn of your jet pack. What is the upside to going to a piece of debris that has metal if you only get one after you smash it? might as well fly around picking up debris less effort. Hunger and thirst are way to fast, and I find myself constantly producing water and food, if you fix the traveling system you can maybe leave those two alone, but since you have to hit so many keys to get anywhere its a chore to get the stuff you need and constantly have to come back to base to produce more water and food. If these mechanics are fixed this game has a shot at being as good as Breathedge for example (of course you need a much better story.) Ahh and how can I forget the tinny storage , only 10 of an item and to make build anything of consequence you need more than 10! So you always have to lug around stuff in your back pack that stacks items. Storage should be stack-able . After 39 hours in the Beta belt and after 4 hours looking for a second "satellite"I give up. And what is with the farts? How sophomoric! No sound if you get hit by a meteor, storm warnings should be in the middle of the screen. Much work needed for this game to be OK.
Has potential but still needs a ton of work. When they say early access they really mean early access. The game is not complete; no story line present; many features missing. However the Dev is working on it and they seem to have a good road map for what they want to do. Don't buy the game expecting something fleshed out. At this state it is not very fleshed out but the dream is clearly there. Give it time. It is only on steam to help support the dev in their process from what I can tell so let them cook.
Cool ideas and could be a great game however has not been updated in six months. Looks like the developer has moved onto their next game. Can not recommend picking this game up in its current state.
Hi ! I am happy with Life Not Supported ... but it is challenging ... probly like it should be. They added another area ... I been to the second area but didnt quite make it ... it is a game of patience ... strategy and tactics ... and survival ... I been so bored with some games ... even this one can get tiring ... but there are challenges ... I recommend this game ! Solid 8 out of 10 ! GG !
Space raft but with much much less. controls are very basic and hard to use most the time. had to watch online videos just to barley start as there is no tutorial or really any instructions. Can not recommend at this time. Last update was over 6 months ago March 2025. Dev has seemed to abandoned title.
Очередной проект про космос от разработчиков, которые не любят космос. [h1]Сюжет:[/h1][u]1/10[/u] По традиции жанра - вы безликое существо, родившееся прямо в космосе, на каких-то обломках, возле какой-то планеты. Рядом лежит мертвый космонавт с ломиком в заднице. Записок нет, истории тоже. [h1]Геймплей:[/h1][u]4/10[/u] Станадартный выживач со стандартными механиками постройки, кислорода и голода. Немного напоминает Breathedge. Собираете все, что видите. Строите платфору из говна и палок, лепите на нее кислородные баллоны в качестве двигательной силы и путешествуете на ней же. Точки интереса никак не подсвечиваются, нужно лететь в рандомном направлении в надежде уловить маячок. Находите одинаковые разбитые платформы с чертежом. И так циклично. [h1]Атмосфера и мир:[/h1][u]4/10[/u] Открытый космос с законами физики явно не с нашей вселенной. Если упустить эти детали, то кроме космического мусора ничего вы не встретите. Единственное, что понравилось - механика смены дня и ночи, когда планета закрывает звезду. [h1]Создание базы и наполнение:[/h1][u]3/10[/u] На удивление нет стандартных столов и стульев. Есть минимальный набор верстаков для выживания. Необычные вещи, типа гироскопа, солнечных часов. За креатив + [h1]Сложность и порог вхождения:[/h1][u]7/10[/u] За ручку не ведут, чем заниматься не расскажут. [h1]Графика и оптимизация:[/h1][u]3/10[/u] Допотопная. [h1]Итог:[/h1][u]4/10[/u] Проект имеет место быть, на релиза ждать придется лет 30.
Игра брошена в сыром вечном раннем доступе, не покупайте.
this game is abandoned despite what the developer said. he became sensitive to reviews and decided to take his ball and run away to another game
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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