
Gu Lady is a cartoon style third person action game. In the game, you'll have an adventure of nightmares and there are also puzzles for you to solve. You'll act Gu JiuXun, a Miao girl, to explore the grave filled with monsters,puzzles and traps,to save her younger sister!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
难度曲线设计不够友好,还有限制,开始不让选高难度,但二周目可以选高难度了又把难度提的太高,让人很有挫败感 画风很奇怪,但也能接受,一个地宫里颜色太鲜艳就缺少恐怖的感觉了,有些出戏 武器上我还是觉得用弓箭或者弩箭更好,枪有些不伦不类了,近战抽出苗刀也更符合人物设定 优化上肯定有问题,经过有些地方会卡挺长时间,我的机器也不差 故事内容还是略显俗套了,虽然整个完全重新创造了,但是生化的感觉极重,完全是照搬来的,连文件资料讲故事都是一样的感觉,希望下一部有更多自己的东西 女研究研的工作服真的是惊到我了,完全想想不出一个研究院平时工作能传成这样,这里擦的太明显 不过我只能说我喜欢,我擦我擦我擦擦擦
真的是一款很优秀的国产游戏,其实在当时国内关注度也是有的,但可惜销量不够好,估计是没回本。第二部大概也胎死腹中了,很可惜。 最后制作名单出来真的惊到我,就那么四五个人做出了完整度这么高的一部作品,真的太厉害了。游戏本身也可圈可点。解密设计是那种有一点难度但又不会卡关的类型;游戏内的小地图会贴心地标注出是否收集完成,这一点在我玩过的游戏里面也是最舒服的那一档;地图设计也做出了古墓的那种错综复杂的感觉,后面打开机关三大部分墓穴连成一个整体这个设计相当优秀;整体上融入了苗疆地区的文化,花鬘的故事也挺感人的,游戏内收集品设计成国宝级文物,看得出都花了不少心思。 当然小缺点也不少,包括: 解密设计不够精简,后面拿到一个新钥匙就得为了开几扇门把前面的图都跑一遍。要知道这是一个线性游戏,不是一个类银游戏,没必要搞很多这种“后面获得新技能重新回头探图开之前去不了的地方”的设计。 怪物没有特色,明明虫子能做出很多差异的,比如全身重甲必须打弱点的、会飞的、会迷彩的、地上爬的蜈蚣、墙上爬的蜘蛛……结果什么品种都是追着你跑,无非是多开几枪的事。以及祝融墓的幽灵没有反制手段纯恶心人,有了电枪又瞬间没有了挑战。 剧情也是纯按着生化危机来,别搞邪恶生化研究院这一套了……苗疆明明有这么多可以讲的东西,蛊虫异变,邪神乱世,植物致幻,历任蛊婆怨念现世……结果最后非要选个最老套的邪恶研究所背后操盘。以及武器也可以做得更好,可以做成近战苗刀,远程弓弩、摔炮、蛊虫,技术上其实也差不了多少。结果最后还是选择做了最质朴的枪,还是挺违和的。 另外优化也不行,明明画质也就这样,但之前750ti带不了半点,现在换配置才玩下来。但是能挑出小毛病的前提是游戏本身没有大毛病。很难得有这么优秀的一个国产独游,有点生不逢时的感觉。要是赶上黑猴之后这波国产游戏崛起的浪潮,再多招点投资把画质做好点,说不定能爆呢。有点可惜,还是希望能有续作吧。
好像生化危机,原来云南的蛊婆都是拿枪的
优化还有很大的问题,走着走着会卡顿一下,怪物会闪现 剧情看似原创但很生化危机很像 国产支持一下吧
免费DLC良心!但能不能先修修穿模?特别是雕塑转起来的时候,脚直接扎屁股里了,看着真难受呀
上头!
故事很老套,像是硬凑出来的,人物的动作速率太慢,跑起来有些飘,优化有待加强
最后的彩蛋有给大胸姐洗白的意思,看来是有隐情,应该还有第二部
谁家的研究员穿个吊带袜,坦胸露乳的做研究....这在古墓里踩着恨天高如履平地的本事完秒克莱尔
I'll just front load this review and come out swinging - I love this game. I really expected this one to be a bit of a throw away, you know, something you play for 15-20 minutes and leave it at that. I had my doubts about just how "survival horror" it would be, but I thought it looked interesting enough to give it a fair chance and man am I ever glad that I did. Unexpectedly, this is one of the best games I have played inspired by the Resident Evil 2 Remake formula. The gameplay wears its RE2R influence like a badge of honor, and although it's not as cleanly implimented as RE2R, it's so much better than you might expect. It's got limited inventory complete with item box, tense - if a little playful - atmosphere, some really nice puzzles, really nice soundtrack, multiple endings, boss fights, unlockable costumes, weapons and difficulties, and 3 mercenaries style free DLC missions. Visually, it's one of the most unique survival horror games out there, feeling sort of like a gamecube title in that regard, which isn't something you come across too much in the world of horror games. The overall aesthetic is kind of weird for this sort of game, but all very well realized and cohesive. What impressed me more than anything was the level design. My Lord - these devs really understand what makes a good survival horror puzzle box level that interconnects in unexpected ways. It may sound inflammatory, but I think this game may have the very best layout I have ever seen in a survival horror game! The temple consistantly unfolds in ways I didn't see coming but probably could have had I understood how well realized the location was, and the map UI (although ripped directly from RE2R) works great to aid navigation and familiarity. The lore here is fascinating and took me by surprise by being based on Gu Toxin - a subject I have studied quite a bit. Now, it is of course taken into the realm of the fantastical and blended with human experimentation but it was still really interesting to see such a unique but personally familiar concept used in my favorite genre of game. I appreciated how integrated into everything it was, with your weaponry and bullets being these weird toxic bug things and having to grind poisonous bugs together to create more ammo. The narrative is a little hard to fully pin down based on the wonky english translation, but it was pretty entertaining and fairly original nonetheless. Also of note - a key choice at a certain point in the game will determine not only the ending, but also a big change in your arsenal and what areas you are required to explore - very cool! Now, don't get me wrong, it has some pretty rough edges, so don't go into this expecting a perfectly smooth experience. The audio levels are bonkers, the english translation is hilariously bad (which I love - please, never "fix" it), I had a fair bit of stuttering but nothing too bad, and the aiming on controller is a bit on the sloppy side. Also the item box managment gets pretty out of hand with no clean way to sort it in the late game. But seriously, what this game does right really does outweigh the shortcomings. All that to say, I absolutely recommend this game for anyone interested in the weirder side of survival horror. I loved it and was really surprised by just how good it actually was. For more weirdo off-kilter survival horror, or more standard fare, check out my curator page dedicated to 3rd person survival horror games of all shapes and sizes - https://store.steampowered.com/curator/45050657/
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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