
Alex Chen hides her 'curse': the psychic power of Empathy, the ability to absorb the emotions of others. When her brother dies in a so-called accident, Alex must embrace her power to find the truth.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Duckie is the GOAT
Genel olarak 2'ye göre çok daha fazla keyif aldım. Hikayenin daha düzgün aktığını düşünüyorum. Ancak! Finali hiç tatmin etmedi. Bana göre dümdüz bitti. Ama hikaye girişi ve gidişatı olsun, DLC'si olsun (spoi vermek istemiyorum) keyifle oynadım. Hızlı bitmiş gibi oldu benim için. Yeni karakterlere daha hızlı ısındım. Seçimlerin etkisi o kadar büyük değildi. Biraz hayal kırıklığına uğradım. Bu kadar negatif olmasına rağmen keyif aldığım için puanı bi tık yüksek tuttum. Puanım 8/10
I can't think of any game that has ever engaged me so emotionally for what seems like the smallest things. Laughing, smiling, crying. Some friends suggested it for me, a couple of years back, and yes, I know, it took me a while to get there, but I'm so glad I did. I cried to hard at the ending, having to decide - no spoilers though. I know the order I'm playing this game is out of sequence with the other games, but I'll go back and play the others now. Truly beautiful story-telling.
In Life is Strange: True Colors, you take on the role of a young woman, Alex, that has just arrived at a small, idyllic, mining town in Colorado to reunite with her brother after spending the previous 8 years in a group foster home. Alex has the ability to sense the emotions of others and at times can feel exactly what they feel. This effectively gives her the ability to read minds, which gives her a bit of a leg up when it comes to interacting with other people. At its core, True Colors is effectively a melancholic walking simulator with character interactions and the occasional choice that affects the narrative in small ways. Much of the enjoyment for me was found interacting with various objects throughout the scenes and listening to Alex's thoughts. The overarching plotline is a little on the cliche side and the twists felt a bit too telegraphed; I wouldn't recommend plowing through just to finish the main storyline -- it's arguably the weakest part of the game. With the exception of one character, I thought the voice acting was very well done and the graphics and music are also pretty good. Overall, I liked Life is Strange: True Colors, particularly the characters and while the overall plot is nothing overly compelling, I did enjoy this game, even if it was a bit sad at times.
juegardo
a bit short compared to LiS1 but still a good game
[b]COULDN'T STAND THE PLOT[/b] - All because of the b*tch a** kid. Felt like the slap the sh*t out of him! Pros (which are very well done) - Music, sound track & sound design - Emotion portrayal & character depth - Easter eggs connecting to the previous titles - Overall visuals - Optimization
Jak začneme, stejně jako ostatní Life is Strange hry, tato se neliší moc od ostatních typem hraní. Tato část ve fikci LiS byla zdaleka má nejoblíbenější. Za hlavní postavu Alex člověk musí řešit nadále plno těžkých rozhodnutí, která pak vyústí v určité následky. Příběh je vymyšlen skvěle, Alex je citlivá osoba a přidání schopnosti číst pocity a zároveň myšlenky si myslím že je skvělý dodatek do série her, tato schopnost krásně dává hráči možnost důmyslně přemýšlet nad jeho rozhodnutím. Za pomocí této schopnosti tě hra emotivně vtáhne do děje mnohem jednodušeji než třeba vracení času nebo telekineze. O tom si myslím, že u této série her nejvíce jde, vžít se do jiné kůže a vytvářet pomocí vlastních a získaných emocí svá rozhodnutí, která mluví sama o člověku. Klidné pasáže kdy Alex kdekoliv odpočívá dokážou vtáhnout hráče do hry a zaměřit jeho pozornost přímo do děje. Děj jako takový je sice trošku chudší než předešlé díly, ale je to celkově vynahrazené schopností, kterou má Alex. Hru silně doporučuji zahrát hlavně těm, kteří mají dost času nad tím strávit dlouhé chvilky u pc/konzole, tak aby pobrali všechny prvky co hra nabízí.
bi queen
I never expected another Life is Strange game to replace the original for me, but True Colors did exactly that. I’ve been playing through the series in order, and up until this point, nothing had come close to the first game. True Colors, however, completely changed that. To me, it feels like it takes the strongest parts of Max’s and Chloe’s stories and blends them into something entirely new. More importantly, it fills in the pieces that always felt missing from those earlier games, creating an experience that feels more complete. Rather than trying to recreate what came before, it builds on those foundations while still capturing everything that makes Life is Strange so special. The original game had always been one of my top three favorite games of all time, but after finishing True Colors, it has earned that place instead. What stood out immediately was Alex Chen’s ability. Unlike previous powers that focused on changing events or exploring possibilities, Alex’s empathy centers on understanding people. It transforms emotions into something tangible, allowing players to experience another person’s inner world instead of simply witnessing it. The visual use of color is brilliant, turning feelings into part of the environment rather than just another gameplay mechanic. Every color serves a purpose, making emotions visible in a way that feels both beautiful and meaningful. One thing I’ve always loved about the Life is Strange series is its pacing, and True Colors continues that tradition perfectly. These games never rush their stories. They begin quietly, giving you time to know the characters and become attached to the world before everything gradually builds toward something much larger. By the time the mystery unfolds and the stakes rise, every decision carries weight because you’ve grown to care about the people involved. Another aspect I appreciated was how the game encourages compassion without offering simple answers. Very few characters feel one-dimensional, and even when someone makes a mistake, the story asks you to understand what brought them to that moment. Instead of separating people into heroes and villains, it explores grief, fear, regret, and hope, making every choice feel emotionally grounded rather than simply right or wrong. My strongest connection, however, came from Alex herself. Throughout the game, she constantly reminded me of my best friend—the way she carries herself, the way she listens before speaking, and the quiet kindness she shows others. Because of that resemblance, Alex never felt like just another protagonist. She felt familiar. That personal connection grounded every scene and made the story resonate with me in a way very few games ever have. The supporting cast also deserves recognition. Every relationship develops naturally, allowing each character to become memorable without feeling like they exist solely to move the plot forward. Haven Springs itself becomes just as important as the people living in it. By the end of the game, the town feels less like a setting and more like a home, making every success, loss, and revelation carry genuine emotional weight. What ultimately sets True Colors apart is its understanding of humanity. It reminds us that everyone carries emotions that often go unnoticed and encourages us to look beyond first impressions. Through Alex’s journey, the game quietly explores healing, identity, forgiveness, and the importance of allowing yourself to be vulnerable. It doesn’t just ask you to understand Alex—it invites you to understand everyone around her, making empathy the heart of the experience rather than just its central mechanic. The original Life is Strange once left me wondering how long it would be before another game affected me in the same way. True Colors didn’t just answer that question—it exceeded every expectation I had. For me, it represents everything I love about narrative-driven games: memorable characters, thoughtful writing, meaningful choices, and a story that stays with you long after the credits roll. I know many people will always consider the first game the defining Life is Strange experience, but for me, True Colors has surpassed it in every way and has become one of my favorite games I’ve ever played.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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