
Life Below is a refreshing twist on the city-building genre, set beneath the waves. Shape thriving coral reefs, revive collapsing ecosystems, and grow a living seascape in a heartfelt narrative by Rhianna Pratchett. You are the ocean's final hope.
Modeled estimate, not a reported figure. How we estimate →
About
The ocean is dying. Coral reefs are vanishing and ecosystems are breaking down. By the power of the mysterious reef heart you must restore balance, using the ocean floor itself as the foundation to build vibrant havens for sealife. Craft lures to entice different species to your reef and use their natural abilities to overcome underwater hazards. Experience Thalassa’s journey in campaign mode, then undergo new challenges in freeplay.
Advised by marine biologists and shaped with authentic underwater audio, Life below introduces realism into its world of fantasy. Gameplay reflects natural rhythms and interactions, bringing the ocean floor to life with motion, color, and possibility.
In a twist on the city-building genre, resurrect entire ecosystems by strategically crafting and managing vibrant coral reefs to restore life to the deep. This will take a combination of energy-channeling coral, resource generating seashells, and much more to ensure the ocean’s floor not only survives, but truly thrives.
Experience a charming campaign over a series of hand crafted animations, guided by a heartfelt story written by award-winning video games writer Rhianna Pratchett. Appointed by Gaia, Thalassa must restore life to the reef. Become the ocean guardian, revive long-gone habitats, overcome oceanic instability and increase biodiversity.
With the perfect environment formed, you can lure over 40 different wildlife species from coral crabs and monkfish to distinctive hammerhead sharks. Admire your new school of fish close-up or watch over your entire colony, using a powerful new camera system. Under the reef heart’s watchful gaze, create and nurture your own sub-aquatic haven. However, housing them is only the start. To keep the underwater ecosystem thriving, you must cater to their needs and protect them from external threats.
From shifting biomes to outside influence, Life Below presents a range of challenges to navigate. Algae levels, PH balance and an infestation of lionfish aren’t the only challenges you’ll have to solve. More serious threats such as oil spills and garbage patches will call for creative strategies, requiring the help of special wildlife to overcome.
Every zone of the ocean floor will bring its own set of challenges. Temperature and acidity fluctuations along with a naturally limited area are only a few of the problems you’ll need to adapt to. Only by strategically adapting your playstyle to each environment can you efficiently expand your territory to restore the entire reef to its former glory.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je pense que la personne en charge des " dangers " ( tempêtes intempéries ect ) n'a pas communiqué avec celui qui gère le timing ou tu débloque les compétences pour se défendre, assez mal fait. Beau jeu, moins de design & couleurs et plus de gameplay !
Life Below 适合小白入坑的海洋城市管理基地建设游戏,游戏的新手引导很舒服,会有非常明确的提示和任务告诉玩家现在应该去做什么,任务阶段的引导UI也会高亮显示,海洋很美,珊瑚很庞杂,制作组也为了玩家考虑,在一些建设方面的珊瑚建筑取名简单易懂,蛤蜊是产珍珠的、精华珊瑚是产精华的、海藻珊瑚是产海藻的…非常简单移动且直白。 所以在游戏的一开始,是非常容易吸引玩家沉迷下次,加上非常优质的美术建模,在海底摆满各式各样的海洋物种怎么看都不会感到疲倦,这也是和一些基地建设游戏最大的不同,在其他游戏可能只会看到冰冷冷的机器和城市噪音,在这搭配非常抒情的音乐,给玩家在脑海里渲染出海洋生命的气息。 不过这其实并不是上手容易的重点,而重点是游戏大多地方几乎都是需要依靠玩家去操作,简而言之就是缺乏基地管理或自动化相关的功能,比如日程表、优先级、员工职业or工作分配等等,以至让游戏中的小人都是个忙个的,按照预设好的逻辑去寻路,比如按照时间顺序去优先建造。 游戏有成熟的天赋树、有完整的设施配套、有完整的玩法流程,甚至还有天灾,又有点像魔兽精灵的感觉,游戏的主旨也在一开始讲明白,主旨是为了告诉玩家海洋正在走向消亡,珊瑚礁逐渐消失,生态系统分崩离析,说真的寓意很好,游戏做的也不错,开发者也通过海洋生物为原型开发出一个独特的海洋世界观出来,轻松休闲的玩法,加上没有去质问玩家“这一切都值得吗?”,整体体验观感还是蛮好的。 不过还是那一点,游戏没有自动化玩家想像中那么有深度,并不适合追求硬核玩法的玩家,整体风格是偏向轻松休闲的,也是非常适合基地建设的小白入手,不过游戏的价位还是急巨有些挑战力的,因此,如果感兴趣的玩家,有条件可以入手尝试。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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Languages: English, French, German, Spanish - Spain, Japanese, Norwegian, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
absolute nice game, dont know why its rated unter 80% runs really smooth, no gamebreaking bugs, no crashes got some minor bugs with achievements this game is also very suitable for childrens again a worthy investment
This game is so beautiful and serene. I played the cozy version, as there are 3 modes you can choose from - it is the perfect game for unwinding after a stressful day. The soundtrack is lovely, the graphics and characters are lovely, and I like that as you progress there are challenges in the balanced or challenging modes. I didn't experience bugs or problems at all, and for a new game that is so incredibly rare. TL;DR: Well done, enjoyable, and lovely.
This game is super cozy and who doesn't like rebuilding reefs to make them teeming and full of life. The visuals are great and it is amazing to see you go from a barren landscape to one full of flora and fauna. It's a new take on a city builder and I thoroughly enjoy it.
ganz gut und sehr schön gemacht
Ce jeu est une tentative originale de repenser les jeux de construction de ville. Sans être parfait, je dis mission accomplie ! À essayer si, comme moi, vous aimez les jeux comme Ixion, Per Aspera, Sintopia, etc...
玩到中期后,就是要求解锁三块中级区域同时8个区有域繁荣度要求的任务,这任务大体完成的阶段开始卡顿,随着时间卡顿越来越频繁,直到彻底程序卡死,重新载入存档也是一样。这是和教程连着的那一局,也就是第一局,不清楚是特例还是单位一多就会这样。
Solid game, rather fun. It's basically a game of balance-the-meters. Every building increases or decreases the meter for energy, pH, and/or water temperature, and your goal is to keep those in balance while increasing biodiversity by attracting fish (which then need food, and both the fish and the food buildings further affect those meters). Could use some TLC and adjustment to mechanics, though. There are a number of areas in the game that either should have tooltips added, or the tooltips made more useful/descriptive, and we really need more details on limits and such. I've yet to find a way to see what the "overcrowding" limit is, so I just have to sorta cram fish into the zone until I reach it. There are a number of icons that aren't explained anywhere, even in the game guide book's "Icon" section, and clicking on the affected buildings only [i]sometimes[/i] displays what they mean. There's no real indicator for how much you need to build to improve a zone's "development", and as far as I can tell, it's just the percentage of available building tiles that are occupied, since the same building can alter the development of different zones by wildly different amounts. The zone system itself is also a bit odd. Zones are literally right next to each other, and you run a continuous power network between them, but magically from one tile to the immediately adjacent tile in the next zone, the water temp and pH change dramatically. The lore about fish not wanting to swim too far for food or housing is fine, but the zone system on temperature and pH breaks immersion, imo. Some of the balance feels off, too. The game actively encourages you to build a bunch of extra algae production, though I've yet to understand [i]why[/i], since extra algae production provides zero benefit except some resilience against events, and if you get [i]too much[/i] extra, the game punishes you with an algae bloom. The initial power buildings, Moon Coral, feel like they need to generate like twice as much energy as they do, given their cost and footprint. You basically spam Moon Corals at the start, it's absurd. Still, overall, an amusingly whimsical take on your standard city builder.
very beautiful and charming city-builder, very bluey love the calm ocean vibe and pretty music
Players by region
Where this game's players are, estimated from review languages.
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