
Life Below is a refreshing twist on the city-building genre, set beneath the waves. Shape thriving coral reefs, revive collapsing ecosystems, and grow a living seascape in a heartfelt narrative by Rhianna Pratchett. You are the ocean's final hope.
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The ocean is dying. Coral reefs are vanishing and ecosystems are breaking down. By the power of the mysterious reef heart you must restore balance, using the ocean floor itself as the foundation to build vibrant havens for sealife. Craft lures to entice different species to your reef and use their natural abilities to overcome underwater hazards. Experience Thalassa’s journey in campaign mode, then undergo new challenges in freeplay.
Advised by marine biologists and shaped with authentic underwater audio, Life below introduces realism into its world of fantasy. Gameplay reflects natural rhythms and interactions, bringing the ocean floor to life with motion, color, and possibility.
In a twist on the city-building genre, resurrect entire ecosystems by strategically crafting and managing vibrant coral reefs to restore life to the deep. This will take a combination of energy-channeling coral, resource generating seashells, and much more to ensure the ocean’s floor not only survives, but truly thrives.
Experience a charming campaign over a series of hand crafted animations, guided by a heartfelt story written by award-winning video games writer Rhianna Pratchett. Appointed by Gaia, Thalassa must restore life to the reef. Become the ocean guardian, revive long-gone habitats, overcome oceanic instability and increase biodiversity.
With the perfect environment formed, you can lure over 40 different wildlife species from coral crabs and monkfish to distinctive hammerhead sharks. Admire your new school of fish close-up or watch over your entire colony, using a powerful new camera system. Under the reef heart’s watchful gaze, create and nurture your own sub-aquatic haven. However, housing them is only the start. To keep the underwater ecosystem thriving, you must cater to their needs and protect them from external threats.
From shifting biomes to outside influence, Life Below presents a range of challenges to navigate. Algae levels, PH balance and an infestation of lionfish aren’t the only challenges you’ll have to solve. More serious threats such as oil spills and garbage patches will call for creative strategies, requiring the help of special wildlife to overcome.
Every zone of the ocean floor will bring its own set of challenges. Temperature and acidity fluctuations along with a naturally limited area are only a few of the problems you’ll need to adapt to. Only by strategically adapting your playstyle to each environment can you efficiently expand your territory to restore the entire reef to its former glory.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Norwegian, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a nice and cosy game. A beautiful idea and if the creators are willing. Room for much more content. It feels good to finally get a game finished and playable. They thought of challanges, that are solveable, they thought of challanges that feel like a real hazard, with a long term opportunity to come by them. There are various bioms in several ranks that continously let you grow and get more different fish and inhabitants to your reef. I especially love that having certain creatures like turtles or crabs (not to spoiler all of them) give you and your water minions special features. I enjoyed playing the campaign, it is a nice story of challange and grow, but it does not make any secrets about the threats of our oceans. A big thanks to the creators for this beautiful and lovely game. Just one comment from my side regarding game mechanics. Please make the otters more hungry, or the sea uchins less invasive. Collecting 5 golden grass to invite 50 cute otters has not been enough to clean my smalest habitat. It was not a problem at all,. Relocating the affected creatures to clean habitats. But if this path is offered as the (only?) solution, it should work. But I can imagine that this might be solved in one of the following patch notes anyways ;)
absolute nice game, dont know why its rated unter 80% runs really smooth, no gamebreaking bugs, no crashes got some minor bugs with achievements this game is also very suitable for childrens again a worthy investment
Great twist on a genre I already love! Since it's more "abstract" than a normal city builder, it's taking some time to get into but I'd definitely recommend.
This game is super cozy and who doesn't like rebuilding reefs to make them teeming and full of life. The visuals are great and it is amazing to see you go from a barren landscape to one full of flora and fauna. It's a new take on a city builder and I thoroughly enjoy it.
This is a nice game with good visuals and very relxing music. The story is not very involving but it's rewarding to make progress and attract new types of fish and life. The end-game is a bit tedious and repetitive but once your reef is more and more completed it becomes a sight to behold.
Perfect depth and submersive sound design! The power fantasy of healing the ocean is a welcome one.
Kellemes kis városépítős stratégia lett, le a kalappal, csak ajánlani tudom :) Köszönöm a játék kulcsot a kiadótól :)
Okay, Games fun and chill. Its worth a play if your into these kinds of games. But to the Devs I have two major nittpicks that made this game stupidly hard for no reason. Firstly... The Lures. Its not clear enough that not selecting a lure type is a lure. Or that you can pick the Large/Shiny/Gold Variants either. You need to have all options as a box with one of those boxes ALWAYS highlighted to show which one your going to craft. I was in T3 zones before I found out I had to click Shiny Lure to actually get it. Secondly.. The the Creatures/Sealife. Please at the very top of the creatures (Whether you have seen one or not) Put which region you need to unlock in order to get that creature. Oh My Lord... I never got a T2 Rocky area until the very end game - So I NEVER had Coral Crabs at my disposal. Meaning every single Oil spill was a complete rebuild of a zone. I've seen so many negative comments about Trash / Oil etc. You can fix this by making it was more clear which creatures fix these problems and WHICH ZONES to get them in. Again.. I never EVER realized the zones actually impacted the Seaweed stuff you got and thus impacted which creatures you could attract. Now I know the above makes it seem like I hate this game. I Don't. If they fix the above issues I genuinely think more players will have a better experience with this game. Atm there are a few really needed things that are cryptic but are absolutely needed. For example : the game gives you a quest to get 2 turtles (this occurs really early on) But If you don't have a T2 Reef unlocked you will be dropping lures that only have 1% chance of attracting that turtle. Its super confusing and alot of people (myself included) get hung up on a quest sitting on my screen and not being able to complete it before moving on with the main story. If you enjoy slow-cozy city builders. This games fun. If your still not sure/sold - Grab it on sale.
Gran juego, algo diferente la verdad que es interesante jugarlo
This game is so beautiful and serene. I played the cozy version, as there are 3 modes you can choose from - it is the perfect game for unwinding after a stressful day. The soundtrack is lovely, the graphics and characters are lovely, and I like that as you progress there are challenges in the balanced or challenging modes. I didn't experience bugs or problems at all, and for a new game that is so incredibly rare. TL;DR: Well done, enjoyable, and lovely.
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