
Life Below is a refreshing twist on the city-building genre, set beneath the waves. Shape thriving coral reefs, revive collapsing ecosystems, and grow a living seascape in a heartfelt narrative by Rhianna Pratchett. You are the ocean's final hope.
Modeled estimate, not a reported figure. How we estimate →
About
The ocean is dying. Coral reefs are vanishing and ecosystems are breaking down. By the power of the mysterious reef heart you must restore balance, using the ocean floor itself as the foundation to build vibrant havens for sealife. Craft lures to entice different species to your reef and use their natural abilities to overcome underwater hazards. Experience Thalassa’s journey in campaign mode, then undergo new challenges in freeplay.
Advised by marine biologists and shaped with authentic underwater audio, Life below introduces realism into its world of fantasy. Gameplay reflects natural rhythms and interactions, bringing the ocean floor to life with motion, color, and possibility.
In a twist on the city-building genre, resurrect entire ecosystems by strategically crafting and managing vibrant coral reefs to restore life to the deep. This will take a combination of energy-channeling coral, resource generating seashells, and much more to ensure the ocean’s floor not only survives, but truly thrives.
Experience a charming campaign over a series of hand crafted animations, guided by a heartfelt story written by award-winning video games writer Rhianna Pratchett. Appointed by Gaia, Thalassa must restore life to the reef. Become the ocean guardian, revive long-gone habitats, overcome oceanic instability and increase biodiversity.
With the perfect environment formed, you can lure over 40 different wildlife species from coral crabs and monkfish to distinctive hammerhead sharks. Admire your new school of fish close-up or watch over your entire colony, using a powerful new camera system. Under the reef heart’s watchful gaze, create and nurture your own sub-aquatic haven. However, housing them is only the start. To keep the underwater ecosystem thriving, you must cater to their needs and protect them from external threats.
From shifting biomes to outside influence, Life Below presents a range of challenges to navigate. Algae levels, PH balance and an infestation of lionfish aren’t the only challenges you’ll have to solve. More serious threats such as oil spills and garbage patches will call for creative strategies, requiring the help of special wildlife to overcome.
Every zone of the ocean floor will bring its own set of challenges. Temperature and acidity fluctuations along with a naturally limited area are only a few of the problems you’ll need to adapt to. Only by strategically adapting your playstyle to each environment can you efficiently expand your territory to restore the entire reef to its former glory.
Genres
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fajna gra o odbudowie rafy. Nowe podejście do gier o budowie osiedli lub ekosystemów
Refreshing, fun and casual. This is my first Megapop (dev) game. About 16 hours to beat campaign (with a LOT of 3x speed used) for me. There are some events that felt unbalanced (e.g. can end your run with no way of avoiding it other than knowing what to expect already), but Devs have actively patched issues based on player feedback (which is always a plus) and this was/is a nice cozy game. Ran very smoothly, no bugs, clean execution with UI and mechanics and progression without any DLC/cash shop nonsense. Highly recommended if you want a cozy colony/strategy that isnt overly complicated and doesn't overstay its welcome. Good price point which, having beaten the campaign now and reflecting on the value for the cost, I feel good about it and say well done Megapop.
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Languages: English, French, German, Spanish - Spain, Japanese, Norwegian, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really like it, it's unique, and well made. I'm having fun so far!
This game is super cozy and who doesn't like rebuilding reefs to make them teeming and full of life. The visuals are great and it is amazing to see you go from a barren landscape to one full of flora and fauna. It's a new take on a city builder and I thoroughly enjoy it.
Beautiful Game, I really had a lot of fun playin!
This game is so beautiful and serene. I played the cozy version, as there are 3 modes you can choose from - it is the perfect game for unwinding after a stressful day. The soundtrack is lovely, the graphics and characters are lovely, and I like that as you progress there are challenges in the balanced or challenging modes. I didn't experience bugs or problems at all, and for a new game that is so incredibly rare. TL;DR: Well done, enjoyable, and lovely.
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I found this game to be an excellent addition to the city builder genre. After beating the main campaign, I can say that the actual city building is fairly intriguing. You have to balance out several resources in a very limited space. Knowing how to optimize the little space you have to start with is challenging and fun. Knowing where to spend the few tech points (biodiversity) you start with requires you actually think about what you're doing and why. Its very easy to essentially softlock yourself if you don't plan out what you're doing. To me, this was engaging, but I know some people that would hate that such a thing is even possible. Then come the hazards. I found the hazards to be great in concept but lacking in depth (odd, for a game about the ocean?). Conceptually, they're a very good addition. They keep the game engaging by forcing you to consider what could go wrong, and planning ahead to prevent them from doing too much damage. But they are also too simple. Most of them are binary "do you have the building/lure that prevents this particular hazard? Yes: Everything is fine; No: You lose the entire zone it happened in." Biodiversity as a mechanic is an excellent way to do progression. To unlock new techs, you spend biodiversity (permanently), and you gain biodiversity by having different species live in your reef. But if your species die due to hazards, then you lose the biodiversity you gained from hosting them. So, if your biodiversity is 0 because you spent it all in tech, fish dying will put you in biodiversity "debt", which if you spend too much time in, will kill you. This forces you to consider "do I really need that tech right now, or would I rather have more biodiversity to spare in case something goes wrong?" every time you want to progress. Overall, solid 8/10. Did not find the game too difficult, and fairly short. But every moment I spent with the game was lovely, so I'd say it was worth the price. Not the most complex city builder/automation game out there, but that actually made it quite cozy.
absolute nice game, dont know why its rated unter 80% runs really smooth, no gamebreaking bugs, no crashes got some minor bugs with achievements this game is also very suitable for childrens again a worthy investment
A slow but satisfying builder. Really love that the animals and corals are real and the little factoids about them. Some swimming animations are a little janky now and then, but nothing that detracts from the charm. I'm enjoying playing hide-and-seek with flounders and delighted when visitors show up at my growing reef.
Players by region
Where this game's players are, estimated from review languages.
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