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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really like the idea of the game, but the implementation just is not for me. The game is nausea indusing. There is no targeting reticles, no way to disable head-bobbing. Repetitive levels and enemies. I can deal with the repetitiveness if the gameplay is sound, but in this case it is not.
классная игрушка по типу дум этёрнал
Проходил в 2014, игра запомнилась крутой динамикой и невероятно красивыми локациями. Также могу отметить тактические моменты, которые преодолеваешь налету прямо во время боя. Это как крутой Сэм, только в сеттинге классического фэнтези. На мой взгляд игру необоснованно хейтят, упоминая линейность и легкий уровень сложности. По линейности - это жанр такой, она в этом плане ничем не отличается от дума или сэма, по легкому уровню сложности - игра далеко не простая, особенно если ищешь весь лут, но и не душнит 🤷♂️ Игру рекомендую, потраченного времени не жалею 👍
good game
Gra jest nieciekawa, nie wciąga. Nie udało mi się w pełni zrozumieć systemu craftingu czarów, ponieważ nawet nie czułem takiej potrzeby. Uwielbiam crafting w grach, ale tutaj rozgrywka jest tak mdła, że nawet inny aspekt gry spełniający swoje zadanie (czyli MOŻE system tworzenia, którego dobrze nie poznałem w 100%), tego nie zmieni.
While the idea itself is fantastic, I don’t think the game does much to actually live up to the potential. There are a lot of combinations for spells you can do and I know later in the game there are over the top synergies that are supposed to make you feel powerful…but none of that shines through early on. The spell system is poorly explained and feels like little more than increasing a number by a few percentage points instead of meaningful changes. Even if this issue were fixed though, the much larger problem is that you’re not given anything interesting to do with these abilities. It’s hours of fighting through boring corridors of the same enemies with a fairly mediocre story and characters you don’t care about.
"Lichdom: Bad Controls and Awful forced cutscenes with boring exposition" would have been a much better title
really nice action game with casts to spell translation to german is also available recommened to buy
its just bad combat is horrible
'Lichdom: Battlemage' is an ambitious departure from traditional fantasy RPGs, replacing swords and shields with a deep, highly customizable spell-crafting system. The game’s primary strength lies in its "100% mage" philosophy, allowing players to weave together various elemental properties to create thousands of unique spell combinations. This mechanical depth offers a rewarding sense of agency, as players can fine-tune their arsenal to suit specific tactical needs. When the combat clicks, the experience of wielding immense, screen-filling magical power without the restriction of mana bars is genuinely exhilarating and visually spectacular. However, the game’s focus on spell-crafting comes at the cost of environmental and narrative variety. The level design is largely linear, often funneling players through repetitive arenas that can make the long campaign feel monotonous over time. Additionally, while the core combat is innovative, it can become a "visual noise" struggle where the sheer intensity of the spell effects obscures enemy telegraphs, leading to moments of frustration. Ultimately, 'Lichdom: Battlemage' is a bold experiment that succeeds as a technical wizardry simulator, though its repetitive structure prevents it from being a consistently engaging journey for the average action fan.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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