
Liberté is a deck-builder roguelite inspired by the French Revolution and body horror. Brave the war-torn streets as Rene - a regular Parisian entangled in a civil war caused by a cryptic invader from another dimension, Lady Bliss. Collect cards, nurture alliances, and try to stay alive!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 152reviews | 64% | — | $13.3K |
| $24.99 | 29ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I must say the setting and story are fantastic, and i really hope the developer either keeps adding content to this game or makes a new on in the same world. Which is why it pains me to leave a negative review. The combat is pretty good, there is a good amount of build diversit and all the factions have are thematically and gameplay-wise varied. The streets of paris are also a really unique combat enviroment. Where the game falls apart is that the content there is, despite its great quality, is stretched too thin over a huge ammount of time. This game would really benefit from being either shorter (no shame in that) or having more content. It gets pretty silly (and tedious) kidnapping/rescuing the same guy over and over again, as that is the only mission that was made for the 2 factions involved in it.
The idea of a plant being from outer space being your hub zone and you're just created from it is great. The voice acting is excellent. Pretty much everything else about this is awful. I think it's trying to be a much worse Hades? But, it feels bad to play, it's floaty and imprecise. The streets (which is almost the only zone in the game) is terrible, it's just all browns and reds. The gameplay loop is not satisfying - the fact that you get curses making you worse for doing better is terrible - the fact that if you run out of cards in your deck your level ups do nothing. There's also not that many zones, so you're constantly seeing the same areas over and over again. It's a real shame the overarching plot of this couldn't be put in a game I actually want to play.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $24.99 |
| 20ratings |
| 48% |
| — |
| not modelled |
| $4.99−75% | 14ratings | 80% | — | not modelled |
| $19.99 | — | 73% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wyjątkowo słaby, niedopracowany produkt .... pozostałosci jakiegos projektu uklepane razem ze soba w jakąśtam chodzoną bijatyke z bugami, niedorzecznosciami w klaustrofobicznych , powtarzanych do obrzygania lokacjach... i jeszcze wiele, Wiele innych przywar, długo by pisać. Jedyne co im sie udało to opcja " i'm stuck" w menu pauzy ... Szkoda kasy. Nie polecam.
Скучно, и занудно, интересная графика, но кругом одни клоны, из-за страшного блюра сильно устают глаза.
Very unfinished...
Good game .
Liberte — это игра, которая не оправдала моих ожиданий. Графика в игре оставляет желать лучшего, а игровой процесс быстро становится монотонным и скучным. Сюжет поверхностный и неинтересный, а персонажи невыразительные. Управление неудобное, а технические проблемы, такие как низкая производительность и частые сбои, делают игру практически неиграбельной. Кроме того, игра страдает от множества ошибок и недоработок, что портит общее впечатление. Не рекомендую тратить время и деньги на эту игру. ПС: очередной курваговновысер от поляков
This games (?) does not deserve any cents/pence worth of your time. Nowadays, this should be free given the level of the game it deserves. So if you buy this for a sale, you should feel pretty stupid for this negligent act. At the time I bought this, I naively thought the trailers and Steams catcha were worth the effort. Nope, none of it is worth.... So far, I just stopped playing it, because there is no point pushing further, no advances in the story, just a slow 1% progress every 10-20min depending on the repeating story arcs, so it would take more than 300h to complete it. Buy anything else would be worth !
thankz
Hard to give a thumb down. Game could be good with simple tweaks. Gameplay is nice, but the pacing is all kind of wrong. You can't progress the story (which look interesting) without fully completing runs (failing them doesn't help progress anything much, unlike Hades) but since there are so few ways to heal and foes get quicly much stronger, fully finishing a run will take time and often fail, so you're pretty much stuck to the first three to four mission for several hours. Quickly lose its appeal. I mean the achevements say it all: less than 2% of the players have finished the FIRST chapter... Add to it an insane reputation grind. And some unbalance in the cards (who would not use Bayonet rush or Armor Up! 80% of the time?), and here you are, a nice idea, a cool setting, a quickly frustrating game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $141.2K | 331 | 92% | $12.99 | |
| $73.7K | 343 | 73% | $9.99 | |
| $4.9K | 18 | 89% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $10.2M | 22.7K | 80% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3K | 75 | 96% | $5.99 | |
| $13.3K | 208 | 86% | $3.99 | |
| $13.3K | 69 | 93% | $7.99 | |
| $13.3K | 72 | 72% | $4.99 | |
| $13.3K | 187 | 56% | $4.99 | |
| $13.3K | 176 | 98% | $4.99 |