
Liberté is a deck-builder roguelite inspired by the French Revolution and body horror. Brave the war-torn streets as Rene - a regular Parisian entangled in a civil war caused by a cryptic invader from another dimension, Lady Bliss. Collect cards, nurture alliances, and try to stay alive!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the game is quite fun so far and the story, aesthetic, etc. are creative and pretty much well done. my only big problem is that combat is a bit hard to control and the game starts lagging when too many enemies are loaded. it is most likely caused by my computer as it is old but other reviews are saying similar things. still worth a try if you are interested
The idea of a plant being from outer space being your hub zone and you're just created from it is great. The voice acting is excellent. Pretty much everything else about this is awful. I think it's trying to be a much worse Hades? But, it feels bad to play, it's floaty and imprecise. The streets (which is almost the only zone in the game) is terrible, it's just all browns and reds. The gameplay loop is not satisfying - the fact that you get curses making you worse for doing better is terrible - the fact that if you run out of cards in your deck your level ups do nothing. There's also not that many zones, so you're constantly seeing the same areas over and over again. It's a real shame the overarching plot of this couldn't be put in a game I actually want to play.
When i first saw that this game had only 1.5 percent of all players beating the first act i thought that was suspicious...playing it i kinda see why. Mechanically, its not bad. It feels a lil stiff with the dodge roll timing and the card mechanic is a lil gimmicky but ive definitely seen worse ways of implementing this stuff in other games. What really took me out is the story...like, you start off as a rebel, the prolouge has you almost assassinate the would be king trying to mess with your leader...but after that mission is done, the Flower Alien that Definetly isnt a Cosmic Horror God tells you to play all sides to look for a king for Cosmic reasons. and the first mission you get, right before it starts, is Ana the rebel leader and the Phillip prince having a chat with armed gaurds and its somehow not a combat? and then you proceed the assist the people you were just fighting earlier. Itd be different if no one really knew your face or name, but Phillip SEES you and a buddy try and kill him with a canon. And now hes taking your help no worries? I understand what the game is trying to do, its a rouglite with faction mechanics trying to blend the intricacies of a deckbuilder and the skill needed for top down action battle game, and that base is solid...but they arent even bothering to jump through hoops or leaps of logic to explain in story, everyone is just okay with this random man who plays all sides and mows down whatever forces he deems evil for that day with no immediate consequence. Sure, maybe 3 missions plus later they might start picking up on it, but the fact they dont do anything about it now is worrying. Its like a worst version of a skyrim protag, least in that game NPCs comment on your actions and have some opinions on them as limited as they are. Feels like either the story writing need a heavy rework with some slight mechanics to back it up, or to just gut the premise entierly...which at this rate the latter seems like the better option. Cause i dont think any rational human would just sally up with an eldritch being that just made a civil war worse by killing a promient religous figure, i dont care what their politics are like. If you dont care about story and just wanna focus on mechanics and skills, this might be for you but honestly there are way better variations of this on the market
So close to good, but it ultimately fails. The voice acting is solid, the settings and scenery are gorgeous, the concept is original and the game is fun...until it isn't. Sadly, the brutal and grindy repetitiveness is not engaging or enjoyable or even justified (why do I have to hulk-smash tables and boxes in public places to farm silver?) and saps the enjoyment and immersion. There is no save system allowing for tactical reassessment upon death and there is only perma-death that sees you starting over constantly from square one. The balance is horrible, the difficulty unnecessary, and even with the story setting, it becomes a chore to play. I have six or seven hours in game, and I've only played two or three scenarios over and over and over and over. I truly wish it was more enjoyable because it hovers on the edge of greatness...but stumbles and falls backwards into the waiting abyss.
I must say the setting and story are fantastic, and i really hope the developer either keeps adding content to this game or makes a new on in the same world. Which is why it pains me to leave a negative review. The combat is pretty good, there is a good amount of build diversit and all the factions have are thematically and gameplay-wise varied. The streets of paris are also a really unique combat enviroment. Where the game falls apart is that the content there is, despite its great quality, is stretched too thin over a huge ammount of time. This game would really benefit from being either shorter (no shame in that) or having more content. It gets pretty silly (and tedious) kidnapping/rescuing the same guy over and over again, as that is the only mission that was made for the 2 factions involved in it.
[h1] Hodnocení: 4/10 [/h1] Liberté se řadí mezi rogue-lite hry se stavěním karetních balíčků. Navíc má být inspirovaná Francouzskou revolucí a tělesným hororem s Lovecraftovým nádechem. Titul vám umožní hrát za postavu Reného, na první pohled obyčejného Pařížana, jenž se zapletl do občanské války. Tu však způsobila nečekaně útočnice z jiné dimenze. V této hře na vás čeká sbírání karet, skládání nejlepšího herního balíčku, vytváření spojenectví a hlavně se musíte udržet naživu. Pojďme se společně podívat, jak tato karetní hra od vývojářů ze Superstatic vlastně dopadla. Zbytek recenze si můžete přečíst zde: [url=https://www.gamingprofessors.cz/liberte-recenze/] [/url]
Good game
If a Steam game has a long tail of rarely-achieved, innocuous-looking achievements like "beat the 5th chapter", STAY AWAY FROM IT. Either it's not fun, or the game loop doesn't work. Liberte fits both explanations for me. Its room-based combat is repetitive and metaprogression is uninspiring. I'd rather play Hades.
Very unfinished...
Good game .
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