
A deep tactical turn-based JRPG with puzzle dungeons and an individual cast of characters, which offers an interesting linear story experience with many backstories to the game world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Leyline Chronicles, a good RPG at a decent price. This game had its ups and downs as you play through it, and while I played through it, the dev made several changes and updates behind me. So while I was able to give my honest feelings and views, things have improved since playing. The first thing to note is that the combat of this game is solid. The chain system where you can link together multiple attacks to get a special move or just build up points needed for a later combo, it's great. There is some visual noise some may feel is a bit too much, but overall the strategy that goes into making sure you have the right party members and leveling up their skills and gear is more than worth it. The music is a vibe when it comes to some scenes and the intro menu, but also it kicks up into a higher gear with battles and even more so with boss battles. You can go from something relatively chill into something energizing and ready to throw down with some horrid abomination from beyond the void. However, there are some weak points we have to address with this game. The first being story beats and plot points that are often feeling a little underused. The dev has talked about refining this much more and better in the sequel and has gone into this game to help restore content that was cut that helps better flesh out these scenes. So while this is good, it doesn't fix the issue there are times where the side quests do not feel like full/real quests but more of "Go talk to this guy." and there are still some underused plot points that could help more with defining the characters and developing them. The other weak point is that the world does not feel as lived in or ready to be explored. There's a fair amount to do, but at the same time many NPCs just have a single line above their head or there's environmental story telling spots on the overworld map that you cannot interact with but feel like you should be able to. There's also spots that look like locations, but you don't really get to go in them. Overall though, the game is still good and worth a play through. For me, it gets a solid 4 out of 5.
[h1]Listen Up Orphanians, My Husband Left Me[/h1] [h2]Story[/h2] The premise of the game is that there's an organization of magic, or Ley users who fight to keep the peace of the world of Orphania. Unfortunately, the leader's ex-wife, Soraya, succumbed to her lust for power and is now part of an evil cult of Ley sensitives who want to sell out the world to godhood-seeking Ley users from alternate universes. This is an interesting multiverse plot with a lot of potential, but the plot feels like an incomplete outline at times. The developer did add some new cutscenes and changes to existing cutscenes to fill in the gaps and fix inconsistencies, but some noticeable remaining gaps include: - Hyusai suddenly [spoiler]learning the Symbol of the Order. This would make more sense if there was a cutscene where the party or Kiki informed the Doridenna monks of the Symbol, presumably as a backup plan in case the Leyans kill Devan[/spoiler]. - Vanja's romance with Devan would work better if they had more scenes prior to the Realm at War arc. - On a similar note, Vanja [spoiler]being elected as queen of Siegburg feels somewhat forced, since she doesn't interact much with Siegburg after pitching the election idea. You could argue that the people would probably respect her for giving them a chance to vote unlike their previous tyrannical leader, but they don't really know her that well either[/spoiler]. - Belion [spoiler]is clearly a grifter who is manipulating Parcus and Soraya with his promise for a better world, but I think he should list more specifics about what problems he wants to fix [strike]like the price of eggs[/strike][/spoiler]. That said, I really like the post-credits scene that is obtained by doing all the sidequests and superbosses, [spoiler]since it implies that the party may have been unwitting pawns of Udur's villainous rival, who seemingly absorbs Udur's lingering power. I have a feeling this guy is going to be a tricky villain to overcome, since he knows how to play every faction to his advantage[/spoiler]. [h2]Gameplay[/h2] The combat system has you chain basic skills together in a long combo, and certain combinations will result in a powerful finisher, which often come with buffs and debuffs so that your character can multitask. You also have non-combo skills that simply cost ley, with some of them giving you an extra turn after everyone else's (and some enemies can use those too). However, you also have to be mindful of resources and plan around that. The list of finisher combinations can be rather long, so I wrote them down in a Google Doc for myself in case my characters are inflicted with berserk. For the most part, the game is balanced as long as you take advantage of the crafting system and update your gear as new recipes appear, which is also the primary way to learn new skills. The commercial version of the skill system makes it so that you don't learn all your skills at once and you must instead spend SP to learn them, which you only get upon leveling up. To compensate, the EXP rate in this version is higher, and you should be able to reach the level cap and learn every skill through normal leveling. As for character meta, Devan and Gado are my favorites. Devan has good healing abilities and a powerful stat debuff finisher. Plus, you are kind of required to use him [spoiler]due to the Symbol of the Order[/spoiler]. Gado has decent attack options, lots of HP, and has chain finishers that apply group buffs, causing him to powercreep Leon. It's definitely a good thing [spoiler]Gado didn't follow his former friends in becoming a Leyan, or Orphania would be screwed[/spoiler]. The game has some block/ball pushing puzzles, and they can get pretty complicated towards the end of the game, to the point where they rival the Mystic Cave puzzles from Shadows of Adam. It got to the point where I found the superboss of the game to be a victory lap after beating the puzzle that guarded him. However, the commercial version of the game removed that puzzle, so that should make it easier to reach the superboss. There is a collectible card game that I never completed due to the sheer difficulty of the tournament. Fortunately, it doesn't affect the story or combat, so if you're not into card games, you aren't required to play it. [h2]Verdict[/h2] 7.7/10 The combo system is very satisfying and engaging, since you have to consider the secondary effects of basic skills in addition to the chain finisher. However, some parts of the story, even with the improvements, fall into "outline syndrome" where some plot developments feel like they need more prior cutscenes to justify the outcome.
Pretty poggers
A great throwback style game. I already like the nostalgic feel, but with some modern touches. Looking forward to playing more!
I hadn't played an RPG in years, but this game brought back some wonderful nostalgic feelings from the good old days. Definitely recommend it!
Leyline Chronicles makes a strong first impression with its stylish presentation and surprisingly engaging combat. The battle system is one of the game’s standout features, using a combo mechanic that’s reminiscent of Legend of Legaia. Stringing together attacks feels impactful and adds a satisfying rhythm to combat, especially since skills have different effects and some combinations can trigger powerful finishers. Visually, the game is mostly gorgeous. The environments are well done, but there are a few areas where the lighting is far too bright, making it difficult to see anything in certain spots. There’s a gear upgrade system, item crafting, and according to an NPC I spoke with a ring fusion system, though I haven’t reached that part yet. Because of this, loot mostly consists of materials for these systems rather than random gear drops. These mechanics add promising layers of depth and customization that should keep players invested as they progress. The story features several interesting plot threads and characters that are best experienced without spoilers. However, the writing in the early hours is noticeably weak, with clunky dialogue and odd pacing that might turn some players off. However, after speaking directly with the developer, I found them to be very open to feedback and actively working to improve these aspects in future patches. That kind of engagement from a developer is important, especially for indie games, where the person behind the project can heavily influence its future. In this case, it gives me confidence that Leyline Chronicles will only continue to improve. Thumbs up!
Leyline Chronicles is a turn-based RPG compareable to the older Final Fantasy Games. Additionally, it has a combo system which allows basic inputs and chain finishers with additional effects when certain sequences are entered. While the start of the game mainly serves as a tutorial for the different game mechanics of this battle system, bosses become tougher around the mid of the game, and it is getting more and more important to use these mechanics to get an advantage. This includes... - Buffs and debuffs - Breaking shields (stunning the enemy) - Manipulating turn order - Switching in different characters infight depending on situation - And more Some bosses, especially the additional bosses, have special mechanics you have to find solutions for. Finding ways to defeat them is what i personally liked most about the game - you will have a hard time if you just smash some random buttons. The story is good as well, including plot twists and some background information of the world Orphania where the game takes place. And the voice acting is great, it improves the quality of the game significantly. If you like turn-based RPGs, you should definetly give this game a try!
Ich spiele gerne RPG´s aber ich komme nicht wirklich rein in das Spiel. Es wirkt einfach wie zuviel gewollt und zu opulent, einfach zu aufgebläht. Kann mich einfach nicht motivieren es weiter zu spielen. Das KS sieht interessant aus, doch wirkt total überladen am Anfang schon. Da ist weniger eben mehr, wie man so sagt und neues hätte nach und nach kommen sollen. Heißt nicht das Spiel ich per se schlecht aber es trifft leider nicht meinen Geschmack.
Cool special effects and nice characters.
refunded
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