
Tactical extraction shooter meets immersive survival horror. Play as rival mercenaries fighting for loot, or as alien monsters hunting humans from the shadows. Solo or with friends, experience this unique dark take on asymmetrical PvPvE multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0.25/day in the week after.
About
Alone or with friends, play as elite mercenaries tasked with extracting valuable items from several exclusion zones overrun by aliens and mutants. Explore three unique maps – the Space Station, Caves of Turion, and the Research Facility. Engage in visceral first-person combat using a vast arsenal of military-grade weaponry and gadgets. Fight both PvE and PvP threats – mutants, turrets, and other players controlling rival mercenaries or alien monsters.
Use UV light to damage alien monsters, find valuable loot, and extract safely using one of the multiple evacuation points on each map. Equip grenades, gun attachments,
motion detectors, light traps, and neurochips that grant special perks before embarking on dangerous raids. Extract items, weapons, and crafting materials to raise your reputation with traders to unlock new items and cosmetic rewards.
Play as an alien monster, a formidable extraterrestrial entity equipped with powerful abilities. Lurk in the shadows, use ventilation systems to ambush humans and place face-hugging traps. Use horrifying screams to startle enemies and EMP waves to turn off the lights. Hunt human players and level up your alien with ever-evolving mutations that will make you stronger. Tailor your playstyle by mutating the alien to unlock more effective ability variations.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Level Zero: Extraction is a bold fusion of extraction shooter mechanics and survival horror, developed by Doghowl Games and published by tinyBuild. Set within a dark and dangerous science-fiction environment, the game places players in a hostile zone where survival depends as much on awareness and strategy as it does on combat skills. By combining high-stakes loot extraction with asymmetrical multiplayer gameplay, it creates an experience that constantly keeps players on edge. Every expedition feels meaningful because the possibility of securing valuable rewards is always balanced against the risk of losing everything. The game's central concept revolves around two radically different ways to play. Human mercenaries enter hazardous facilities in search of resources, equipment, and profit, while alien creatures lurk in the shadows waiting for opportunities to strike. This dual-sided structure gives the game a unique identity. Human players must carefully manage supplies, navigate dangerous areas, and decide when it is time to escape, while alien players focus on hunting, stalking, and exploiting fear. The constant interaction between these opposing roles generates unpredictable situations that make every match feel distinct. As an extraction shooter, Level Zero: Extraction captures the tension that fans of the genre seek. Loot is valuable because it can be carried into future matches, making every successful extraction feel rewarding. The longer players stay inside a map, the greater the potential rewards become, but so does the danger. This creates a compelling risk-versus-reward loop that influences nearly every decision. Players must balance greed with caution, deciding whether to push deeper into dangerous territory or secure their gains before disaster strikes. The fear of losing hard-earned equipment adds a persistent sense of pressure that remains present throughout every session. The game's horror elements elevate the experience beyond a traditional multiplayer shooter. Darkness is not merely a visual effect but a core gameplay mechanic. Light serves as both a weapon and a lifeline, providing temporary safety while exposing hidden threats. Exploring dimly lit corridors and abandoned facilities creates a feeling of vulnerability that few competitive games achieve. Even when no enemy is visible, the atmosphere constantly suggests that danger may be nearby. This sustained tension gives the game a unique rhythm, where periods of quiet exploration can become terrifying encounters in a matter of seconds. The alien side of the gameplay offers a refreshing change from conventional monster roles found in asymmetrical games. Rather than relying on overwhelming strength alone, these creatures thrive through stealth, positioning, and intelligent use of darkness. Alien players are encouraged to isolate victims, create panic, and strike when opponents are distracted or weakened. This design creates a fascinating predator-prey dynamic that rewards patience and tactical thinking. Learning how to effectively use the environment as a monster is just as important as mastering weapons and equipment on the human side. Progression systems further strengthen the game's long-term appeal. Completing successful runs unlocks better gear, customization opportunities, and additional resources that can improve future expeditions. The persistence of this progression system ensures that matches feel meaningful beyond immediate victories or defeats. Even experienced players remain motivated to continue improving their loadouts and refining their strategies. This sense of progression helps maintain engagement while reinforcing the importance of survival and extraction. Visually, the game excels at creating a believable science-fiction horror setting. Industrial facilities, damaged research stations, and dimly illuminated corridors establish a sense of isolation and danger. The environmental design effectively supports the game's atmosphere, making each location feel like a place where a catastrophic event has already occurred. The alien creatures themselves are unsettling in both appearance and behavior, enhancing the feeling that players are trapped alongside something genuinely dangerous. While the visuals may not always push technical boundaries, they consistently serve the game's mood and gameplay objectives. Audio design is equally important to the experience. Sound frequently acts as a survival tool, providing clues about approaching enemies, nearby activity, and environmental hazards. Every footstep, distant noise, or strange creature sound contributes to the tension. Players who ignore audio cues often place themselves at a disadvantage, while those who listen carefully can gain valuable information. The soundscape helps transform ordinary exploration into a nerve-racking experience where uncertainty becomes a constant companion. The game's complexity can make it challenging for newcomers. Understanding extraction mechanics, learning map layouts, mastering equipment management, and adapting to both human and alien playstyles requires time and patience. Matches can be unforgiving, particularly when valuable gear is lost after an unsuccessful run. However, this difficulty is also one of the game's strengths, as victories feel genuinely earned rather than handed to the player. Those willing to invest time into learning its systems will likely find the experience far more rewarding than players seeking immediate gratification. Level Zero: Extraction succeeds because it blends multiple genres without allowing any single element to dominate the experience. The extraction mechanics provide meaningful stakes, the horror atmosphere creates constant tension, and the asymmetrical gameplay ensures unpredictability. Together, these systems create memorable moments where survival, greed, fear, and strategy collide. While the game may not appeal to everyone due to its demanding nature, it offers a distinctive and engaging multiplayer experience for players who enjoy high-risk gameplay and atmospheric science-fiction horror. Rating: 6/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Ukrainian**languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整整1小時都在匹配 別說玩了 我一局都進不去...
5 Minutes waiting in a queue as an Alien... I would have liked to try the game, but it's not playable because not enough players are playing. There's not even a bot mode, so you just can't play it. If this changes, I will try the game and give it a fair chance, but for now, it will be a negative review.
its dead now. save your money. nothing mixed about the reviews.. its dead, end of story.
Killed off the Alien player base quickly. Bias towards humans. And the fact that when you are an alien ALONE. You deal with 9 Humans that are teaming while you cant even win a 1v1 because of the Light damage. You can just follow them to a spot. When you EMP the Light it for some ♥♥♥♥♥♥♥ reason turns on after 2 seconds and you die while they hop around like a bunny on steroids.
The game was fun at launch, It had a cool concept but was executed poorly. Aliens were fun to play but were made out of wet paper, and instead of fixing the game it's now dead. No updates and no players. Please save yourselves $20 and don't get the game.
Dead Game
Дуже важко знайти команду. Майже не можливо. Нажаль попри гарні ідеї гра не витягла. Сподіваюсь колись розробники зменшать мінімальну кількість гравців для запуску. Навіть якщо це буде порушувати ігровий баланс.
Fncking devs, remove this ♥♥♥♥ or at least PVE or PVP bots. Another cancerous team of devs to avoid in the future
Игра померла. В целом мне понравилась эта игра. Было кривовато, скупо на контент и управление какое-то деревянное. Но задумка класная. Я смог сыграть несколько интересных матчей, но большая часть матчей была ужасной из-за баланса матчмейкинга. Выкатили какую-то обнову и подшлифовали механики сражений между пришельцами и людьми, но попробывать это у меня не получилось из-за того что в игре был один человек и это я. Возможно разрабам стоит добавить PvE и соло режимы, чтобы попытатся реанимировать онлайн. Отдельно хочу отметить атмосферу в дискорд-сервере разработчика. Вы либо в игровой индустрии, либо в подсосах у политиканов. Совмещать не получится, так не работает. Заливать политику в мультиплеерный проект от ноунеймов это буквально выстрелить себе в ногу.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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