
Survive the relentless offensive of the alien horde in Let Them Come: Onslaught, a sci-fi survival roguelite. The pursuit of the perfect build and an ever-expanding arsenal of abilities are the keys to your success.
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Brace yourself for a relentless roguelike alien assault in Let Them Come: Onslaught, where bullet heaven gameplay collides with the gritty spirit of retro sci-fi classics.
Create the perfect build from an arsenal of over-the-top weapons and explosive upgrades, shredding alien hordes in a display of retro-fueled chaos. If you’re seeking a survivors-like experience with an 80s sci-fi action vibe, set to the pulsing beat of a soundtrack by Cartridge 87, this game sets itself apart from the pack.
Unleash your inner action hero with weapons straight out of your favorite sci-fi flick, from flamethrowers to Photon Sabers and more. You can even nuke the site from orbit - it’s the only way to be sure. Each weapon brings a distinct playstyle, and upgrades let you stack up devastating combos. Whether you prefer crowd-clearing firepower, targeted precision, or life-saving shields, you can tailor your loadout for maximum carnage (and maximum style).
No two runs are ever the same. Between battles, build craft and invest your hard-earned rewards to unlock and enhance new skills, refine your strategy, and push deeper into enemy territory. Experimentation is key—try different weapon synergies, combine special effects, and perfect your approach until your unstoppable build leaves nothing but alien rubble in its wake.
As the alien onslaught intensifies, your reflexes and tactics are put to the test. Survive long enough, and you’ll face towering bosses that demand every ounce of skill you’ve honed. It’s the ultimate showdown, straight from the adrenaline-drenched heyday of retro sci-fi action. Gear up, lock ‘n load, and get ready to Let Them Come, because the Onslaught is about to begin!
Fight your way through four distinct environments. The map always changes, and many dynamic elements will challenge the player during runs. Special mini bosses that spawn when you don't expect them. Supply drops with helpful loot will spawn in the distance. And Random Missions will force the player to complete optional objectives if they want to reap the reward.
Fast-paced bullet heaven combat
Deep roguelite progression and build crafting
Procedural maps and dynamic events
Original synth wave soundtrack by Cartridge 87
Two playable characters: The Soldier and The Psychic
4 distinct worlds and epic boss encounters
How long can you survive the Onslaught?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
yes.
Received as a gift from a friend. Technically, a vast improvement over Let Them Come. The growth of the devs themselves is probably the most impressive thing here. The genre shift is an odd but not unwelcomed choice, and Onslaught itself is a decent little bullet heaven, if a bit barebones. You'll run out of content after roughly 7-10hrs, which isn't too big a deal given the price, but I can understand why some people find it lacking. If there are any major cons, it's that the devs chose to play it safe and there are no real shake-ups that set it apart from its peers. I will give some kudos for that transition screen, though. If you grab it, do so during a sale.
A great game worthy of its modest price tag, a Vampire Survivors clone that gets the damage scale correct and makes you want to return to play it again and again. On top of all this, the developers are fantastic. I posted a bug with their latest update, and they pushed a patch within the hour. That’s worthy of praise. So I am going to complain about it for the rest of this review. It’s so frustrating when games get this close to perfection. The hit detection on one’s character is not accurate; let’s get that out of the way. Second, and more importantly, the initial meta-upgrades are useful. Literally 90% of the rest are so situational, you can invest thousands of credits for something that may never activate during a run. I mean, you got the Vampire Survivors formula so well done and forget that the meta-upgrades are literally the draw for the game. And like literally every game in this genre, the playable characters are horrifically unbalanced, with one character clearly more powerful than all the others. Add to that the game’s insane difficulty curve. I have bought every upgrade. I can purchase the three consumable buffs. Normal and Hard difficulties are cakewalks. Onslaught is damn near impossible. Seriously, did these developers actually play this game? And the newly added endless mode is barely as long as a traditional run, so what’s the point? One of the staples of the Vampire Survivors model is that it is designed for people without twitch reflexes. It’s for people who want to chill with a game. If you are not a fifteen-year-old, you should be able to grind a game to completion. Well, after 17 hours, with a difficulty spike stopping my enjoyment, I’m incline to walk away as there is no reason to keep playing. I got no more upgrades, and the game has gotten too hard. Not really the route for positive reviews. But yeah, 17 hours for less than $10, it’s fun, play it.
Yes
Очень хороший продукт уже сейчас. Любителям Bullet Heaven однозначно рекомендую. Сразу особенно хочу отметить саундтрек! Это супер! Как я понял автор Cartridge1987, молодец! Отличная графика и боёвка, реально интересно играть. Отдельно хочу отметить оптимизацию, на Steam Deck на высоких настройка 60+ FPS, просадок на паках мобов нет. Надеюсь на дальнейшее развитие,DLC и т.д. Удачи авторам.
A very fine game, when you factor price it becomes a great game. It is a vampire like, but the balance is a bit wonky compared to the other. After 5h I complete normal mode on all 4 maps, even after maxing a lot of the progression tree I still felt valunable, which is a plus in my book. Got my stamp of approval.
크레딧은 조~온나게 안 모이긴 하는데 게임은 재밌음 일반 애들보다 보스가 더 쉬움
**Solides Grundprinzip, aber zu träge und auf Dauer wenig belohnend** *Let Them Come: Onslaught* orientiert sich klar am Survivors-like-Prinzip, schafft es aber für mich nicht, die Stärken dieses Genres wirklich konsequent auszuspielen. Grafisch ist das Spiel in Ordnung. Es sieht besser aus als sehr einfache Vertreter des Genres, bleibt aber deutlich hinter den wirklich starken Spielen dieser Art zurück. Die Maps unterscheiden sich optisch, fühlen sich spielerisch aber weitgehend ähnlich an. Auch die Umgebungsfallen bringen für mich wenig echten Anspruch ins Spiel, sondern wirken eher lästig als interessant. Der größte Schwachpunkt ist das Spielgefühl. Bewegung, Shooting und Schutzmechanismen fühlen sich insgesamt eher unterdurchschnittlich an. Es entsteht nur selten ein echtes Überlegenheitsgefühl, selbst wenn bereits viel oder alles verbessert wurde. Gerade in diesem Genre ist es wichtig, dass Fortschritt spürbar wird und man irgendwann in einen angenehmen Flow kommt. Genau das gelingt hier nur begrenzt. Statt eines motivierenden Slasher-Rausches wirkt vieles eher träge. Die Schwierigkeitsgrade Normal und Schwer sind gut handhabbar. Ansturm ist dagegen deutlich härter, und der Endlosmodus überzeugt mich kaum. Dort steigt die Schwierigkeit so steil an, dass Sammeln, Leveln und Experimentieren mit Builds wenig Spaß machen. Da es kein gezieltes Targeting gibt, bleibt auch taktisches Spielen eingeschränkt. Die Progression wirkt insgesamt nicht stark genug. Fortschritt zu erzielen fühlt sich teilweise eher zäh als belohnend an. Auch die Achievements motivieren nur bedingt. Einige sind machbar, aber die letzten Ziele wirken eher nach Arbeit als nach interessanter Herausforderung. Wenn bereits alles ausgeskillt ist, fehlt der Anreiz, sich weiter durch solche Aufgaben zu kämpfen. Die Musik ist passend und grundsätzlich nett, bleibt aber ebenfalls ohne echten Höhepunkt. Insgesamt ist *Let Them Come: Onslaught* kein schlechtes Spiel, aber für mich nur durchschnittlich. Es hat ein funktionierendes Grundprinzip und einige brauchbare Ansätze, erreicht aber nicht den Flow, die Wucht und die Motivation, die gute Survivors-likes ausmachen. **Nur bedingt empfehlenswert – eher für Genre-Fans, die wirklich Nachschub suchen und mit träger Progression sowie wenig belohnendem Endgame leben können.**
To say I only have just over an hour in this game I already believe this will quickly become one of my favourite rogue survivor games! The gameplay is tough but forgiving all the while keeping things interesting. You are rewarded for trying new strategies as well as tried and true loudouts giving complete freedom. Overall this game truly is worth the buy!
Definitely worth the price. All around good little bullet heaven game.
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Audience
Languages: English, German, Korean, Russian, Simplified Chinese, French, Italian, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Brazil +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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