
Survive the relentless offensive of the alien horde in Let Them Come: Onslaught, a sci-fi survival roguelite. The pursuit of the perfect build and an ever-expanding arsenal of abilities are the keys to your success.
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Brace yourself for a relentless roguelike alien assault in Let Them Come: Onslaught, where bullet heaven gameplay collides with the gritty spirit of retro sci-fi classics.
Create the perfect build from an arsenal of over-the-top weapons and explosive upgrades, shredding alien hordes in a display of retro-fueled chaos. If you’re seeking a survivors-like experience with an 80s sci-fi action vibe, set to the pulsing beat of a soundtrack by Cartridge 87, this game sets itself apart from the pack.
Unleash your inner action hero with weapons straight out of your favorite sci-fi flick, from flamethrowers to Photon Sabers and more. You can even nuke the site from orbit - it’s the only way to be sure. Each weapon brings a distinct playstyle, and upgrades let you stack up devastating combos. Whether you prefer crowd-clearing firepower, targeted precision, or life-saving shields, you can tailor your loadout for maximum carnage (and maximum style).
No two runs are ever the same. Between battles, build craft and invest your hard-earned rewards to unlock and enhance new skills, refine your strategy, and push deeper into enemy territory. Experimentation is key—try different weapon synergies, combine special effects, and perfect your approach until your unstoppable build leaves nothing but alien rubble in its wake.
As the alien onslaught intensifies, your reflexes and tactics are put to the test. Survive long enough, and you’ll face towering bosses that demand every ounce of skill you’ve honed. It’s the ultimate showdown, straight from the adrenaline-drenched heyday of retro sci-fi action. Gear up, lock ‘n load, and get ready to Let Them Come, because the Onslaught is about to begin!
Fight your way through four distinct environments. The map always changes, and many dynamic elements will challenge the player during runs. Special mini bosses that spawn when you don't expect them. Supply drops with helpful loot will spawn in the distance. And Random Missions will force the player to complete optional objectives if they want to reap the reward.
Fast-paced bullet heaven combat
Deep roguelite progression and build crafting
Procedural maps and dynamic events
Original synth wave soundtrack by Cartridge 87
Two playable characters: The Soldier and The Psychic
4 distinct worlds and epic boss encounters
How long can you survive the Onslaught?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
пишу комментарий как поддержу разработчикам и этой игре. а вообще удивлен почему эта игра не столь популярна, как другие этого же жанра. стиль игры, визуал, музыка и сам геймплей достаточно на хорошем уровне, уж точно лучше большинства нейрослопного пердежа которым заваливают нас в последнее время.
First off, the music SLAPS. It is acoustic cocai*e. Easily bumps the score of the game up a few points. Next, the aesthetic of the game is an absolutely beautiful retro sci fi style that fits perfectly. Explosions are gorgeous and lazers are appropriately sizzling with plasma hot colors. Maxed out orbital laser is like being at an armin van burin rave. Gameplay is pretty okay, got some problems with hit boxes, some weapons are not satisfying, some modes need a rework like endless. Very fun, audiovisually pleasing to the brain meat, highly recommend.
Acho que LTC passou por baixo do radar de muita gente, um dos poucos jogos do gênero que equilibra muito bem a gameplay e que tem um fator replay muito bom e desafiador. Demorei cerca de 10h para fazer todos os mapas no normal e no difícil jogando de boa e sem ficar farmando créditos e upgrades. O jogo tem 4 mapas e 3 personagens, o que garante um fator replay legal, apesar da Psyker ser bem mais forte que os outros personagens. Os mapas são legais, diferentes um dos outros, o que não deixa o jogo cair na mesmice nem se tornar repetitivo, não tem aquela impressão de estar jogando o mesmo mapa toda hora. A variedade de armas é boa e a maioria é bem fácil de encaixar nas builds. A trilha sonora do jogo é maravilhosa, tem eletrônico, synthwave, rock, todas as músicas são absurdas de boas! O ponto negativo do jogo é a árvore de upgrades, jogar com ela ou sem ela faz muito pouca diferença pois os valores dos upgrades são baixos e o custo em créditos é muito alto, precisa de um balanceamento, o arsenal eu nem cheguei a usar pois sempre esquecia da existência dele. No fim, vale a pena pra caramba, um jogo muito honesto e que entrega bastante, e o roadmap promete muito mais conteúdo.
At 8 hours i unlocked every weapon and character and now i'm gonna look at the Endless mode. The games aesthetic is nice, visuals are very nice and the music is EPIC. I really like the presentation of the game. I do recommend the game and i honestly hope the devs will develop it further as this is a very solid foundation. One thing i'd like to see is recipes that combine weapons into new weapons as i feel that discovering everything after just 8h is too fast.
Excellent retro alien survival. A fantastic soundtrack and plenty of potential for further upgrades and expansions.
A simple yet addictive game. Each game lasts a duration of 20 min, making it an enjoyable way to pass the time as you listen to long form video's, podcasts, etc.
1.枪械瞄准属实随缘,正面虫子都爬脸上了结果枪全在打背后; 2.还是头一次见到钱够了还点不满技能树的,升个技能树还既要找图纸又要解锁成就,并且你甚至看不到自己已经拿了多少图纸; 3.武器解锁门槛偏高要升级到八级,并且关键升级选项还得求着给,能不能解锁属实全看脸,也算是作者为了拖延两小时煞费苦心; 4.无尽模式九十级后(游戏开局大约四十分钟左右),所有东西都升级满以后,居然没有升级选项卡了,那后期再升级的意义何在?
Latest patch is an abomination. Endless mode is not fun at all, more like endnow mod. When the longest time on the leaderbord your most dedicated autistic fan can manage is 40 minutes you know you stuffed up. Back in the 'games I won't be plaing until the fire the clowns in the dev team steam bin' . Who even in you dev team pushed through this difficult spike doesn't understand you player base of you product GET THEM OUT OF THERE.
По сути дела, это Vampire: Survivors с минимальными отклонениями в условном сай-фай сеттинге. Графическое решение в целом выглядит любопытно, но как и в случае с God of Weapons, перспектива затрудняет обзор арены. Фестиваль спецэффектов присутствует с первых минут. Иногда нужно/можно выполнить задачку за награду, на этом какая-либо умственная активность заканчивается. Каких-то требующих смены поведения игрока врагов (как в Death Must Die) – не завезли. Есть мета-прогрессия. Прокачка шаблонная что в мете, что в самом забеге. В целом на данный момент – слабо, есть проекты получше.
Pretty fun. Good entry to the genre.
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Audience
Languages: English, German, Korean, Russian, Simplified Chinese, French, Italian, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Brazil +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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