
Chroma Lab is a VR particle physics sandbox. Surround yourself with hundreds of thousands of colorful particles that stick together like a fluid which you can interact with using a variety of tools.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Chroma Lab is a unique and wonderful particle physics simulator for VR that reacts to music. It is incredibly fun to play with in VR as it completely surrounds you and immerse you in its magic. I highly recommend this for casual relaxing times when you just feel like putting on some music and playing around with trippy blobs of light. This is probably the best VR music visualizer I have seen yet simply for being so interactive and playful. This is perfect for playing in-between more serious games that require more focus and brain power. Works perfect with a Valve Index and controllers. Turn on, tune in, and drop out :) https://steamcommunity.com/sharedfiles/filedetails/?id=2826030696
Game no longer works on Virtual Desktop + SteamVR + Oculus Quest 2; Controllers are stuck in the floor. It was cool when it worked though. Tried changing controller bindings and that didn't seem to work either.
I like the app so much, one of the coolest in VR. I met this artistic creation for the first time in the Museum of Other Realities. Well, I prefer the exhibition in the MOR because I can manipulate the particles with my hands. My mind is completely fooled, I feel to be really in a museum and to interact with the installation with my hands. When I hit the particles with my hands, they react like a viscous fluid in a weak central gravity field; they spread like water drops without forming clusters , the potential energy increases and velocity decreases; then they come back together, as attracted by the center of the installation. In the Steam app when I hit the particles with the blue spheres, they spread but they form clusters; and they don't come back together, they continue to float. I tried to simulate central gravity with the attractive spheres, but it's not the same. Just a couple of suggestions to the developer! I would like to interact with particles using the controllers like hands, visualizing my hands, just like in the MOR. I would like a more advanced physics, with more parameters to adjust, like viscosity, intensity of reciprocal forces between particles, intensity of central gravitational field. In the MOR the particles can move in a bigger space without hitting invisible walls; the space in the Steam app is too small (even at maximum). I prefer the feeling of being in a real big room looking at my hands that play with particles. I would like to have a simulation of a real big room even in the Steam app.
Very peaceful
Cannot get past start screen. Game doesn't react to any button inputs. According to the support forums on here, this has been an issue since 2017. The developer has responded to these complaints, but no fix has been implemented.
I play this now and then when I'm high. But, after looking at everyone else's hours, I might have a problem...
CANT AFFORD WEED dont worry 4 the low low price of 5 euro u can hallucinate 4 the rest of your LIFE good game
I love this! its so meditative and fun to just play in a ball pit... except its a super ball pit!
This is one of those VR experiences that I'd recommend everyone try. It's super mesmerizing. I only wish that I could experience this with Quest 3's passthrough API over Link, though you can sort of do this with Virtual Desktop, just without proper composition or scene understanding. I would love to be able to see the particles collide with the walls and objects in my room. It's super affordable and you can do so much with this beautiful particle physics sandbox.
One of my all-time favorite VR experiences. Just wonderfully creative and fun!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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